>4v3 in 10sec
>healer not in DD range
>only 24 rogue can get to healer
>DD as crucial as a healer
Ok guys, I'm leaving this thread, things here are from someone's dream world. Continue to discuss ideal battles where healers are 40y away from their target, DD are attacking only from behind and palas with wars taunt enemy to kill them. View attachment 3679
Actually if one interesting fact presented itself in this conversation, it's that the resources most of us have been using to determine what is BIS (WoWhead and thus the Scaling Index that came from it) are inaccurate? If that's the case very often, then what can we really rely on? It'd be great if we had a definitive accurate resource.
I'll leave this situation to consider for you haste/meh-to-haste folks (especially those who love the word "sooner"), quick preliminaries in spoiler: Penance cd (9 sec=6x1.5, or exactly 6 1.5 sec gcds), as an instant cast, is unaffected by haste, while its channel (3 sec=2 gcd) is. GCD overall is affected by haste, though .06 sec less means a haste-priest will not see an extra gcd block until after about 30 seconds. First: A priest without haste will have a total of 6 gcd "boxes" before Penance is instantly off cd. A haste-priest will have 6 gcd "boxes"+a incomplete (6x.06=.36 sec) gcd box left before Penance is off cd. Consider this: Suppose 9 secs has passed, and a hasted priest needs to heal asap, but has up to (1.44-.36=1.08) seconds left on his/her Flash of Light cast while his/her penance is fresh off CD. If the priest needs to respond immediately, should the priest finish his/her 1.08 sec cast, or penance immediately? If a haste-priest penances immediately, he/she has to consume an incomplete .36 sec gcd box to do so, consuming the incomplete-gcd gains of haste in that 9-sec span, and thus consuming incomplete-gcds that could otherwise be banked for an extra gcd in the relatively-distant 30 seconds. Thus assuming a situation like the above, a hasted priest who responded immediately in that 9 sec span will have the same amount of gcds as a priest-with-no-haste, who "will have better healing gcd "boxes" thanks to negligible-int/crit/stam/etc" that was offered for haste. So, if a haste-priest went for the immediately option, he/she will "heal sooner thanks to haste", but will nonetheless have the same amount of gcd "boxes" as a priest without haste. Note: The above is also a ideal situation, primarily assuming all 9 seconds worth of gcds are used consectively (certainly not when needing to move, juke, etc.).
I'm a little bit confused. Did you take into account that penance has 9 sec cooldown and the cast takes 2 seconds, which means after you're done casting you have 7 secs left?
I'm a little bit confused. Did you take into account that penance has 9 sec cooldown and the cast takes 2 seconds, which means after you're done casting you have 7 secs left?
I grossly misread the total channel time. Now to correct myself:
Assumine a priest does a penance channel and 4 1.5-sec casts or instants.:
*Without haste, a priest will have (9-(2+4x1.5))=(9-8)= 1 sec left before Penance is off CD.
*With haste (let 1.5[SUB]h[/SUB]=hasted 1.5 sec casts/GCDs) such that 1.5[SUB]h[/SUB]=1.44, a priest will have (9-2[SUB]h[/SUB]-4*1.5[SUB]h[/SUB])=(9-[8/(1.5/1.44)])= about 1.32 sec left, which is much closer to 1.44 than 1 is to 1.5 (a difference of .12 to .5).
So in that regard, haste makes that transition much smoother. Going farther with the above assumption:
The time-left-before-penance-is-off-CD, or left, is equivalent to a whole 1.5[SUB]h[/SUB] once haste is 5.56% (arithmetic for this below)
A priest doing a penance channel (also hasted) and 4 1.5[SUB]h [/SUB]casts/GCDs (from instant casts) will have about
9-2[SUB]h[/SUB]-4x1.5[SUB]h[/SUB]=9-(2+4x1.5)/(1+h)=9-(8/(1+h))
=(1+9h)/(1+h) sec left before penance can be casted again. (with h being the haste % in decimal form, like 2% haste implies h=.02, etc.)
So, (1+9h)/(1+h)≥1.5[SUB]h[/SUB]=1.5/(1+h) once h≥.5/9=1/18≈.055555..., or 5.56% haste.
That suffices for 1 1.5[SUB]h[/SUB].
Going farther (with the same assumption we started with), how about for multiples of 1.5[SUB]h[/SUB] especially when one pops troll racial (+20% haste), has ally buffs (+5% spell haste from boomkins and spriests), and/or lifeblood (and... items that give blood_lust/heroism-like buffs (+30% haste)?
# of 1.5[SUB]h[/SUB]s (k)
h
Haste %
1
.0556
5.56%
2
.2222
22.23%
3
.38888
38.89%
4
.55555
55.56%
5
.72222
72.23%
...
...
...
Arithmetic below:
From previous, (1+9h)/(1+h)=k*1.5[SUB]h[/SUB]=k(1.5/(1+h)) implies 1+9h=k*1.5, or h=(k*1.5-1)/9. Hence the table above.
[Note, GCDs can't be lowered below 1 sec, or 1 sec≤GCD[SUB]h[/SUB], but casts (and possibly channels) supposedly can be lower than 1 sec. (According to at least one level 10 twink. I recalled a 10 twink caster claim to have a cast time on a spell be about as low as .72 sec).]
What about for values of h in-between the values in the table above?
You can do it yourself.
Here's one hint: 1.32/1.44=.9166... is closer to 1 than 1/1.5=.6666...