f2p healing spells comparison

vppl

Legend
I am going to compare healing spells of paladin, shaman and priest. Druid and monk healing style is alot diffrent (they doesn't have one heal to spam) so i'm not going to include this classes.

Shaman
View attachment 4954

Paladin
View attachment 4955

Priest
View attachment 4956

The reason that i do this comparison is huge diffrence in healing efectiveness.
Sadly the paladin Word of glory in healing talents is no longer instant, what means that is dead spell for f2p holy paladin. (it heals for half ammount of flash with same casting speed)
Priest healing is also much weaker than shaman's but Power word: Shield makes the diffence in favor of the Priest.
Riptide spell compared to Holy shock:
View attachment 4957
View attachment 4958
Holy shock seems to be very weak, but it's not. It can be used offensively.

When comes to rate, who is best healer from this big three.
For sure first place goes to priest, second to shaman and third to paladin.
But which class is best. When you compare also dmg which you can deal in healing spec and fitness to offence...
Shaman, even with interrupt and purge will fall at third place in offence (his DMG doesn't really matter). DMG dealt by priest in disci spec takes first place, but Paladin is almost equeal to Priest when he uses denounce and holy shock in same moment. Pala takes first place in offence because he also have 6second stun.
When you compare Survi.
Shaman first talent must be chosen between 3 defensive abilities, all 3 are really good and reasonable.
Priest Shield is really good, Paladin booble gives him second chance. In my raing i give pala and priest same first place. Shaman is again the weakest.

I will add mobility to my Thread.
If everyone agree with me, i would say, that paladin takes gold because of first talent, shaman takes silver because of ghost wolf and priest takes the bronze, because of no speed buffs in fact.

NOW points:
ShamanPriestPaladin
Single healing+3+2+1
Preventing death+1+3+1
Offence DMG+1+3+2
Interrupts+3+1+2
Survi+1+3+3
Mobility+2+1+3
Summary+11+13+12

Guys tell me what you think about my comparison, if i am right in every opinion, please write your thoughts about this!
 

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I have a resto shaman and a discipline priest, both full boas, and shaman SURVIVAVILITY is 100000000000000000 times better than priest.

When I play shaman they need a ton of interrupts and at least 4 or 5 people focusing me to take me down, sometimes the full enemy team cant kill me when they lack interrupts, while the priest dies easily to 1 or 2 random enemies if u are alone.

Shaman has tons of ARMOR compared to priest, better casted heals, better mobile heal (riptide) and better mobility with wolf

IMO his offensive utility is way better than priest, with interrupt and purge. His obvious weak point is his damage, probably the worse F2P spec in dmg.

The strong point of priest is TEAM HEALING with shields, and DMG, but it has the weakest single survivavility.

And u can see that in Aggramar EU premades, 1 or 2 P2Ps followed by 3 or 4 slave F2P priests = unstoppable force
 
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What you've set up here is the correct way to approach the idea.

The only issue is that you're not taking in all variables, and you're over-emphasizing some variables over others.

Old and I set up a grid somewhat like you have for every healer in MoP, but it included a few more variables.

Some other things to keep in mind: Mobility, instant healing potential vs sustained, mana efficiency, and crowd control.

Now in regards to your own list -

Just from my own experiences, I would say that Rshamans have the highest sustained healing output. That's factoring in the cooldowns associated with Penance/PW:S (Obviously paladins are going to lose out on most healing comparisons, so I didn't include them in this analysis). So all other factors aside, Rshamans are going to be better at healing 1 target through a constant and unchanging stream of damage.

Priests excel at preventing death from unexpected burst spikes. Swapping targets against a priest healer has little to no effectiveness - especially since the priests themselves now have Spectral Guise. But it's important to note that Priests have no effective source of Crowd Control (unless you go Holy, which will drop Penance in exchange for Holy Word: Chastise).

Rshamans, on the other hand, are excellent at crowd control. Much of their effectiveness is in disrupting the enemy healer (In fact, Rshamans are a hard counter for literally every healer - including other Rshamans). By doing this successfully, the enemy team is going to have to play defensive - which is going to allow for much more offensive pressure, which will end up "snowballing" the match in your favor.

Hpallys are a very niche pick, especially in 3's. They're not really capable of solo-healing against very many teams. They're almost like Rshamans in MoP. You're relying on having HoJ to carry games - and, for some reason, you don't want to have a Retribution paladin ( probably because you expect there to be sustained pressure against your team that will OOM a Ret paladin). Maybe something like Arms/Ele/Hpally, where you want the HoJ to link up with the Ele's Fulmination, so you can try to go for an execute kill during the second HoJ (the enemy healer trinkets the first).

Just remember that there are more variables. Currently I would say that the 5 healers are roughly equal, with Holy Paladin being slightly weaker. But it tends towards being more of a hybrid healer than an actual healing class.
 
I have a resto shaman and a discipline priest, both full boas, and shaman SURVIVAVILITY is 100000000000000000 times better than priest.

When I play shaman they need a ton of interrupts and at least 4 or 5 people focusing me to take me down, sometimes the full enemy team cant kill me when they lack interrupts, while the priest dies easily to 1 or 2 random enemies if u are alone.

Shaman has tons of ARMOR compared to priest, better casted heals, better mobile heal (riptide) and better mobility with wolf

IMO his offensive utility is way better than priest, with interrupt and purge. His obvious weak point is his damage, probably the worse F2P spec in dmg.

The strong point of priest is TEAM HEALING with shields, and DMG, but it has the weakest single survivavility.

And u can see that in Aggramar EU premades, 1 or 2 P2Ps followed by 3 or 4 slave F2P priests = unstoppable force

With the spectral guise talent you can avoid death many times.
Interrupts can kill everyone, doesn't matter which class he is. Without interrupts i agree, shaman is best in survi.
Ghost wolf form doesn't give you much. Tell me one class that can't reach you because you use ghost wolf form.
Warrior - no
Hunter - no
Shaman - maybe
Rogue - no
Mage - no
Druid - no
Pala - no
Priest - yes, but who plays dps priest as f2p
Warlock - maybe
Monk - no
I will uphold my decision in survi, that shaman takes the last place here.
 
each class has very viable niches and unique play styles.

Paladin focuses on mitigation and some burst with denounce. they have the biggest cc of the three and are extremely tanky. They have the most useful dispel of the three classes cleansing devouring plague rogue poisons and magic. their mobility it the best of the three as well.

shamans are more heal centered . you have defensive and offensive shear for kill phases or retreats, purge and all of its magical juiciness. as well as the longest lasting dot of the three healers for pesky rogues and ferals. your searing totem also is an amazing tank with the number of ppl that tab target in this bracket. i would say that their mobility is on par with priests but less than paladin. Your damage is absolute shit so your kills will be from being on ur game and shearing the first heal.

priests are the best at preventing burst kills on ur allys before your shaman can start tossing his mega heals. both shield and penance are the top heal burst moves in the bracket save swift mend and lay on hands. their damage is extremely consistent as well. spectral guise is very nice when you actually have ppl to peel for u once u drop ranged target .

in the ideal pre made for wsg my comp would probably have both a priest and a Rshaman . third healer would probably be a toss up . I'm tempted to take a hpally if the team is suited for it. ( has enough hybrid dps that can help at certain times)
 
many of your NOs have spell cooldowns, ghost wolf has no CD

how does rogue reach you? u dot him, he can't reenter stealth and u go away

In my experience playing both of them and killing both of them, Spectral Guise in battlegrounds is just a short delay for a 100% sure death. This changes when u are in a large group or in a group of healers (EU agrammar premades), where spectral guise makes you survive and priest shines with multiple PW: Shields.

In terms of Survivability definition: "the ability to remain alive or continue to exist" RShaman wins by far, as Bop said: Rshamans have the highest sustained healing because of Priest CDs. And if we talk about surviving Bursts, RShaman higher Armor reduces feral, rogue, warrior and ret pala burst capability + Talent, which makes u survive longer in any kind of situation.

I invite u to try them in bg with full gear and feel the difference
 
[MENTION=18826]Bop[/MENTION] and [MENTION=6328]Snowjobs[/MENTION], you have probably done enough of these posts to compile an excellent healing tactic/comparison guide. WTB: another fluffy guide for Billy!

If not..... one thing I haven't seen or had a chance to play with this patch: Lightning Shield or Water Shield for rsham? (And is it different for BG or arena?)
 
[MENTION=18826]Bop[/MENTION] and [MENTION=6328]Snowjobs[/MENTION], you have probably done enough of these posts to compile an excellent healing tactic/comparison guide. WTB: another fluffy guide for Billy!

If not..... one thing I haven't seen or had a chance to play with this patch: Lightning Shield or Water Shield for rsham? (And is it different for BG or arena?)

I actually was thinking about a healing guide today. The only problem would be that I'd have to spend some time talking about how to set up UI - and that is different (understandably so) for each person. Of course, I am only used to my UI, and offering input for something different than what I am used to might be difficult. Still, it would be an interesting challenge and (hopefully) helpful to the community.

Also I think Water Shield replaces Lightning Shield, no? Regardless, Water should be used like 99% of the time. Lightning is only a solid choice against Rogues and Windwalkers, imo.

With the spectral guise talent you can avoid death many times.
Interrupts can kill everyone, doesn't matter which class he is. Without interrupts i agree, shaman is best in survi.
Ghost wolf form doesn't give you much. Tell me one class that can't reach you because you use ghost wolf form.
Warrior - no
Hunter - no
Shaman - maybe
Rogue - no
Mage - no
Druid - no
Pala - no
Priest - yes, but who plays dps priest as f2p
Warlock - maybe
Monk - no
I will uphold my decision in survi, that shaman takes the last place here.

Well I agree with your basic premise; that Ghost Wolf mobility isn't going to prevent every class from being on you; however, it certainly can prevent some. Regardless, it doesn't need to prevent up-time.

As stated by @Lorek, Ghost Wolf is a consistent mobility boost that is only out-shined by Druids. Guise is an excellent CD for Priests, but it is just that - a cooldown. Against skilled players who manage their cooldowns and swaps correctly, Priests are put under a lot more pressure than Rshams in arenas.

Because, also as Lorek stated, Resto Shamans also have much higher base Physical-Damage reduction (Inner Fire was removed, after all), as well as having access to a defensive cooldown from their talents. Given that Nature's Guardian is realistically the best choice for a F2P Resto Shaman, Rshams become an almost unstoppable wall of health once they are geared correctly. Guise can be countered in 3's by good players who immediately destroy it (healer DoTs it, one DPS autos it, the other uses a spell, etc) causing the priest to gain essentially no benefit - this is true especially against Cleave teams.

By contrast, Rshams have higher base stamina than Priests (as well as, once again, armor), and can get as much as +1250 health in arenas every 30 seconds (5000 health x 0.25) during DPS peak times.

I definitely enjoy the perks of playing on my Priest. It definitely has many specialties and unique mechanics that set it apart from other classes. But I also am aware of what Rshams can bring to a team; and as of recent I am of the mind that they surpass essentially every other healer because of their bulkiness and their ability to hard counter every other healer.
 
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[MENTION=18826]Bop[/MENTION] and [MENTION=6328]Snowjobs[/MENTION], you have probably done enough of these posts to compile an excellent healing tactic/comparison guide. WTB: another fluffy guide for Billy!

If not..... one thing I haven't seen or had a chance to play with this patch: Lightning Shield or Water Shield for rsham? (And is it different for BG or arena?)

Agreed and you don't have the choice anymore.
 
Bop and Snowjobs, you have probably done enough of these posts to compile an excellent healing tactic/comparison guide. WTB: another fluffy guide for Billy!

If not..... one thing I haven't seen or had a chance to play with this patch: Lightning Shield or Water Shield for rsham? (And is it different for BG or arena?)
i wouldn't mind combo'ing with bop for a guide to healing . i would probably tackle the bg healing/ number crunching for bis gear and healing output while bop would tackle arena strats. We could then both toss in some UI input and helpful macros. to give ppl options. Frankly i think if your not using mousover macros for healing your just strait up doing it wrong but as for where u locate your enemy and friendly frames as well as target and focus and cast bars and buff/debuff timers for those targets as well is extremely preference based . so yet again having 2 options to go from would be nice. i could also draw some pictures to explain things ( quality would be similar to my custom forum signatures)
 
....you don't have the choice anymore.

Wow, next you'll tell me shaman's don't have purge/cleanse. /cry

The only problem would be that I'd have to spend some time talking about how to set up UI - and that is different (understandably so) for each person. Of course, I am only used to my UI, and offering input for something different than what I am used to might be difficult.

... where u locate your enemy and friendly frames as well as target and focus and cast bars and buff/debuff timers for those targets as well is extremely preference based.

I think the guide should assume some prior knowledge of UI customizations, add-ons and macros (less for you to do) so you can focus on the tactical side of things and folks can work out their own UI.

Having said that, I think many people would benefit from seeing what you guys use; even simple stuff like the keybinds you use could be highly illuminating for an advanced beginner.

i could also draw some pictures to explain things ( quality would be similar to my custom forum signatures)

Those ones in your fluffy resto druid guide were good, too!
 
Would love to hear you guys go over your healing strategy from multiple angles. I would say you could leave out the UI stuff if you like, but I eat that stuff up. I'd like to hear about macros, addons, focus targets, things to watch during a fight, etc. It's a large undertaking though.

By contrast, Rshams have higher base stamina than Priests (as well as, once again, armor), and can get as much as +1500 health in arenas every 30 seconds (5000 health x 0.30) during DPS peak times.

Also, no biggie by any means, but Nature's Guardian is 25% increase when you drop below 30% health. 1250 is still nothing to throw away though.
 
Would love to hear you guys go over your healing strategy from multiple angles. I would say you could leave out the UI stuff if you like, but I eat that stuff up. I'd like to hear about macros, addons, focus targets, things to watch during a fight, etc. It's a large undertaking though.



Also, no biggie by any means, but Nature's Guardian is 25% increase when you drop below 30% health. 1250 is still nothing to throw away though.

Oh derp! My bad, good catch. I'm going to edit the OP.

Hmm, well I'm glad people are interested in hearing what Bend or myself have to say about healing.

I'll shoot [MENTION=6328]Snowjobs[/MENTION] a message on Skype, and I'm sure we can work out something to throw together for healing advice.
 
As stated by @Lorek, Ghost Wolf is a consistent mobility boost that is only out-shined by Druids. .

PoJ>Ghost Wolf cause no GCD and you can cast while moving. Nevertheless SoL > PoJ so your general point is ofc solid.
 
PoJ>Ghost Wolf cause no GCD and you can cast while moving. Nevertheless SoL > PoJ so your general point is ofc solid.

I think of SoL and PoJ as conditional abilities. I think Hpallys can even go LAotL against some teams. All of the talents have their purpose and times when they should be used. SoL is really good against Druid/Shaman healers who kite the HoJ, for example. PoJ is good against kiting most DPS. LAotL is really good for kiting low CD mobility classes - like Monks and Hunters.

I've actually just recently opened up to the idea of SoL in arenas. I normally really don't like it - but since WoD is less about burst, Hpallys can afford to blow their mobility on chasing a healer for a HoJ - so I value its viability in that regard.
 
I think of SoL and PoJ as conditional abilities. I think Hpallys can even go LAotL against some teams. All of the talents have their purpose and times when they should be used. SoL is really good against Druid/Shaman healers who kite the HoJ, for example. PoJ is good against kiting most DPS. LAotL is really good for kiting low CD mobility classes - like Monks and Hunters.

I've actually just recently opened up to the idea of SoL in arenas. I normally really don't like it - but since WoD is less about burst, Hpallys can afford to blow their mobility on chasing a healer for a HoJ - so I value its viability in that regard.

Yes to all whereas I use SoL defensively more often than offensive. For LaotL I am biased atm but will give it another shot. SoL saves my pretty ass too often atm.
 
I use Sol also. It makes paladin really fast and almost not to catch . You are able to los some dmg or interrupts by using a wall.
We could also add race advantages to survi topic. I am sure that night elf racial beats human, dwarf and dranei (in ally) probably also pandaren.
And tauren or blood elf beats troll, orc and probably pandaren.
 

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