Suggest this to Blizzard. Imporving the Bracket!

Firstly, you got that wrong. It's give them an inch, and they take a mile. Secondly, it doesn't apply here. We can only take what we're given, no more. That doesn't stop people wanting more of course.

In this particular instance Blizz simply don't care about making F2P's lives easier, so while it might be a nice idea, the chance of Blizz expressly doing something to make F2P better is exactly 0%. They will change F2P if they feel it directly impacts P2P, by removing XP off, but they have never done a single thing to advantage F2P. Any benefits or detriments have been side effects of their "balancing" something else. Generally at endgame.

Yeah , but if they do it , THERE MIGHT be a little hope for trials. Since i told him for brackets begining from 10-15, so idk.

Suggestion: Remove the ability for trials to enter BGs at level 20. They have enough time to TRY pvp from 10-19.



It's not actually logical to do that. As long as there's a single p2p in the bracket that's 100% more profit than they get from trials.

Yeah , 24s ,29* will start doing arenas , and it will be better.

Aren't skirmishes enough for you?

No. :) It would be cooler.
Right.. coz that why i rolled twink. to grind endlessly for new gears...

The only thing there can be done for balance is giving Start Edition accounts their own bracket. and let 24-29 kill themselfs.
It is logical from any way you look at it. But as we all know, blizzard loves logic.

Still , Some items will be beter than the conquest ones , for example , MM or FoL idk,
 
Yeah , but if they do it , THERE MIGHT be a little hope for trials. Since i told him for brackets begining from 10-15, so idk.

Blizz focus on endgame, and usually don't do much for the lower brackets. Occasionally attempts are made at balancing lower level PvP, and they certainly do (eventually) fix broken mechanics like abilities scaling to ridiculous levels at some levels, but they rarely put any effort into low level anything.

I remember reading something about offering BG satchels, similar to dungeon satchels, based on your performance in a BG. I think that's the closest we're going to get.
 
Right.. coz that why i rolled twink. to grind endlessly for new gears...

The only thing there can be done for balance is giving Start Edition accounts their own bracket. and let 24-29 kill themselfs.
It is logical from any way you look at it. But as we all know, blizzard loves logic.

The only sensible thing for Blizzard to do is put a limit on the amount of instanced activity a Trial account player can participate in before they have to upgrade their account. Something like 10 BGs and 10 dungeons would keep the spirit of the trial account (having restrictions that give players incentives to upgrade) while still solving the problem of not having millions of dead trial accounts that people stop playing because they have no interest in upgrading the game (which was why they lifted the 7 day limit in the first place).

This idea that Blizzard needs to accommodate twinks who don't want to pay for the game is ridiculous, and needs to be squashed before WoD releases.
 
The only sensible thing for Blizzard to do is put a limit on the amount of instanced activity a Trial account player can participate in before they have to upgrade their account. Something like 10 BGs and 10 dungeons would keep the spirit of the trial account (having restrictions that give players incentives to upgrade) while still solving the problem of not having millions of dead trial accounts that people stop playing because they have no interest in upgrading the game (which was why they lifted the 7 day limit in the first place).

This idea that Blizzard needs to accommodate twinks who don't want to pay for the game is ridiculous, and needs to be squashed before WoD releases.

They already accomodate twinks who don't want to pay for the game, and those twinks who don't want to pay for the game, keep one of the most active twink brackets alive. I'm a huge believer of 24's simply being affected by boredom. They suck/don't-want-to/already done PVP/PVE at 90, and are bored. Without the f2p bracket, they wouldn't be playing, i believe.

Also, since wow will have a stagnant period with wod being produced, the bracket will see a income of more 24s.
 
They already accomodate twinks who don't want to pay for the game, and those twinks who don't want to pay for the game,

Completely unintentionally, of course. If Blizzard's game development actually reflected intentional design, there would be no F2P twinks because Blizzard would have put enough forethought to eliminate that possibility.
 
its take a mile

depends if you consider blizzard as an "it" or a "they" and seeing as the verb is care it makes more sense to use they

i.e. "they do not care" instead of "it does not care"
If you want to cut hairs it is "it's" not "its" and "Blizz" is a singular entity, a corporation. And you really should capitalize your letters at the beginning of sentences and end them with periods.
There are several versions of the inch/mile idiom. It all depends on the locale that you live.
In fact some phrases have been used to a specific isogloss for the U.S. Same with much of the vernacular of the U.S. I can give many examples if you like. One would be the different uses of the words "soda", "pop" and "coke". Now that the English lesson is over, we can get back to the topic at hand.

The best way to have your voices heard is either to post them on the official forums, the in game suggestion button(go figure?) or even tweet one of the developers. I have been reading a few replies specifically concerning Trials in the 20-29 bracket. And trials already crooning "doom and gloom" when the bracket expands. Each and every patch, trials cry doom and gloom. Hunters cried fowl when MoP came out because of the abilities they lost. Rogues cried fowl when MoP came out because of the abilities they lost. They are both doing just fine. When WoD comes out twinks will all be whining and crying about their classes either too OP or UP. Just roll with it and stop complaining.
 
There are several versions of the inch/mile idiom.

No, there aren't. There's just the one. Any variation would completely change its meaning. Google it if you like. You can't just say stupid and blatantly wrong things, and then try and pretend you're using some other never before heard of "regional version" of the original. There is only one.

Then you go and "correct" someone's choice of typing style, and pretend that you're telling them something they don't know. Do you really think that was a typo, and not an intentional use of shorthand?
 
Completely unintentionally, of course. If Blizzard's game development actually reflected intentional design, there would be no F2P twinks because Blizzard would have put enough forethought to eliminate that possibility.

Do you understand bro , I didnt even talk about Trial with gm , and I WILL NOT , because if i do they will create a restriction, I just gave em an idea. To make all brackets COOL!
 
Do you understand bro , I didnt even talk about Trial with gm , and I WILL NOT , because if i do they will create a restriction, I just gave em an idea. To make all brackets COOL!

1. Whether or not a bracket is 'cool' has absolutely nothing to do with Blizzard doing their job well and making sure things are working as intended. Blizzard has a reputation of doing a poor job developing low level content. The fact that brand new players with no pvp experience get shoved into a bracket with Try Hards that spend all their time killing new players, is proof of as much.

2. The idea you gave them goes against the very design philosophy they embrace with World of Warcraft. They want you to play at the level cap/current expansion, so much that they've introduced several mechanics for getting you to that content faster. They don't want you to stick around level 19 and do rated pvp for level appropriate rewards.

3. The response you got was the standard response they give to people who open tickets with suggestions for the game. They want you to post it on the forums because they know that it will likely get lose in a sea of threads and that even if a Blizzard employee sees it, they can completely ignore it without anyone knowing about it. Everyone has ideas about how to make the game better. The vast majority of those ideas are terrible. The rest of them are things blizzard is either not willing to do, or willing to do in their own way on their own time table.

People have been asking for new player models since Vanilla beta. It's only taken a decade for Blizzard to finally agree that it's a good enough idea to execute.
 
This idea that Blizzard needs to accommodate twinks who don't want to pay for the game is ridiculous, and needs to be squashed before WoD releases.
I don't normally do this, as it is generally considered rude. However, I gave up on caring about what ever people think a while ago. Anyway, I think this is a good opportunity to talk about one of my favorite words, which is quashed. As, in to quash a rebellion, or a motion. Quashed also happens to be a more correct word than, squashed, in the above quote.

So the word of the day is quash

.
images
 
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The only sensible thing for Blizzard to do is put a limit on the amount of instanced activity a Trial account player can participate in before they have to upgrade their account. Something like 10 BGs and 10 dungeons would keep the spirit of the trial account (having restrictions that give players incentives to upgrade) while still solving the problem of not having millions of dead trial accounts that people stop playing because they have no interest in upgrading the game (which was why they lifted the 7 day limit in the first place).

This idea that Blizzard needs to accommodate twinks who don't want to pay for the game is ridiculous, and needs to be squashed before WoD releases.

What you're talking about would have the exact same effect that any other limits have. Casual players would simply forget their character, and not invest anything into it. That isn't what they want. What they want is for people to care about their characters, and pay for all the expansions and play endgame. It's also worked, many people that have played F2P have gone on to upgrade their accounts. Now, whether they would have done this anyway, is debatable, but with the casual nature of the game today, Blizz decided that removing the time restriction was a good idea.

Blizz knew that people would "twink" F2P, just like they knew people would at 19 and to a much lesser extent, various other levels. They decided that it was worth it for the game. It's the same argument as piracy. There's no way you can assume every F2P account that doesn't pay is a lost sale. Most of them would just move on to something else that's free. The only reason Blizz would have to limit F2P further would be if it negatively impacts their P2P customers or it in some way costs them more money than it generates in advertising.
 
What you're talking about would have the exact same effect that any other limits have. Casual players would simply forget their character, and not invest anything into it. That isn't what they want. What they want is for people to care about their characters, and pay for all the expansions and play endgame. It's also worked, many people that have played F2P have gone on to upgrade their accounts. Now, whether they would have done this anyway, is debatable, but with the casual nature of the game today, Blizz decided that removing the time restriction was a good idea.

Blizz knew that people would "twink" F2P, just like they knew people would at 19 and to a much lesser extent, various other levels. They decided that it was worth it for the game. It's the same argument as piracy. There's no way you can assume every F2P account that doesn't pay is a lost sale. Most of them would just move on to something else that's free. The only reason Blizz would have to limit F2P further would be if it negatively impacts their P2P customers or it in some way costs them more money than it generates in advertising.

Blizzard put restrictions in place so that players hit a wall and feel compelled to upgrade their accounts. If players are hitting those walls and NOT upgrading their accounts, then something is broken and needs to be fixed. In this case, players who already own accounts they at one time paid for are abusing a system designed for new players, ignoring the limits so they can continue to play without paying.

My suggestion would put a stop to that. Anyone on a trial account that doesn't want to upgrade is free to just stop playing. What Blizzard shouldn't be doing, however, is allowing the F2P community to twink for free.

Having a 10 BG/Dungeon limit would effectively end the F2P twinking scene, allowing actual new players to enjoy the BGs they participate in on a trial account, while forcing the people who want to twink to pay for that privilege, like they should be.
 
Don't act as though you know Blizzard's intentions. It's pure conjecture and has no place in debate. It's possible they want people who don't want to pay a sub during content droughts to play a trial twink to keep them in the game universe. This would keep people interested in Azeroth, and give them a higher chance of subscribing again come the expansion than someone who unsubs and does nothing WoW related until the expansion drops. Feel free to link a tweet or forum post where Blizzard says they meant for the trial restrictions to compel players to upgrade their accounts, and that twinking was an unintended consequence of the time limit being lifted. Until then, don't act as though you know their intentions with the trial system.
 
Having a 10 BG/Dungeon limit would effectively end the F2P twinking scene, allowing actual new players to enjoy the BGs they participate in on a trial account, while forcing the people who want to twink to pay for that privilege, like they should be.

It would also kill the 20-24 bracket because it would be all P2P 24s and jajas. That would be worse. They certainly wouldn't enjoy it. They'd be lucky to get a BG pop.

Blizz only want one thing, profit. They don't care whether everyone pays for the game. They only want to maximize profit. Some people seem to have some kind of moral objection to people not paying for the game, but Blizz could not care less whether they do or not, as long as some of them do. As long as people do keep upgrading their accounts, and making them money, there is no need to bother wasting time and effort changing the current model. Certainly not to please you.
 

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