CIHC
That One OG
I'm posting this on behalf of a ex-member who has taken it upon himself to get the ball rolling on not only reviving the bracket, but making it a well rounded environment.
Majority of this barb wrote up as i just got back in contact with him and literally JUST got involved with playing these 10v10s had my first one last night which was pretty refreshing.
I will try to update this thread with classes we need or last minute classes we need on game days if someone is a no-show
Needed classes!
-Contact barb on skype, rawbaeriepeak
I am not able to dedicate time to maintain this list and respond to all the pm's
Who are we?
We are a group of 50+ players who have split off into our own balanced 10man teams for fun 19 10v10s without the hassle that pugs use to bring.
What are we doing?
Organizing 10v10 war-games bi-nightly with future hope of expanding into nightly pug pops.
Where is this happening?
Takes place on US Retail servers level 19 twinks - with battletag and crz there is no required realm to be on majority of us involved are not on the old "it" spot bleeding hollow
When do games happen?
Time varies depending on which team vs which team but it is often 9pm EST and later (we're not dicks and do try to work around your IRL commitments we have a lot of NZ/Aus members who we try to fit in with the time differences.
Why are we doing this?
the whole thing started with Barb organizing teams to do 10v10s for fun due to no "other bracket being entirely appealing" and it has now branched out to having 4 active teams and growing.
Our plan?
We plan on expanding to having 10v10s at least 4days a week and then hopefully expanding into making pugs more reliable with the player base we've built.
Note: Not everyone will be taken we're not looking to flood ourselves with bodies just to limit those who play, we recruit quality and classes/roles in need > Quantity.
If anyone is interested in joining/starting their own team or simply has questions message rawbaeriepeak on skype.
Hope you don't mind Agonist but this is actually a really balanced outline.
lets get 19s back on the map
edit: its pretty early atm and im overdue for some serious sleep - please let me know if i simply left a sentence unfinished or any obvious typos
Majority of this barb wrote up as i just got back in contact with him and literally JUST got involved with playing these 10v10s had my first one last night which was pretty refreshing.
I will try to update this thread with classes we need or last minute classes we need on game days if someone is a no-show
Needed classes!
-Contact barb on skype, rawbaeriepeak
I am not able to dedicate time to maintain this list and respond to all the pm's
Who are we?
We are a group of 50+ players who have split off into our own balanced 10man teams for fun 19 10v10s without the hassle that pugs use to bring.
What are we doing?
Organizing 10v10 war-games bi-nightly with future hope of expanding into nightly pug pops.
Where is this happening?
Takes place on US Retail servers level 19 twinks - with battletag and crz there is no required realm to be on majority of us involved are not on the old "it" spot bleeding hollow
When do games happen?
Time varies depending on which team vs which team but it is often 9pm EST and later (we're not dicks and do try to work around your IRL commitments we have a lot of NZ/Aus members who we try to fit in with the time differences.
Why are we doing this?
the whole thing started with Barb organizing teams to do 10v10s for fun due to no "other bracket being entirely appealing" and it has now branched out to having 4 active teams and growing.
Our plan?
We plan on expanding to having 10v10s at least 4days a week and then hopefully expanding into making pugs more reliable with the player base we've built.
Note: Not everyone will be taken we're not looking to flood ourselves with bodies just to limit those who play, we recruit quality and classes/roles in need > Quantity.
If anyone is interested in joining/starting their own team or simply has questions message rawbaeriepeak on skype.
rules for 10 man premades:
Reasons for changes:
- Maximum of 2 classes(no more restrictions on spec specific classes like boomkin)
- Maximum of 4 healers
- As many stealthies as you want, however only 2 are able to use stealth type abilities(excluding shadowmeld).
Boomkins: Everybody knows boomkins are not the same as they use to be. I don't even consider them to be OP at the moment. Even if you do use another boomkin you're are swapping out a resto druid which is arguably the most powerful healer at present. I don't see why there should be any legit reason to put a ban on them when classes like hunter are far better.
4 Healers: Whilst the limitation to 3 healers was an excellent rule to begin with, the result in battle fatigue being lifted to 60% has just made it extremely difficult, if not impossible to heal through the current dps burst. Right now the bracket is far too burst heavy and another healer should definitely be allowed.
Removal of the stealth rule: The limitation of 2 stealthies pretty much abandons the use of rogues. I mean who currently would not use a boomkin and a resto as a must for their team? I feel for premades we should allow as much lee way and options as possible without making it go completely over the top. Even though I hate rogues, I think it would be extremely interesting to see them play in a premade scenario. Heck, even imagine two. If you are running more than 2 stealthies, one of your stealth classes must unbind the ability. As well as this you must say to your opponent which two people will be using stealth. If one of people whom was not declared as being able to use stealth, uses it, then the other team will automatically win, no question. This can also be tracked through Stealth Alerter
Hope you don't mind Agonist but this is actually a really balanced outline.
lets get 19s back on the map
edit: its pretty early atm and im overdue for some serious sleep - please let me know if i simply left a sentence unfinished or any obvious typos
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