/ewwAlso, always fun to play with you Palona.... and lick your lips.
/ewwAlso, always fun to play with you Palona.... and lick your lips.
/eww
The reason I voted 2 is that its very annoying to have a 1.3k hp hunter kill my BiS 1.9k hp resto druid by simply spamming arc shot.
You fucked up if that's happening. Most 24s don't drop my crit geared resto druid unless they flat out one shot me and I don't have close to 1.9k. If you're Sponsor, I'm pretty sure I ended up against you a few times in AB. You seemed fine in those games so unfortunately I have no constructive criticism.
You fucked up if that's happening. Most 24s don't drop my crit geared resto druid unless they flat out one shot me and I don't have close to 1.9k. If you're Sponsor, I'm pretty sure I ended up against you a few times in AB. You seemed fine in those games so unfortunately I have no constructive criticism.
hmmm The Saint please fill me in, one dps is enough for a hpal right?
I'd go with 1.5
But imo 1 dps v 1 healer of equal gear/skill should come up zero sum, with the healer surviving but having no opportunity to kill the dps without risking being killed.
Imo it should generally take 2 but 1 good one who connects kicks and so on should be able to drop a healer. IE: You shouldn't be able to toss a rejuv on yourself, go cat form and drop someone because they can't out-DPS it. At the same token, you shouldn't be able to put a rogue on a healer and 100% control them due to sheer damage because that means healers can't keep other people up in addition to him/herself.
The game theory behind this question has been studied in terms of WoW arena for years... I remember being completely new at this game and reading a thread about it on Arenajunkies something like 7~ years ago.
Essentially what it boils down to is that, all things balanced and equal, a healer should break even against 1.5 damage classes.
Obviously you can't have "half" a damage class in a balanced scenario (unless you include a healer as that .5, which is another line of thought all together), but in terms of numerical balance that is the best explanation.
So therefore, 2 DPS classes is the first integer breakpoint where a healer should die. The kill should be slow and relatively non bursty, and the net result is still only .5 DPS classes.
There are other factors to consider as well, such as that 1 DPS should eventually be able to deplete the healer's resources so as to kill them given enough time.
Your answer is 1.5. Arenajunkies,a theory crafting site, has done extensive testing in this matter. Albeit not in this bracket and not with gear scaling.
I have, on many occasions, been one shotted by two rogue teams, or two shotted depending on your perspective, on my 20 resto shaman.
Sweetsidney
Considering the fact this is a group oriented game, you shouldn't ever be able to 1v1 a healer, no matter how good you are at timing kicks/stuns (if gear/skill are equal).
Interesting. Were they saying that this was what blizzard intended or just the reality of how things balanced out?
This also raises another question for me: Ideally, how many dps would you say would be needed to take out a player receiving un-interrupted heals? It would of course depend on mitigation. Let's say the player taking the damage is a prot warrior with around 2.5k health receiving heals from any healing class. No stacks, no zerker, just straight up. Would the number simply go up to 2.0 or further?
This is all just conjecture I know, but I find it kind of fun.
Also, there is such a thing as .5 dps currently. Enh shamans.![]()
Most 20 healers I see know what fake casting is, but don't really use it properly. I just end up not kicking and they fake themselves to death.
that's really just a BG issue, and it really only happens onceIt definitely puts me more on edge when classes don't use their interrupts. How many times do I fake? 2, 3? Any more than that and I'm going to die. I suppose if you didn't know if a player was going to fake, not kicking could allow them a heal though.
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that's really just a BG issue, and it really only happens once