f2p 10-14 bracket

Poparms

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  • so i just started playing in the 10-14 unlocked bracket and honestly its pretty fun

    Hastily @ Aerie Peak - Community - World of Warcraft

    the bracket mainly consist of either people in all white gear or people in all heirloom gear and bis enchants


    I wanted to start a discussion and sorta theory craft some builds and best levels atm

    some things found out

    +plan your gear out ahead of time with wowhead and calculate xp from quest

    +using a second account makes everything a heck of a lot easier( you get less xp from mob kills and you level slower a huge bonus)

    +dont do starter quest because they give too much xp ( start getting professions from the start)

    +bling-a-tron is your best friend that allows you to get money for professions at an early level

    +IF STAYING LEVEL 10 CRAFT YOUR OWN GEAR

    +if you need to level your professions but you are level 10/ dont want to level get on your second account and make your twink follow u but dont invite to a party this makes sure the twink doesnt gain exp

    +some classes probably will benefit from going 14 more than others( mages gain polymorph and arcane barrage)

    +heirloom shamans- hunters- and rogues will be the hardest classes to beat

    + you have to afk out of a bg when your team is about to cap( worst part about this bracket)

    + secondary stats are extremely valuable (lifeblood is really good)

    +interrupts are extremely valuable because there aren't a lot of them

    + queues are almost same time as f2p

    + p2ps in this bracket are a pretty bad at the game( usually takes people 10 minutes to even get close to capping flag)

    +more specs are viable

    +There are 2 quests in Ghostlands that give awesome rewards. DO THEM on Lvl 9.-crystalpall

    Fishing gives no exp (LFH, DPR, The one ring)

    You can be boosted in dungeons, just need to be dead-crystalpall

    Dailies in DMF are exp-free -crystalpall

    Goblins get cool items but need help or have to kill the lowest level mobs to get out at 10-crystalpall Gulbon

    some things i want to test

    - how viable enh and fury and warlock specs are( suspecting destro warlock will be amazing because of conflagrate

    - if going to 14 on every class is the best option( a lot more quest and ragefire blues)

    -if its possible to get heirlooms through DMF

    - if horde or ally is better for certain classes ( Conspirator'sSlippers for horde mages and House Wrynn Claymore for ally warriors and ret paladins)


    CLASSES IVE SEEN( not tested just observed)

    shaman
    shamans are extremely strong in this bracket with their 3x crit damage and their ability to cast their skills on the move(they crit for like 250-300(heirloom)). They also have heals but lack cc. never seen enh shaman in bg. (new) ele shams are hard for melee classes to deal with because of the lack of gap closers and the fact that ele shams get thunderstorm

    hunter
    yall know the drill except in this bracket bm seems to be the strongest with their ability to kill command for burst and let their pet do most of the damage( pets are really strong)

    mage
    really good cc with polymorph at 14, frost nova , frostfire bolt, frost mage pet freeze, they also get blink which is a god send because almost no one has mobility, arcane mage also does pretty good damage routinely hitting for 250-300(f2p) arcane barrage crits

    rogue
    LOOOOOOOOOOOOOOOOL heirloom rogues have the ability to one/two shot people sub 1k hp doesnt matter which spec really. im speculating assassination will be best with their ability to have mutilate and eviscerate

    warrior
    havent seen many of them but prot warriors are extremely strong with 300 damage shield slams havent seen (new) arms warrior hits the hardest but both specs work, mortal strike hits for around 150 non crit and bloodthirst hits for like 90 but it has double crit chance.

    warlocks
    havent really seen them fear unlocked at lvl 14

    druids
    also kinda strange havent seen that many of them(most of them are resto and are actually able to be taken down by 2 people which isnt bad) balance druid seems like a really strong class however with lifeblood and troll beserking and the ability to get leather and cloth crit gear

    priest
    really good in this bracket i would say better than resto druids. most people play disc so I haven't really seen and shadow or holy priest

    the only bad thing about the bracket is the fact that it will probably lead to farm fest for one side( jk cuz a p2p heirloom+ enchant hunter can solo a whole team)

    f2p lvl 10 twinks

    http://us.battle.net/wow/en/character/aerie-peak/Freyka/simpleshaman = wazy

    http://us.battle.net/wow/en/character/aerie-peak/Hastily/simplemage = poparms

    http://us.battle.net/wow/en/character/aerie-peak/Sixes/simplewarrior = poparms

    http://us.battle.net/wow/en/character/thaurissan/Cryogenics/simplemage =plomplom

    http://us.battle.net/wow/en/character/aerie-peak/Swagetté/advancedwarrior= crystalpall





    BIG THANKS TO Crystalpall
    edit: oh my goodness my spelling and grammar is horrid
     
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    Its a cool idea but that seems like a lot of work for bgs that you have to afk out of
     
    • There are 2 quests in Ghostlands that give awesome rewards. DO THEM on Lvl 9.
    • Fishing gives no exp (LFH, DPR, The one ring)
    • You can be boosted in dungeons, just need to be dead
    • Dailies in DMF are exp-free
    • Goblins get cool items but need help to get out at 10

      Googles and one cloak are our only hit rating items (and looms) so engi/alch is hard choice
     
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    + you have to afk out of a bg when your team is about to cap( worst part about this bracket)

    Just grab flag at start then farm mid or gy and if its not working just leave. seen a premade of 60s twinks in non locked braked wiping wsg for 19 min and leaving team with only 2 ppl right before end. Sure is fun to do but only in next exp if we ever get loom tab.
     
    Crystalpall said:
    • Goblins get cool items but need help to get out at 10
    Actually, this is incorrect. I'm experienced with 10 twinking and you can do the goblin starting zone and get out at level 10 without help.

    All you need are no heirlooms, avoid killing mobs you don't need to kill no matter what, when doing kill quests you should only kill the lowest level, and you need to corpse hop a lot.

    It should bring you to roughly level 10 1/2

    Sadly if you use this method you can't level professions because professions level you up, unless you want to go 14.
     
    Im just going to throw this out there since I am a veteran of 10 twinking:

    14 twinks are never better than 10 twinks stats wise. (unless youre planning on making your twink a Warsong gulch scrub). You might gain 1 ability or 2, but your dmg and secondary stats will be significantly reduced.

    F2P 10 twinks will never be able to compete with p2p 10 twinks. Were talking about the 17% crit from OP's mage (which seems fairly geared) vs 100% crit p2p mages
     
    Im just going to throw this out there since I am a veteran of 10 twinking:

    14 twinks are never better than 10 twinks stats wise. (unless youre planning on making your twink a Warsong gulch scrub). You might gain 1 ability or 2, but your dmg and secondary stats will be significantly reduced.

    F2P 10 twinks will never be able to compete with p2p 10 twinks. Were talking about the 17% crit from OP's mage (which seems fairly geared) vs 100% crit p2p mages

    I mostly play in the xp on bracket because of the fact that p2p 10 twinks are scary as hell( btw i love your warrior) and if they went into a bg they wouldnt have those extreme stats(jk you would still hit like 50-60% crit chance)

    im just playing for funsies anyway



    also for f2p lvl 10 we have problem even getting secondary stats......... the only crit item i could get on my mage at level 10 was the invokers ring.
     
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    you can do bgs

    you just have to afk the bg if your team is going to cap flag or you are going to win the bg

    the bgs ive been in still take like 10 minutes

    a good suggestion was that you take the flag at the start and try to hold it for as long as possible ( can be kinda tricky with rogues and hunters)
     
    I mostly play in the xp on bracket because of the fact that p2p 10 twinks are scary as hell( btw i love your warrior) and if they went into a bg they wouldnt have those extreme stats(jk you would still hit like 50-60% crit chance)

    im just playing for funsies anyway



    also for f2p lvl 10 we have problem even getting secondary stats......... the only crit item i could get on my mage at level 10 was the invokers ring.

    Thanks! and yeah I didnt want to seem like I was discouraging this whole thing. Im curious to see how this develops :)
     
    not sure where the fun is having to afk out before a cap/win?? that said theres nothing stoping op doing this for however long he likes each to there own seems pointless tho
     
    I made a second lvl 10 twink, but lemme say melee is hard

    im in the process of getting engineering

    Sixes @ Aerie Peak - Community - World of Warcraft

    fury warrior

    when you pop lifeblood you will literally insta cap rage and the damage isnt too bad

    and crystalpall ive never seen you online
     
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    honestly i don't think ap is the best realm for this . i think if were going to actually make something out of this it should be on a realm where its the easiest to get dpr as that is huge for us ! ( venco, ravenholdt) that would also make agm easier too for anyone that plans on fcing.

    also, i don't think the standard farming bg afk routine will be the best if this is to happen. i think we need to look more towards things like arenas, and war-games ( assuming war-games are possible ) against each other . i think that this could be extremely nice without the p2p enchants and like over all this could be super sweet pvp.

    besides a ban on hunters i see most classes being super awesome and I'm considering a druid , a frost mage , a spriest , an aflic lock

    i think boting looms via world pvp and such will be very helpful / using dmf will make some sic comps.

    ( eventualy once i finish my toon i can leave some constantly resign lvl 10's or 5's for ppl to farm for honor while I'm off )


    main thing though IMO

    VENCO / RAVENHOLDT
     

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