Please note, any and all numbers used are exaggerations and are not realistic numbers to go by. The idea is still there, but these are not the exact values/numbers.
TL;DR - Prioritize Resil > Stam > Int > Everything Else.
So as you all know, 5.2 is incredibly buggy. But that should get hotfixed soon. Worst case scenario, it will be completely(somewhat) fixed by next tuesday.
But I wanted to make a quick thread for all you healers out there.
As you all know, our spells/abilities get scaled to 24. That means your Flash of Light heals for maybe 600 At level 20. Once you enter a BG, your Flash of Light will now heal for 700. This isn't an exact Number, it's all exaggeration and analogies to get the point across.
In a bg, our haste, crit, and hit are all going to get twisted around. 15% crit at lvl 20 is now 9% crit at lvl 24. But this doesn't just allow to secondary stats, but also to your intellect.
To give an example, lets say you have 0 intellect:
At level 20, your Flash of Light will heal for 500 with 0 intellect.
At level 24, your Flash of Light will heal for 575 with 0 intellect.
This is because your abilities scale up from level 20 to level 24. The value of your intellect actually goes down. Let me throw in simple percentages.
Lets say you now have 5 intellect:
At level 20, your Flash of Light will heal for 515 with 5 intellect.
At level 20, your Flash of Light will heal for 600 with 5 intellect.
5 Intellect will increase your heal by 15, regardless of your level. That value does not change. However Percentage wise, it does change. The value of your intellect goes down percentage-wise when you scale to 24.
At level 20, 5 intellect increases your heal by ~3.0%.
At level 24, 5 intellect increases your heal by ~2.6%
Because the base value of your Spells improves when you level, you also gain new items in order to keep the same value of your primary stats(intellect) percentage-wise as compensation.
What this means for Healers:
We already know that Crit, Haste, and Hit scales down once we reach 24. But that also means the value of our intellect goes down as well. If you are a healer, I recommend you changing your gear to a more stamina-build.
Stamina Cloak, Belt, 3stam Neck, etc etc. Focus on Maximizing your stamina over int. I'm not saying you should put on agility items just because they have higher stam.
Prioritize Resil > Stamina > Intellect. Yes your heals will be less, but you sacrifice less of it percentage-wise at 24 than you do at 20. Maximize your survival.
Hopefully this wasn't too complicated and I hope it helps everyone out once 5.2 gets hotfixed.
TL;DR - Prioritize Resil > Stam > Int > Everything Else.
So as you all know, 5.2 is incredibly buggy. But that should get hotfixed soon. Worst case scenario, it will be completely(somewhat) fixed by next tuesday.
But I wanted to make a quick thread for all you healers out there.
As you all know, our spells/abilities get scaled to 24. That means your Flash of Light heals for maybe 600 At level 20. Once you enter a BG, your Flash of Light will now heal for 700. This isn't an exact Number, it's all exaggeration and analogies to get the point across.
In a bg, our haste, crit, and hit are all going to get twisted around. 15% crit at lvl 20 is now 9% crit at lvl 24. But this doesn't just allow to secondary stats, but also to your intellect.
To give an example, lets say you have 0 intellect:
At level 20, your Flash of Light will heal for 500 with 0 intellect.
At level 24, your Flash of Light will heal for 575 with 0 intellect.
This is because your abilities scale up from level 20 to level 24. The value of your intellect actually goes down. Let me throw in simple percentages.
Lets say you now have 5 intellect:
At level 20, your Flash of Light will heal for 515 with 5 intellect.
At level 20, your Flash of Light will heal for 600 with 5 intellect.
5 Intellect will increase your heal by 15, regardless of your level. That value does not change. However Percentage wise, it does change. The value of your intellect goes down percentage-wise when you scale to 24.
At level 20, 5 intellect increases your heal by ~3.0%.
At level 24, 5 intellect increases your heal by ~2.6%
Because the base value of your Spells improves when you level, you also gain new items in order to keep the same value of your primary stats(intellect) percentage-wise as compensation.
What this means for Healers:
We already know that Crit, Haste, and Hit scales down once we reach 24. But that also means the value of our intellect goes down as well. If you are a healer, I recommend you changing your gear to a more stamina-build.
Stamina Cloak, Belt, 3stam Neck, etc etc. Focus on Maximizing your stamina over int. I'm not saying you should put on agility items just because they have higher stam.
Prioritize Resil > Stamina > Intellect. Yes your heals will be less, but you sacrifice less of it percentage-wise at 24 than you do at 20. Maximize your survival.
Hopefully this wasn't too complicated and I hope it helps everyone out once 5.2 gets hotfixed.