5.2 For Healers

Mrcer

OG
  • Please note, any and all numbers used are exaggerations and are not realistic numbers to go by. The idea is still there, but these are not the exact values/numbers.

    TL;DR - Prioritize Resil > Stam > Int > Everything Else.


    So as you all know, 5.2 is incredibly buggy. But that should get hotfixed soon. Worst case scenario, it will be completely(somewhat) fixed by next tuesday.

    But I wanted to make a quick thread for all you healers out there.

    As you all know, our spells/abilities get scaled to 24. That means your Flash of Light heals for maybe 600 At level 20. Once you enter a BG, your Flash of Light will now heal for 700. This isn't an exact Number, it's all exaggeration and analogies to get the point across.

    In a bg, our haste, crit, and hit are all going to get twisted around. 15% crit at lvl 20 is now 9% crit at lvl 24. But this doesn't just allow to secondary stats, but also to your intellect.

    To give an example, lets say you have 0 intellect:

    At level 20, your Flash of Light will heal for 500 with 0 intellect.
    At level 24, your Flash of Light will heal for 575 with 0 intellect.

    This is because your abilities scale up from level 20 to level 24. The value of your intellect actually goes down. Let me throw in simple percentages.

    Lets say you now have 5 intellect:

    At level 20, your Flash of Light will heal for 515 with 5 intellect.
    At level 20, your Flash of Light will heal for 600 with 5 intellect.

    5 Intellect will increase your heal by 15, regardless of your level. That value does not change. However Percentage wise, it does change. The value of your intellect goes down percentage-wise when you scale to 24.

    At level 20, 5 intellect increases your heal by ~3.0%.
    At level 24, 5 intellect increases your heal by ~2.6%


    Because the base value of your Spells improves when you level, you also gain new items in order to keep the same value of your primary stats(intellect) percentage-wise as compensation.



    What this means for Healers:


    We already know that Crit, Haste, and Hit scales down once we reach 24. But that also means the value of our intellect goes down as well. If you are a healer, I recommend you changing your gear to a more stamina-build.

    Stamina Cloak, Belt, 3stam Neck, etc etc. Focus on Maximizing your stamina over int. I'm not saying you should put on agility items just because they have higher stam.


    Prioritize Resil > Stamina > Intellect. Yes your heals will be less, but you sacrifice less of it percentage-wise at 24 than you do at 20. Maximize your survival.

    Hopefully this wasn't too complicated and I hope it helps everyone out once 5.2 gets hotfixed.
     
    It was always worth prioritizing resilience over everything else as a healer, in my opinion. I'm still going to prioritize int over stam on my disc priest because PW:S is so fucking ridiculous in this bracket with baseline resilience.
     
    Stat scaling is the dumbest idea Blizz ever had. My hpal will be in all mail. It's better for her to wear spark metal bracers, skeletal gauntlets and savage trodders for what little benefit the caster items would be.
     
    5 Intellect will increase your heal by 15, regardless of your level. That value does not change. However Percentage wise, it does change. The value of your intellect goes down percentage-wise when you scale to 24.

    Not correct. 600-575=25 which is not equal to 515-500=15. IDK whether your numbers (600, 575, 515, 500) are correct, but if so, intellect does scale.
     
    Yes intellect scales. It just doesn't scale as well at 24 as it does at. 20. The higher level you are, the less benefit you get.

    Think about it. Why are 10s able to easily reach absurd stats like 80% crit or dodge? Why are 80s able to stack up ~2500 mastery and solo ICC?

    It's because they are able to stack stats higher than Blizzard intended. And why I've personally seen a 10 rogue one-shot a lvl. 20.

    Your character gets relatively weaker as it levels up due to stat decay. This is compensated by getting gear with progressively higher and higher stats on it. Until we reach the exponential J-curve that we are at right now. How else can an 80 paladin take down the Stone Guardians when TEN level 90 characters struggle to do so?

    It might sound ridiculous, but an 80 in 409s is FAR more powerful than a 90 in 483 gear.
     
    In case you haven't noticed, almost everything actually fun or challenging in WoW isn't something blizzard intended.
     
    The value of your intellect goes down percentage-wise when you scale to 24.

    But who cares about percentage-wise? The only reason for that is because your lumping a bit extra on top due to spell scaling. You have said the value of intellect remains unchanged. Hence 50 intellect results in a 750 increased heal whether your level 20 or 24. It is still as valuable as ever, if not more valuable because other forms of dmg/healing increases (namely crit) are now hardly viable.
     
    The tool tip on my power word shield puts me around 1450 damage absorption full pvp res set (pvp staff (+3 int), pvp shoulders and 2 pvp trinks (53% resil in theory)) I think I had mana oil, no wisdom potion. I swapped to full pve and 2 discerning eyes and don't remember the number for damage absorption but it wasn't enough for me to want to give up 13% resil. I might have been screwing around with the DPR versus Glooming Band becuase of the spell misses.
     

    Users who are viewing this thread

    Top