Healing will be balanced: 5.4

Arberian021

By the Claws be Punished!
Hmmm ...
It seems that in the upcoming patch , resilence will be 65% FOR ALL CHARACTERS , so healers you will have fun :) !!
Some guys might not believe me so i uploaded this screenshot:
View attachment 2231
Took this screenshot from 80-89 twinking bracket forums :D, the GM wrote that the resilence will be 65% for all characters !!
U can check it here : 65% Base resilence will be activated in 5.4
 

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Short answer, NO.

First, the GM was just regurgitating patch notes that were meant for level 90s. All characters assumes level 90.

Second, a number of tweets and blue posts have confirmed that 65% resilience was meant for 90s and not lower levels.

Third, we have have no indication that the gear changes to lower level items have been made to either convert to pvp power (which won't "help" healers any) or be refactored into other stats. -- this is the key. Low level resilience items will be changed before any resilience changes for lower levels go live. In other words, this is a low priority.

There are more... but its not going to fix this issue.
 
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Short answer, NO.

First, the GM was just regurgitating patch notes that were meant for level 90s. All characters assumes level 90.

Second, a number of tweets and blue posts have confirmed that 65% resilience was meant for 90s and not lower levels.

Third, we have have no indication that the gear changes to lower level items have been made to either convert to pvp power (which won't "help" healers any) or be refactored into other stats.

There are more... but its not going to fix this issue.

The GM wrote that resilence will be set to 65% for all characters. So i believe him :p !!
 
Define "balanced."

Also, I'll believe that when I see it. Finally, since when does Blizz attempting to balance their game apply to this bracket? Anything we get down here is a byproduct of max lvl balance tweaking, and any benefit is purely coincidental.
 
lol . . i played a bit on my hpally today and healing is fine , you actually gotta heal . . . and you CAN oom . . which makes sense unlike mop release - pre 5.3
 
Honestly I don't have a problem with healing. In fact, I like it MUCH more than the oneshot cata hunters. You just need to communicate with your team and use your silence/purge at the best times. The problem lies within the fact that pretty much all the hybrids are just as good healing, and often deal more damage than their pure damage counterparts (Ex: shaman druid and priest do more damage than lock and mage).
 
Healing was harder in cata, it was a feat to heal through hunters insane burst.
 
I don't know about other healers, but for a Disc like me healing is a pain.
I'm not expecting easy mode, but as a Healer i would love for my heals to actually matter.
ALL our heals must be cast (ie i have to stand still just to heal), Flash Heal and Penance. We have no HoTs or any method of quick escape like the druids, Paladins and Shaman have.
PWS is NOT a heal, it mitigates damage, it DOES NOT replenish HP. And with a debuff present once cast its not spam-able unlike HoTs.
Also BF affects our PWS by almost 50% ... My PWS at the moment is 560 damage absorption. It never lasts 1 sec when putting it up on others in combat. Not the mention the Resil nerf on BoAs. Resil helps PWS.

So no, i dont see Healing as being better at the moment for Disc.

Once again ill say it. Fix the Mana Regen and stop Nerfing Heals.
Healing for large amounts was never the issue, it was being able to heal for large amounts without fear of OOMing.

I suppose i wouldn't mind if my healing was nerfd and i was able to swap to dps, but since Penance was nerfd DPS-wise and healing was nerfd (No, i don't consider 10% healng buff to Pen as a buff at all when BF jumps to 15%) what other options seem viable?
 
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I kinda like how blizzard made battle fatigue 40% in 5.3 even though I used to be a healer on my shammy. 40% battle fatigue gives more healers a challenge which can make them improve their healing skills.
 
I kinda like how blizzard made battle fatigue 40% in 5.3 even though I used to be a healer on my shammy. 40% battle fatigue gives more healers a challenge which can make them improve their healing skills.



Its 45% in 5.3 patch.

45% nerf to anything is too much. I'd like to see people dps with a 45% damage nerf in PvP.

You cant nerf Resil then buff BF. Thats not balance.

I would prefer to remove Resil completely and have a nerf to Mana Regen instead of Heals.
 
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IF the thread owner saw any shadowfang threads back in cata, he would know not to trust what a GM says, because a GM has claimed it to be true doesn't mean it is.

Ask another GM and he/she will probably give you a different answer.
 
The resilience changes weren't implemented for all characters because they didn't have the time to go through all resilience gear and change those stats to something else. They have gear from 3 expansions to go through + BoAs and level 60 pvp gear in order to fix resilience.

There are other issues (lack of monk gear below 90) as well as general itemization below 70 for gear, before Blizzard just goes and removes resilience. They already said they PLAN on going through and bumping base resil to 65% for all characters below 90 too, but would not do so until they can remove it from all the gear below level 90. They also said they would keep an eye on the numbers and bump the 65% up to 70% or 75% if they felt it was necessary.

TL; DR: you should read blue posts and tweets more carefully before you argue on the internet.
 
Healing is almost perfect right now actually . All I want is wild growth and I would be one happy Druid :) would make reaching my 100k bottom line easier. But on a serious note its very easy to kill a healer with 2 ppl and doable solo . It's at A good place right now
 
Being overpowered doesn't mean being balanced.
Being weak either doesn't mean being balanced.

Healing is balanced right now. Do you know what that means? It is neither overpowered or underpowered. You actually have to know how to play to heal (Unless you're a disc priest, only the bad players have a ton of trouble healing all the time. It weeds out the crappy cata huntard healer rerolls from the actual true healers.)
 
Being overpowered doesn't mean being balanced.
Being weak either doesn't mean being balanced.

Healing is balanced right now. Do you know what that means? It is neither overpowered or underpowered. You actually have to know how to play to heal (Unless you're a disc priest, only the bad players have a ton of trouble healing all the time. It weeds out the crappy cata huntard healer rerolls from the actual true healers.)

Healing is not balanced because healing must be equal to damage , thats y. And in every BG i see that TOP damage dealer has dealt 40% more damage than the healing done by the best healer!!
 

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