Multistrike % / rating

~.29 % per rating. While we are at it, Versatility is ~ .14% per rating. Crit is ~ .18% per rating. Haste is ~.20% per rating.

I did some testing on my 29s the other day, and it seems like crit/haste are still the best secondary stats at this level. Noxxic reports most classes getting the highest benefit from their main stat > Multistrike, with everything else being behind it (this is @ level 100 of course), but my testing with Multistrike did not yield any exciting results. I tested it on a human spriest, who had base 5% multi strike and base 1% versatility. With all the lesser multi strike enchants (rings, neck, cloak), I was sitting at 20% total multistrike, and saw quite a few procs from it. However, the majority of them were from dots and did not amount to much.

Swapping to haste gave me 22% total haste, and made a lot of my spell casts noticeably quicker. I think I prefer haste on a caster/healer, and crit on a melee.

But that's just me.
 
Yeah as far as viability, haste is #1 for healers. However, for dps, Vers provides the most overall dmg increase and also dmg reduction, crit comes in second, with multistrike just about tied. If u want to depend on RNG go crit lol. I've kept the old enchant to my cloak on most characters, only doing on chars that would benefit from the 10% movement and haste bonus for the most part.
 
Yeah as far as viability, haste is #1 for healers. However, for dps, Vers provides the most overall dmg increase and also dmg reduction, crit comes in second, with multistrike just about tied. If u want to depend on RNG go crit lol. I've kept the old enchant to my cloak on most characters, only doing on chars that would benefit from the 10% movement and haste bonus for the most part.

Cloak enchants are big, +25 haste/crit/versatility/multistrike AND +10 movement speed (which stacks with other movement speed effects), pretty much necessary for anyone who wants to keep up with other players.

Otherwise, I'd probably agree that haste is best for healers, but I'd also say casters too. When you have dominant melee like we do, getting those casts off is important. +20% haste all the time is ridiculous. I haven't tried multistrike with melee yet, but players already have a head start stacking crit because of how abundant crit is on low level gear (while multistrike is relatively absent). Pushing towards 30% crit rating as a melee is going to be significantly easier than trying to get even half as much multistrike, which will probably translate into more 150% hits (crit) than 130% hits (multistrike).
 
Multistrike does do well, however for max dmg and more constant dmg versatility is still BiS. Multistrike is > than crit only because we already have a crit rating, so getting any sort of multistrike also gains from ur current crit rate. But from my point of view, i want the most normalized dmg possible on every single one of my dps chars, if u plan on using any foresight or setup to get kills in arena's / bgs. Knowing that this spell will more than likely do "x" amount of dmg, rather than doing "x" amount of dmg and sometimes "x +30%". So to sum it up, versatility is the most overall dmg and makes for more reliable kill setups and also 5% dmg reduction adds up as a extra bonus.
 
Not sure which point u mean but...

Multistrike Vs Crit : MS (multistrike) has close to 1.8x's the rating / % ratio, so that makes up for it being 30% dmg compared to 50%, ontop of that they can crit, so ur crit rating is factored into the dmg it accomplishes, crits are also DR'd still i believe, i dont know if MS is DR'd yet.

Versatility Vs All: Roughly this is the breakdown of stacking all 4 chants (2 rings, neck, cloak) Note : this is set to 70 rating, just what i had Vers -10.5% Crit - 11.5% MS - 21%

for pure dmg purposes, Vers is a plain 10.5% dmg, crit is 1/2 the %. so 5.75% dmg increase. MS would be 30% of 21, so around 7%.

Now something to add, All 3 of these stats benefit from each other stat. Now if u are stacking all of the same stat that means crit will fall behind because MS and Vers will benefit from existing crit, while crit will take no benefit from MS. I hope that goes into enough detail to explain why MS > crit. Now if u want to add class factors, yeah things that benefit from crit with ur playstyle may prove worthy of course.


All this math was done in my head so it may be off, double check or correct me if u see anything
 
I meant decimal.

And I was referring to MS being able to inherit the crit bonus from shatter.
 
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It seems like MS & Crit are equal in terms of damage / rating off raw stat %. The difference comes in certain specs. For example, as Frost, I have a 15% chance to proc a FoF off Frostbolt. These can proc off of MS FBs as well. But additionally, Shatter multiplies my crit % by 1.5. So instead of getting .177% per rating, I get .265%.
 
I don't have an MS on my gear or I would. EF might be different as it's not like a miniature version of the same spell firing.
 

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