Mocha
Legendary
Post any surprising changes you've found related to this patch.
- I just noticed that Zircon Bands have now been buffed back up to +5 ____ resist. (If I remember correctly these were nerfed before) I have no clue if these still have any effect in game or not.
- After doing a few sfk runs I can say that I have gotten more greens than normal. I'm assuming this may be a boost to zone and world drop rates across the board. Chests in SFK still act as mob loot sources in 6.0 meaning zone drops apply to them and chests still have ilevels. Meaning every chest is another chance at zone exclusive drops so open them all.
- I believe gearing in general for 10-19 is going to be heavily based around stamina and critical strike for the most part. Particularly rogues with EF still being their #1 source of damage by far.
- 2v2 skirmishes are popping nearly 24 hours a day.
- Many enchant tooltips are broken and do not display the correct effect. For example I used a +1 stats enchant to my chest, upon hovering over the item it read as +3 stats to chest, however it only granted +2 stats to chest. Be cautious of what enchants you invest in and what effect they have on your character.
- Some enchants have level restrictions that are not displayed until you enchant your armor and read the tooltip.

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