Premades Happening, Theorycraftin Time!

Khaos

Dare to be Optimistic
Ok with the obvious rules put into place that most people feel is Fair

No more than 3 healers
No more than 1 of each type of spec of druid
No more than 5 healing able classes
No more than 2 stealth classes

What is the Ideal Comp!

I think

FC-Warrior
Healer-Hpally
Healer-Priest
Healer-Priest/Rsham
Monk-BM
Hunter
Hunter/Ele Shaman
Boomkin
Rogue
Warlock/Mage


Also if any Premading Guilds want to brag about their Ateam its welcome here I wanna see what people are putting together :)
 
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Hpal vs rdruid lets pls discuss this iv alwys been curious as to why hpaladines r used
 
When LSFTW did the first premades of mop a long time ago I think we ran:

discpriest
disc priest
fc warrior
resto shaman
hunter
mage
mage
boomy
boomy/ele sham
bm monk
 
Hpal vs rdruid lets pls discuss this iv alwys been curious as to why hpaladines r used

Because you were allowed 2 boomkins....

Boomkin
Hunter
Dpriest
Dpriest
Rsham
Rdruid
Warlock
Mage
FC War
BM Monk

imo, with your rules ofc...
 
Because you were allowed 2 boomkins....

Boomkin
Hunter
Dpriest
Dpriest
Rsham
Rdruid
Warlock
Mage
FC War
BM Monk

imo, with your rules ofc...

you have 4 healers when i say max 5 able healers meaning 2 can be off heals
 
I dont understand? are you saying you need 5 healers in a preamde?

What he means is there is a maximum of 3 healer specced classes allowed, and a maximum of 2 additional hybrid classes (assuming all 3 healer specced class spots are used).
 
Ediot: oh i see, nvm. my list is still within the Requirements though?

2 disc priests, resto shaman and resto druid is 4 healing specced classes.
 
What he means is there is a maximum of 3 healer specced classes allowed, and a maximum of 2 additional hybrid classes (assuming all 3 healer specced class spots are used).

didnt read the 3 healer max at the bottom lol.

Boomkin
Hunter
Rshaman
Dpriest
Rdruid
Lock
Lock (Ele perhaps, would be interesting in 5.3)
Mage
Monk
FC war
 
Hpal vs rdruid lets pls discuss this iv alwys been curious as to why hpaladines r used

In my opinion Hpallies are a solid choice over Rdruird in premade enviorment as they have more survival abilities that they can use in bursty moments that would allow them to keep themselves alive and keep the target they are healing alive. If that makes any sense. For a Rdruid to survive they have to stay mobile, with a Warrior FC the mobility is out of the question thus making their main attribute useless. Not to mention most Premades are Mid Fights with alot of bursty situations. A hpally can heal threw alot more damage for one target than a Rdruid can
 
In my opinion Hpallies are a solid choice over Rdruird in premade enviorment as they have more survival abilities that they can use in bursty moments that would allow them to keep themselves alive and keep the target they are healing alive. If that makes any sense. For a Rdruid to survive they have to stay mobile, with a Warrior FC the mobility is out of the question thus making their main attribute useless. Not to mention most Premades are Mid Fights with alot of bursty situations. A hpally can heal threw alot more damage for one target than a Rdruid can

But a Resto Druid is great for Mid-Fights. Hard for your DPS to die with HoTs and swiftmend laid down.

Resto Druid will top healing charts for sure in a mid fight.


In competitive games with a midfight, I love having Mellunz on my team. He plays a Resto Druid well and I don't die often with him healing mid.
 
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This is why I love theorycrafting solid points and alot of valid arguements.

never seen your ideal comp Ura
 
Pretty sure Tank specs now take more dmg while holding flag, alot more FC options perhaps! Resto druid would be nice, but with 3 healer limit giving up a healer could be brutal. Ideas ppl, post the thoughts!!1!1
 
Pretty sure Tank specs now take more dmg while holding flag, alot more FC options perhaps! Resto druid would be nice, but with 3 healer limit giving up a healer could be brutal. Ideas ppl, post the thoughts!!1!1

In RBGs
 
This is why I love theorycrafting solid points and alot of valid arguements.

never seen your ideal comp Ura

under these circumstances

Prot Warr
Disc Priest
Resto Sham
Resto Druid
Boomkin
Arc Mage
Arc Mage
Destro Lock
Surv Hunter/Destro Lock
BM Monk

But then again, the players available to you will have a lot of impact on what comp you run.
 
In my opinion Hpallies are a solid choice over Rdruird in premade enviorment as they have more survival abilities that they can use in bursty moments that would allow them to keep themselves alive and keep the target they are healing alive. If that makes any sense. For a Rdruid to survive they have to stay mobile, with a Warrior FC the mobility is out of the question thus making their main attribute useless. Not to mention most Premades are Mid Fights with alot of bursty situations. A hpally can heal threw alot more damage for one target than a Rdruid can

The only reason they use Hpal instead of Rdrood is HOJ...
 
the reason why its not even debatable to use rdruid over hpala is cus u use the 2 druid spots for boomkins cus they have highest total dmg by far
 

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