Odd drops on my second 11 Warrior twink

Sillyturtle

Member
So, geared up the first level 11 on the main account no issue. However, now that I'm leveling a twink on the second account, I'm getting leather and mail drops from TBC bosses instead of the plate drops. I didn't get a single non-plate drop on the first twink. Is this normal?
 
So, geared up the first level 11 on the main account no issue. However, now that I'm leveling a twink on the second account, I'm getting leather and mail drops from TBC bosses instead of the plate drops. I didn't get a single non-plate drop on the first twink. Is this normal?
I noticed this as well, not sure what's up with the loot tables. Someone must of spiked their coffee before the server reset lol
 
It's REALLY strange, because I'm getting cloth and everything now, but so far only from The Rampats. While I was farming Blood Furnace first boss for gauntlets and leggings, I ONLY got the items listed for Warriors (my class).

I wonder if it's specific to certain instances.
 
Seems like your seeing the 'legacy' loot system which higher level characters get: Which is everything from the loot table is visible to be looted (This means every boss will always drop loot). This was to make it easier for people to farm transmogs.

All the 'normal' system does is hide loot that's not from your class from being visible to be looted. This was done some time ago to prevent ninja looting, and the reason why bosses appear to have no-loot when you're soloing an instance on a low level character.

I think every twink would want the legacy loot system because then we don't have to worry about class specs to see certain loot drops (and we'd be able to see useful drops outside our class). The only way I'm aware of this happening is when you're partied with a high level character, if there's another way of activating it that would be some good info to get.
 
Seems like your seeing the 'legacy' loot system which higher level characters get: Which is everything from the loot table is visible to be looted (This means every boss will always drop loot). This was to make it easier for people to farm transmogs.
This was my guess as well. I've done a lot of dungeon runs on twinks and I'm not seeing any unusable drops. Legacy loot is the obvious answer.
All the 'normal' system does is hide loot that's not from your class from being visible to be looted. This was done some time ago to prevent ninja looting, and the reason why bosses appear to have no-loot when you're soloing an instance on a low level character.
I wouldn't put it quite that way. Personal loot just means the drops are tailored to the specs present when it was killed. Dungeons seem to have different rates of drops. A normal dungeon is about 1.8 drops per boss. Legion, for some reason, seems lower, like I would estimate ~1.4 or even less. If you kill every boss with 5 plate classes, you're going to get the same loot, it's just going to be all plate (and cloaks, jewelry and weapons usable by those classes). You're not getting less loot and items aren't being "hidden". This is the whole basis of loot funnelling.
I think every twink would want the legacy loot system because then we don't have to worry about class specs to see certain loot drops (and we'd be able to see useful drops outside our class). The only way I'm aware of this happening is when you're partied with a high level character, if there's another way of activating it that would be some good info to get.
I haven't seen any good analysis on this. My approach has been to use loot funnels like 5-manning a dungeon with 4 11 Fury Warriors and a healer (a druid in my case but a Holy Paladin would give you a fifth plate slot) and just trading loot to the toon I want to gear. It's really tedious though since input broadcasting is disallowed. And it can be really laggy.

Soloing a dungeon would be much quicker because there's not the same setup of putting toons on follow, fixing issues when a toon gets caught on a rock and follow breaks, looting on each toon, etc.

So you could get 2 drops for 1 toon but now you're getting a bunch of weapons you can't use, primary stat items that don't have strength and non-plate drops (assuming you're a Warrior). What's better? A ~30% chance of a drop for your spec or 2 drops, most of which you can't use? I honestly don't know.
 
afaik, legacy loot doesn't change the drop rate, it just adds the other drops. So if you have a 6% drop rate for the piece you want that is unchanged.
 
This was my guess as well. I've done a lot of dungeon runs on twinks and I'm not seeing any unusable drops. Legacy loot is the obvious answer.

I wouldn't put it quite that way. Personal loot just means the drops are tailored to the specs present when it was killed. Dungeons seem to have different rates of drops. A normal dungeon is about 1.8 drops per boss. Legion, for some reason, seems lower, like I would estimate ~1.4 or even less. If you kill every boss with 5 plate classes, you're going to get the same loot, it's just going to be all plate (and cloaks, jewelry and weapons usable by those classes). You're not getting less loot and items aren't being "hidden". This is the whole basis of loot funnelling.

I haven't seen any good analysis on this. My approach has been to use loot funnels like 5-manning a dungeon with 4 11 Fury Warriors and a healer (a druid in my case but a Holy Paladin would give you a fifth plate slot) and just trading loot to the toon I want to gear. It's really tedious though since input broadcasting is disallowed. And it can be really laggy.

Soloing a dungeon would be much quicker because there's not the same setup of putting toons on follow, fixing issues when a toon gets caught on a rock and follow breaks, looting on each toon, etc.

So you could get 2 drops for 1 toon but now you're getting a bunch of weapons you can't use, primary stat items that don't have strength and non-plate drops (assuming you're a Warrior). What's better? A ~30% chance of a drop for your spec or 2 drops, most of which you can't use? I honestly don't know.
I've viewed the current loot systems as such:

Legacy: Each boss drops 1 loot that everyone can see.

Normal: Each player will roll a drop off the boss loot table. If it lands on their spec and class the boss will have loot. Means sometimes no one gets loot, means sometimes everyone in the group gets loot. The odds of you seeing loot off a boss depends on the boss's loot table, and how many items off said boss will show up for you.

Which is to say I don't think speccing arms over fury will increase your odds of seeing a 2H weapon, it just 'hides' any 1H weapon drops from you. I suppose this could be proven or disproven by someone crazy enough to farm a boss hundreds of times in fury and then in arms to see if the 2H weapon drop rate is the same or not. Unless of course someone knows how the loot drops have been coded, that if they decided to go with "This boss as a 25% chance of dropping loot, and then roll from the table of valid items" vs "Roll from the whole table of loot, and if it's a valid item show it to the player"
 
The loot is odd but the drops are abundant, I gave a ton of daggers and swords and set pieces to my brother for an 11 rogue. At this rate I'll have him full geared before I find my damn trinkets
 

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