Taunt bug/ LFM Taunters

sevenslacks7

¯\_(ツ)_/¯
This thread is about not only a taunt bug that I have found (not sure if you guys know about it) but also about me raging (xD) about how underused I think Taunt is.

THE BUG:

After alot of random taunts (will explain later) on players, I know as most people know that taunt no longer really is effective on stealthies, in that I can taunt a rogue but he will stealth moments later ( :( ). HOWEVER: there is a bug currently, (saw it in early mists but didnt know if it was worth posting) that allows people to Taunt targets and have it apply like they are NPC's if they are in a Fear.

Screenshots:
View attachment 1667
This is a close up to show that the taunt is actually applied to the player target.


View attachment 1668
This is the full image after the taunt, as you can see the target is a over pronounced red, as he is now 'aggroed' to me.


Here is about 8 seconds (roughly) after the taunt.
View attachment 1669
The target and I as you can see are a sort of orange, just as a npc would be if you where to attack them then have someoone else start aggroeing.


Why is this important?
If I where to cast this on a stealthy it would keep them in combat for an indefinite time (at least I think so), which would be massively OP, because that means warriors could begin kiting rogues casting thunderclap and waiting for cds without fear they will stealth and reopen on them.


Regardless of if it actually works or not its kind of funny to taunt a player as if they are a NPC :).



Why taunt is way underused:


There must be some Warriors Paladins and Druids that taunt during battlegrounds, but to be honest I haven't really seen any.
I personally taunt probably at least 20-30 times in a BG, for a variety of reasons.

For flag carrying it is awesome; you can taunt hunter pets to keep them aggroed to you and kill them to get quick Victory Rush's; they are the perfect targets because they have low health to start with, some hunters don't Mend their pets in combat, and most healers don't heal them because they either don't see them or don't care.

Taunting pets is also good for your healers. It may just be me but hunter pets seem to do alot of damage to most people, and also have some pretty OP abilities. So by taunting them off of your friend you can give him just a wee bit of room to cast his heals (or do whatever else he is doing), and a added bonus is that if you stay LoS'd from the hunter you can sometimes get him to cast a pet cd on you and not your healer, which is a total waste for them.

Taunting enemy players even if they are not feared; I do this alot, and it has a surprising rate of working (would estimate about 30% of the time). Ive taunted players when it is just me and a FC alone and we are being attacked by someone, and they have switched targets from our FC to me (xD). If you are also carrying the flag and Taunt someone they will sometimes stop attacking your healers and start focusing on you. You will just have to try it out because it makes no sense but it works sometimes on some people.

Also just remembered thanks to Crystalpall that Taunt does not incite a global cooldown... so Taunt away!

If you think I may have missed something interesting about taunt, leave it below and I will accredit you.
 

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Taunt does keep rogues in combat doesnt it? It always works when i do it atleast..

I taunt rogues on my pally and monk all the time, seems to keep them in combat just fine. It wont do it indefinitely though, they'll most likely drop combat before it comes off CD if that's all you hit them with.

After alot of random taunts (will explain later) on players, I know as most people know that taunt no longer really is effective on stealthies, in that I can taunt a rogue but he will stealth moments later ( :( ).

It may be that they are already in combat from some other outside source other than Taunt. I am about 99.99% sure that Taunt no longer gets rogues into combat, I am so sure because I have done it time and time again with it failing. If you can disprove this please do so! Post a screenshot/ video.
 
not sure how to explain this swoops explained above taunt still gets rogues into combat and keeps them incombat.Just keep taunting
 
It may be that they are already in combat from some other outside source other than Taunt. I am about 99.99% sure that Taunt no longer gets rogues into combat, I am so sure because I have done it time and time again with it failing. If you can disprove this please do so! Post a screenshot/ video.

Ah, I thought it worked to put them in combat but that could be the case. Most of the time I use taunt is to keep rogues in combat when I'm kiting them, it definitely works there.
 
not sure how to explain this swoops explained above taunt still gets rogues into combat and keeps them incombat.Just keep taunting

Ah, I thought it worked to put them in combat but that could be the case. Most of the time I use taunt is to keep rogues in combat when I'm kiting them, it definitely works there.

Its basically semantics at that point, because there is no way of knowing whether or not your taunt is doing something or if it is just the fact he is i combat from outside sources. The scenario I am mainly referring to is this; you see a mounted rogue and want to keep him from stealthing but non of your other ranged abilities are up, so you taunt him, and it has no affect of putting him into combat because moments later he stealths anyway, I will try to post a screenshot just to clear up this confusion.
 
Can't say I've ever had this happen. Other then the odd time when a rogue will stealth on my taunt (meaning we do it at the same time, he gets stealth but puts us both in combat)

A more reliable method IMO is throw. Has a very short cast, keeps them in combat, and if they're lucky enough to stealth on it, they'll be knocked out when it reaches them.
 
I WAS WRONG!

Taunting a rogue does get them into combat, at least on the bot that I used.

Screenshots:

View attachment 1672

Upon taunting my bot I received the message "You are in combat"


So I speculated as to why I may have thought otherwise...

View attachment 1673

If you taunt a target while they are in stealth it does not remove them from stealth (most already know this).

So what could be the problem I was facing was me taunting my target at the same time that they casted stealth.

I think this is worth noting because I do not think I was the only one with this misconception.

Thank you for pointing it out: @ Bass, Swoops, Publ1c3n3my.

Regardless of it working however the bug is a good thing to think about, because it may or may not keep rogues in stealth INDEFINETLY, I will have to test it.

On a side note... heres me having some fun fing around on my new bot xD.
View attachment 1674
 

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Can't say I've ever had this happen. Other then the odd time when a rogue will stealth on my taunt (meaning we do it at the same time, he gets stealth but puts us both in combat)

A more reliable method IMO is throw. Has a very short cast, keeps them in combat, and if they're lucky enough to stealth on it, they'll be knocked out when it reaches them.

Throw is also a option, and I use it alot, however any rogue with half a brain will try to stealth if they can before the cast is up.
 
A side note about taunting players and it appearing to work, its because they are a bot. Gots are programmed no differently then an Npc and if you taunt them, they'll attack you.
 
Poor rogues.. I remember when they were Fotm right after MoP and e1 was rerolling one.. Now a rogue can EASILY be seen by any good hunt before sap range and now this also? The lil buggers just can't stay in stealth lol

true dat even my self made a rogue and got boas on her when MoP hit(female belf rogue)
 

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