We love hunters

ITT: People trying to 1v1 bg hero stuff. You all know pvp is just a minigame right?
Just stick together and the enemy team won't stand a chance.

...and pray the team you're fighting is weak and/or disorganized...

Most games require a little more than just sticking together, you know?

Sometimes you might even have to 1v1 bg hero stuff to win.
 
IMO this sentence is why you have limitations by playing it safe.........and no if i have sticked to my healers always i wouldn't have learned how to play a warrior.

To each their own. Hmmm more of implying that certain classes require a different approach than others, something like a hunter can manage to go alone or a paladin other classes require a very different play set to the norm. When playing an utility class approach the play style as how an artists approaches his work on a daily basis. An artist is resourceful, he is able to do a lot with the limits placed upon him, he is also a problem solver-he finds different solutions where others see the one obvious answer. The artist is a different breed.

This is why you will always stay an average or slightly above average player, cause you know your limitations.......

And yes hunter is going to beat a warrior.......most of the time. Diff between the two, in your case it's an ''every time'' - in mine it's a ''most of the time''

Limitations live only in our minds. But if we use our imaginations, our possibilities become limitless-Jamie Paolinetti
 
Ok, lets try it like this then :

Again it has come down to the point when a hunter can kill a warrior by only spaming concussive shot and run carelessly around him because his autoshot or pet will kill him in a matter of time-

Many other classes have better chances against warriors.
For some reason ppl consider warriors as "Elite" class to play which is silly in my small opinion, but this thread not about it.

What i try to understand is why people call entire class braindead and hate people who play it just because it is more tactical and more challenging class.
 
I think "huntard" hate has been around as long as there has been a WoW. So in a general since, they've always been looked down upon for whatever reason. It may even predate WoW, and go back to earlier MMOs, MUDs, or tabletop games, i.e. ,"No, i'm not using my last cure light wounds on your damn pet". In this bracket, there is still a lot of residual hate for all the cataclysm hunters. And more recently, at MoP launch, hunters were OP and people are still sitting on their ratings from that, so there's some animosity coming from there too.
 
What i try to understand is why people call entire class braindead and hate people who play it just because it is more tactical and more challenging class.

you're about 6 months late ;) lol.. Just do what I learned from it.. Don't worry about what people you don't respect think of you. When your peers or friends start saying something then you worry about it. Aka don't let the trollers troll you for playin your class. If you still play your hunt in MoP /cheer
 
Hunter had a low ceiling in Cata, but always had a high skillcap. If you were one of the few meeting the latter and not crutching on the former then ignore them!
 
Hunters are fine right now. Most P2P Shadow Priests aren't even that scary from a Resto Shaman's point of view at least.

And vice-versa.

The thing that irritates us about hunters is their amazing range for CC (Concuss specifically), the pet who can hit practically 50 hp a hit. But on a side note, play a hunter if you are good for nothing else but back-peddling, Yes, I do have a hunter but I prefer to play MM (As stationary as you get a hunter #Aimed Shot). Another interesting point about hunters is that they can practically "track" enemy players and apart from 24's have the most range when it comes to detecting 'stealth' classes (most rogues will agree.)
 
Track is useful. If you actually give a shit to warn your fc etc etc. Or inform your team of anything. I do that, but it doesn't seem to work much.

I tell him, hey there's 3 24s in our base waiting for you. And he sprints right to them with the flag. That's why I track. So I can laugh at what happened afterwards.
 
but always had a high skillcap.

Very funny, I like the non-practical use of the word 'skill-cap'. In Cata millions of hunter where made, mostly Svt and a hunter for Eg. Titanthree could practically kite or I like to call it back-peddling half of the Horde team. I don't think hunters had a high skill cap because all you had to know was where the 's' key lay and the two word which hunter could include in their name in Cata was Facerollmid. Nowadays I take pride in a hunter who plays the battleground well, #objective .
 
track is useful. If you actually give a shit to warn your fc etc etc. Or inform your team of anything. I do that, but it doesn't seem to work much.

I tell him, hey there's 3 24s in our base waiting for you. And he sprints right to them with the flag. That's why i track. So i can laugh at what happened afterwards.

#yolo
 
Very funny, I like the non-practical use of the word 'skill-cap'. In Cata millions of hunter where made, mostly Svt and a hunter for Eg. Titanthree could practically kite or I like to call it back-peddling half of the Horde team. I don't think hunters had a high skill cap because all you had to know was where the 's' key lay and the two word which hunter could include in their name in Cata was Facerollmid. Nowadays I take pride in a hunter who plays the battleground well, #objective .

Only because I'm tired of writing this out time and time again for idiots that don't know the different, a la AJ:

"The term skill cap is used all the time on this forum, and it seems that, more often than not, it is not being used properly. The main reason is that most of you retards don't understand the difference between a skill cap and a skill floor, and 9/10 times confuse the two.

A skill cap is what a class or comp can do when it is being played to its fullest potential.

A skill floor in the minimum skill required for a class or comp to succeed in arena.


Example: Ring of Frost. An ability berated and claimed to be over powered by many when used in conjunction with deep freeze, it is often cited by players who claim it has "lowered the skill cap of the mage class". This is false. It is has not lowered the skill cap, rather, it has increased the skill cap, allowing mages to do even more within the context of an arena game with their new tool. Nobody can deny that ring of frost gives mages' more control and utility, whether or not the ability is imbalanced or needed is entirely besides the point when talking about a "skill cap", as skill cap refers to what that class/comp can do when being played to its full potential, and an ability such as RoF obviously increases that potential.

HOWEVER, ring of frost does decrease the skill floor, allowing mages to succeed in arena while playing with less skill than before, even as it simultaneously increases the skill cap. By allowing mages to crowd control a target for 13 seconds with 2 instants cast, unavoidable spells, mage's are allowed to do well in arena with less effort than before. The scenario of increasing the skill cap/lowering the skill floor simultaneously is not exclusive to ring of frost, and applies to a myriad of abilities along with the classes and comps they are present in.

So, with this in mind, stop saying stupid shit like x decreases skill cap and y comp has no skill cap anymore because of z when in reality you mean the exact opposite. Knowing the distinction between the two is important because too often aj threads are derailed when one person who understands the concept is arguing with another player who doesnt, and the discussion spirals into a 10 page shit storm that sits on the front page of the general discussion for a month."
 
because hunters are still OP?
Didnt i already post were the guy went like 110-0 on 4 of his trials?(thats like ~26 kills per hunter in a 20 minute period)

Mind you health pools got increased,resilence got added,stat sticks got removed,aspect/mark got nerfed.

In cata he would have possibly went 200-0 with explosive shot



play trial or 24 SOLO warrior you will see what i am talking about how i should love hunters.With 5-6 YARRRGH eyepatch pirates all trying to pump thier explosive/arcane shots while skeying its a matter of seconds before you die and respawn in the gy.Again.again.AND AGAIN.

Bottom line,you are still op.Arcane shot counts as a spell,so it ignores armor(hence why i can kill lvl 70~ mobs, on a trial )while a lvl 40 warrior or melee in general will be hitting 2-3 glancing blows.Then there is the stun, diengange,scatter,all types of pets....need i go on?

Funny thing,without a snare(LOL warrior is melee hamstring@36),hunter is range conc shot @8), he can skey.all.he.want.And there is not a damn thing you can do about it,just hope you dodge it.

Or he can just abuse "charge" mechanic by staying in 5-7yd OR 26-40 yrd range(charge is 8-25 yrds);i can kite many warriors were it will say " target is too close);i can take a 3-5 mortal strikes without being affected by warbringer
 
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Most of the above is true, hunters don't require much skill or effort to kill someone. All of you confirm that each day by your bad play ...my little middle backpeddlers and ''push 5 abilites at once when someone jumps you''(most of you!). You talk about skill when having so much mobility, dmg, CC, evasion, pets, etc..

But God forbid that anyone should say ''hey !, wait a minute, you don't require 10% of skill to play your class''. How much you push from your class is how much of a difference you will make in a BG. It's like having a super bike but you don't go over 60MPH. Try meeting Darro or Moonseeker in a BG-you know what they do ? ? well i'll tell you :

THEY PUSH OUT 99% of their class by their exeptional skill and objective play,they can do and kill almost anyone, which is 90% more then most of you who say ''HEY ! i have skill''-sure you do....

Once again it's not just about what class you play rather how you play it and what you can do with it,hunters have a large ability pool or as someone above said the gap between ''skill cap'' and ''skill floor''...meaning more potential you have more you can push out (kill,protect,CC,etc),one more example of that....imagine if we were to compare class Hunter and Warrior,we'd see that hunter class has 10 times more abilites and thus can push out much more then a warrior class.

Ppl argue wether explosive shot does 3 times less dmg now then before, i on the other hand pvp a lot in f2p bracket and do a lot of FC and EFC, and i can tell you from experience that E.S. didn't do 1 k DMG before and that it now does 400-500 (talking about crits ofc).This is not important, those are all dots on letter ''i''.

Feel good about playing your hunter ? -GREAT now is the time to be objective and roll something like a warrior and see just how huge the gap is between the two....BUT WAIT .....''hey ! i already have a warrior ....'' sure you do and you suck at it ...WHY ? because if you still can't understand what i'm typing then it doesn't matter as to how many warriors you have,you will die deaf and dumb all the same.....
 
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