LF Balancing Help

Every class including warlocks and ench shamans could do great because of talents.

Actually, warlocks were shit until MoP came out and fixed destro/demo specs. Enhance shamans are shit now because of base resilience. MoP came out with the 40% base resil and indirectly nerfed enhance across the board by 40%. They've gotten a few direct buffs since then, and are still in a shitty place. Enhance doesn't get good until 26 when they get stormstrike, and even then it's still missing a lot without Windfury.

All those talents you are talking about either became baseline as part of a spec or got baked into the abilities they buffed. No reason to have them as separate talents you spend points into anyway (because they are mandatory).

The OP is looking to make a private server and wants feedback on balance. Well, 5.3 (soon to be 5.4) is going to be the best place to start with balance changes, including abilities and talents.

If he goes with a 4.3 patch it's just going to be a cluster fuck of classes that have 1 viable spec because of OP talents and abilities available to that spec.
 
then something needs to be done about heals, retarded mana regen, 600 mana cap, and druid/paladin mobility. Holy priest is currently awful compared to disc aswell.

-Nerf pw:Shield to its old 550ish absorb in best in slot gear instead of 950

- 85%-90% battle fatigue which does not affect potions or bandages would be nice.

-intellect should again increase mana
 
then something needs to be done about heals, retarded mana regen, 600 mana cap, and druid/paladin mobility. Holy priest is currently awful compared to disc aswell.

-Nerf pw:Shield to its old 550ish absorb in best in slot gear instead of 950

- 85%-90% battle fatigue which does not affect potions or bandages would be nice.

-intellect should again increase mana

Which are all things that can be done with the newer patch. No one is saying 5.3 is perfect (because it's not). It's just in a lot better place than any Cata patch. The problem you are seeing with Disc vs Holy is what happens when you have a class that has two different healing specs. Blizzard should have removed one of them a long time ago or turned it into a melee spec.

I've got issues with many of the new talents in MoP, but that doesn't change the fact that this talent system is still a much better design overall.
 
Which are all things that can be done with the newer patch. No one is saying 5.3 is perfect (because it's not). It's just in a lot better place than any Cata patch. The problem you are seeing with Disc vs Holy is what happens when you have a class that has two different healing specs. Blizzard should have removed one of them a long time ago or turned it into a melee spec.

I've got issues with many of the new talents in MoP, but that doesn't change the fact that this talent system is still a much better design overall.

It's not really about the class having two different healing specs. Holy isn't very good because none of it's advantages over Disc are present at levels this low.

Sure, things may be more balanced in 5.3. But a lot of classes had their spellbooks significantly reduced with MoP. I think Cata without Cata hunters could be a lot of fun.

I don't know if you're actually looking for suggested changes in this thread, but off the top of my head my initial recommendations would be
-Regrowth healing increased by ~25%, mana cost reduced by 25%
-Obvious huge hunter nerf
-Flash of Light healing reduced by 10-15%
-Some sort of buff to Ele damage, maybe just Elemental Fury - Spell - World of Warcraft (I don't think they had it then).
-In combat charge for warriors
-One or two more spells for Shadow Priests (I forget what they had exactly, but it was still pretty lacking at 20 then - maybe Shadowform/Vampiric Touch).
-DELETE RESISTS

Arcane mages and Ret Pallies would be something to keep an eye on. Arcane was really strong without hunters around, but I don't think they'd be a huge problem in F2P gear. Ret was super kiteable. The damage was crazy, but pretty easy to prevent.
 
Actually, warlocks were shit until MoP came out and fixed destro/demo specs..
What? Almost none of what you have posted in this thread is accurate, especially the part about 5.3 having more viable specs. Back in cata almost every spec was viable, only hunters overshadowed them all. Destro and demo were both fine in cata, hell destro was arguably even better then affliction. Also, just because a class has 1 spec with overpowered talents doesn't mean that the other specs aren't viable, it might mean that they are underplayed, not unviable.
 
Which are all things that can be done with the newer patch. No one is saying 5.3 is perfect (because it's not). It's just in a lot better place than any Cata patch. The problem you are seeing with Disc vs Holy is what happens when you have a class that has two different healing specs. Blizzard should have removed one of them a long time ago or turned it into a melee spec.

I've got issues with many of the new talents in MoP, but that doesn't change the fact that this talent system is still a much better design overall.

I would love to do 5.3, or MoP i ngeneral for that matter, but it just isn't possible at this point. There are no stable 5.X cores out currently. Maybe I will do one as soon as a more stable core releases.

Also, I REALLY need some F2P vets to help me nerf hunters a bit. Any takers?
 
In reply to someone last page who said holypriests don't come near discpriests: how do disc and holy differ apart from penance/chastise?

To op: boost rdruid healing or at least make spells cost less for resto, it was awful in cata with shitties/second shittiest heals and going oom waayy before anyine else. Btw sounds like a fun idea, will try when the server's out!

ps sorry if shit spelling, I blame phone
 
What? Almost none of what you have posted in this thread is accurate, especially the part about 5.3 having more viable specs. Back in cata almost every spec was viable, only hunters overshadowed them all. Destro and demo were both fine in cata, hell destro was arguably even better then affliction. Also, just because a class has 1 spec with overpowered talents doesn't mean that the other specs aren't viable, it might mean that they are underplayed, not unviable.

Really? I've only been playing a warlock since TBC. In Cata, both destro and demo were appalling in terms of damage. Neither offered any burst, and both specs were almost completely revamped in MoP. Affliction was the only viable spec because of dispel protection, and even that was a utility spec because the damage was also appalling. It was just a nice spec to CC with and keep people out of position.

Also, the viability of a spec tends to be demonstrated by how played that spec is.

Lastly, I didn't say every spec was viable, I said there is more customization. Viability is still an issue, though some classes were fixed in terms of their viability.

Also, I REALLY need some F2P vets to help me nerf hunters a bit. Any takers?

My memory on what levels classes got things in Cata is kind of fuzzy.

I do remember Aimed Shot/Explosive Shot doing too much damage (by about 30-50%). There was also an issue with Hunter's Mark, Aspect of the Hawk, and the amount of damage those two abilities gave (just too much, they accounted for about 30% of a hunters AP).
 
Really? I've only been playing a warlock since TBC. In Cata, both destro and demo were appalling in terms of damage. Neither offered any burst, and both specs were almost completely revamped in MoP. Affliction was the only viable spec because of dispel protection
Yeah, the multitude of dispelsin this bracket in Cata is the only reason why affliction was viable. I also agree that how played a spec is demonstrated by how played that spec is. It's too bad that nothing was viable in cata other then hunters and paladins.

Oh wait.
 
Also, I REALLY need some F2P vets to help me nerf hunters a bit. Any takers?

Considering in what time frame you need these people I'd be up for helping out as much as I can in the time I can.

Most tweaks that need to happen have been said here though, you'd already do a huge fixing part by just looking into the raw information (like nerfing explosive shot ticks but not the percent some people mention) and test it (you didn't specify if THAT'S why/also why you need people).

If you need people to try out your server and give in-depth tweak feedback, sign me up.
 
Considering in what time frame you need these people I'd be up for helping out as much as I can in the time I can.

Most tweaks that need to happen have been said here though, you'd already do a huge fixing part by just looking into the raw information (like nerfing explosive shot ticks but not the percent some people mention) and test it (you didn't specify if THAT'S why/also why you need people).

If you need people to try out your server and give in-depth tweak feedback, sign me up.

Thats exactly what I need. Got a skype?
 

Users who are viewing this thread

Top