EU 10v10 WSG Wargame - 19/4/15 Signup

Could we have some more comments/discussion about team-balancing in order to establish some more rules for future premades?


Two Priests are too much. They are topping the scoreboard and that's without counting the damage absorbed with shields.

Should range-DPS classes and Monks be limited to one per team? The teams were fairly balanced these games with nothing more but two Hunters being the same range-DPS class, but they both did really good damage while staying relatively safe and un-CC'able from so far away. The other ranged-DPS classes and Monks all have their own reasons to be limited to one per team and having more classes in the BG will make for more interesting games.

Absorbs are added to healing meters as of 5.3.

These are the rules from 19 tournament.

2 of 1 class limit
2 stealths max excluding Guardian/resto druids
1 BM monk max
1 Arms max
0 ferals
 
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[MENTION=18460]Spiriel[/MENTION]

Fair enough. We probably don't want to be too restrictive either since finding 10 available players should be one of the priorities.

[MENTION=16240]Goesid[/MENTION]

Oh, didn't know about the absorbs, thanks for sharing.

The rules from the 19 tournament look fairly good, but the "2 stealths max excluding Guardian/Resto" seems unnecessary. The only other stealther would be a Balance Druid and I don't see a reason for them to limit the amount of Rogues. Unless they play as a Feral, right?


Are there any other classes/specs that should be limited to one per team? BM and Arms sounds right, what about Balance Druids and Monks as a class instead of just a spec?
 
Double Disc, BM is pretty OP, anyways i fucked up moving my pet up the gy - so blame me that sucked hard and costet us the cap. On the other hand we failed to kill the efc with 14 stacks, he basically just crossed mid with no interference from our team.

GGs next time with less chaos maybe^^

ur pet is easy kill, gotta keep em dead :), dont think ur healers ever healed pets.



Well as you can see Horde got way too cocky after the first mid clash in game 2 - took quite some time to get us back2earth :)
And I myself screwed like 3-4 shears @~1hr cause of latency so I take all the blame.

From healer perspective these games were straining.
2 Alliance-Discs keeping targets up in 2GCDs with 2 CC-classes backing them up all the time + lots and lots of Slows pressured our healers to the extreme.
You can see Dasha constantly running low cause of the huge input we got, I had to use way more GCD for Heal & Fakecasting and spamming Dispel on CD than Purge and Shear.
With that in mind I felt like being in disadvantage the whole game, with [MENTION=22847]PLEYA[/MENTION] on our asses always lurking for CS..^^

Still lots of fun and a good way to get a hang on everybody playstyle. And yes the repick-chain looked rly cool :)


u got cc'd alot and deaths cuz u were in front next to dps's, prob was ur strategy to heal dps going to healers cuz sham is most tanky.


anyway i think ally comp was fine, horde simply needed better comp without so many melees
 
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By the way, i just noticed that Alpha was fury in the second game,I think it would have proved better if he chose to play Arms, he would rend 4/10 of us all the time and that would have been deadly and pushing us back at the same time.
[MENTION=22847]PLEYA[/MENTION], yes, 2 stealths max is the best option, since a balance druid will often get those combos at cat when he first start attacking (prob 3, with decent damage) and will cast some dots, return back to getting 2 other combos, spam Ssurge , and blink/wcharge into a FeroBite. You probably do not want that to happen with 3 boomies at a team, dotting and killing everything in mid. =/
 
By the way, i just noticed that Alpha was fury in the second game,I think it would have proved better if he chose to play Arms, he would rend 4/10 of us all the time and that would have been deadly and pushing us back at the same time.
[MENTION=22847]PLEYA[/MENTION], yes, 2 stealths max is the best option, since a balance druid will often get those combos at cat when he first start attacking (prob 3, with decent damage) and will cast some dots, return back to getting 2 other combos, spam Ssurge , and blink/wcharge into a FeroBite. You probably do not want that to happen with 3 boomies at a team, dotting and killing everything in mid. =/

Should Balance/Restoration Druids then maybe rather not be allowed to use any combo-point finishing moves?
 
Should Balance/Restoration Druids then maybe rather not be allowed to use any combo-point finishing moves?

Dont think that the Balance Druid was a problem, i personally think Melees arent very good in 10v10s, 1 Arms warr is needed for the Executes, but for the rest i would go with only Range DPS next time :D
But its hard to say NO you are Ret Pala you cant join, blablabla we have to take the people who are available^^


PS: Cripz did a lot of dmg, nearly doubled the dmg compared to our hunter^^
 
Should Balance/Restoration Druids then maybe rather not be allowed to use any combo-point finishing moves?

You can't simply ban someone's play style...... they will not be ok with it.

And if they are not ok there is the thing you so call, Drama.
 
I went fury in the second game in order to do more focus dmg on efc, especially after 10 stacks.
Cause arms can't do that , seeing you have to play a melee warlock and rend the world, thus only pushing away the healers and maybe hitting an execute or two on the front line. Unfortunatly it didn't work but we went for it anyways.

Only regret is not playing more than two games, aside the lack of time strategy over mic.
Alliance team was playing fantastic, very nice teamwork!
 
Dont think that the Balance Druid was a problem, i personally think Melees arent very good in 10v10s, 1 Arms warr is needed for the Executes, but for the rest i would go with only Range DPS next time :D
But its hard to say NO you are Ret Pala you cant join, blablabla we have to take the people who are available^^


PS: Cripz did a lot of dmg, nearly doubled the dmg compared to our hunter^^

True, that's why I suggested we limit Range-DPS classes/specs to one per team, i.e. one Hunter, one Boomy, one Warlock, and so on.
We had much more melees in this week's game compared to the couple we had in last week's, and I felt it made things a lot more interesting.
 
pleya said:
[MENTION=16240]Goesid[/MENTION]

Oh, didn't know about the absorbs, thanks for sharing.

The rules from the 19 tournament look fairly good, but the "2 stealths max excluding Guardian/Resto" seems unnecessary. The only other stealther would be a Balance Druid and I don't see a reason for them to limit the amount of Rogues. Unless they play as a Feral, right?

Are there any other classes/specs that should be limited to one per team? BM and Arms sounds right, what about Balance Druids and Monks as a class instead of just a spec?

We played 2 druids 2 Monks 2nd game. Specs are op not classes.

By the way, i just noticed that Alpha was fury in the second game,I think it would have proved better if he chose to play Arms, he would rend 4/10 of us all the time and that would have been deadly and pushing us back at the same time.
[MENTION=22847]PLEYA[/MENTION], yes, 2 stealths max is the best option, since a balance druid will often get those combos at cat when he first start attacking (prob 3, with decent damage) and will cast some dots, return back to getting 2 other combos, spam Ssurge , and blink/wcharge into a FeroBite. You probably do not want that to happen with 3 boomies at a team, dotting and killing everything in mid. =/

We advised him to stay arms but he wanted single target pressure.

You can't simply ban someone's play style...... they will not be ok with it.

And if they are not ok there is the thing you so call, Drama.

All for the greater good.
 
In each case with one being a healer and the other a DPS though.
If a team was to have both a BM and a WW Monk on the same team though, couldn't that be considered as too much?

WW MW and Guardian boomy.
Not really, the comp you played last night wasn't that great. We just had an aweful comp.
Mol was calling targets and he was swapping targets in a pace out comp couldn't handle.

If there is more organisation and a look at the roster earlier next week it will be easier for both teams to figure out how to use the spots best.

TLDR
Think what's needed is more organisation not restrictions.
 
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WW MW and Guardian boomy.
Not really, the comp you played last night wasn't that great. We just had an aweful comp.
Mol was calling targets and he was swapping targets in a pace out comp couldn't handle.

If there is more organisation and a look at the roster earlier next week it will be easier for both teams to figure out how to use the spots best.

TLDR
Think what's needed is more organisation not restrictions.

agree, rules from 19s are just fine.

I went fury in the second game in order to do more focus dmg on efc, especially after 10 stacks.
Cause arms can't do that , seeing you have to play a melee warlock and rend the world, thus only pushing away the healers and maybe hitting an execute or two on the front line. Unfortunatly it didn't work but we went for it anyways.

Only regret is not playing more than two games, aside the lack of time strategy over mic.
Alliance team was playing fantastic, very nice teamwork!


Well we basicly didnt talk, only lenny and pleya were talking in skype, we just did wut we do best and great minds think alike. :)
 
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WW MW and Guardian boomy.
Not really, the comp you played last night wasn't that great. We just had an aweful comp.
Mol was calling targets and he was swapping targets in a pace out comp couldn't handle.

If there is more organisation and a look at the roster earlier next week it will be easier for both teams to figure out how to use the spots best.

TLDR
Think what's needed is more organisation not restrictions.

Fair enough. I didn't think that exactly was the problem with the games yesterday either, just that we could spare ourselves some possibly bad games in the future by setting some rules now rather than later.
 
Well we basicly didnt talk, only lenny and pleya were talking in skype, we just did wut we do best and great minds think alike. :)

I still think talking is the best way =) !
 
Double Disc, BM is pretty OP, anyways i fucked up moving my pet up the gy - so blame me that sucked hard and costet us the cap. On the other hand we failed to kill the efc with 14 stacks, he basically just crossed mid with no interference from our team.

GGs next time with less chaos maybe^^

Actually, I screw up with the pet too and as you politically said, my dmg in the first game wasnt that good. Little better on the second game but way lower than ally hunters (still 3rd dmg on horde team). I assume that playing priest too much afflicted my hunter skills more than I though. I recommended more than one times to replace me with another hunter after the first game. And about the pet I was simply not prepared (Like Illidan told me once). I didnt get it at the first, then put the pet on the wrong ground....totally messed up, I didnt expect that tact, but now I do. I will focus mor eon hunter in order to offer a better gameplay next time.
 
I saw one of the teams had a rogue. How are rogues in wargames in draenor? Worth bringing? Since i've seen few posts here not so melee-favorable.
 
I saw one of the teams had a rogue. How are rogues in wargames in draenor? Worth bringing? Since i've seen few posts here not so melee-favorable.

If you have a comp that can handle being one down for shorter durations, one rogue can be effective. Wod is much more melee friendly than mop. You can play warr spec that isnt prot now for example.
 
[MENTION=22185]Leverage[/MENTION]
Don't worry, it was a lot easier for the Alliance Hunters to do lots of damage since they could afford playing a lot more aggressively and were kept alive all game. And I did Polymorph you quite a bit too! :)

[MENTION=2465]Achmed[/MENTION]
Rogue is very viable, but it's not going to be as straightforward as some other classes, so you might want to think up a strategy with some key points on what you want to be doing during the game. I can see a good Rogue being very effective if he knows what he's doing, that goes for any class/spec though.
 
That's what i thought also, with the stealth advantage , cc and the burst rogue can provide, a decent player can turn the tables of a game.

Was asking this because i haven't played yet any decent bg at 20 since the que times are killing me.

Cheers.
 

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