Ideal BG setup

Without excessive class stacking (max 2 of each), I tried to compose the ideal 10-man BG setup. Please share your thoughts.

Flag carrier:
Guardian Druids may be the obvious choice with their extreme mobility, high survivability in Bear Form with Thick Hide and decent utility through Bear Hug, Roots and Rejuvenation. However, I'm certain that a Brewmaster Monk would be the optimal choice. Outside of being the only class capable of providing the 5% stat buff, they also have a spammable AoE slow (Dizzying Haze), which outside of serving as a decent method of peeling for any healers defending with you, allows them to escape big groups of enemies with their high mobility. Additional utility and support is gained by speccing Tiger's Lust at the cost of personal mobility, and for when things get dire, they have a strong defensive cooldown (Fortifying Brew) as well as Clash, a charge that stuns all nearby enemies on impact.

Damage dealers:
I believe an Affliction Warlock is absolutely required, being the highest utility class in the bracket. They can provide their entire team with Healthstones (20% HP - 3 charges), offer dispel protection through UA (which is important for a team with several DoT classes), can disarm enemies with their pet and resurrect team mates during battle with Soulstone, have a ranged fear with no cooldown and the extremely powerful Curse of Enfeeblement, which also has no cooldown. Their burst might be nonexistent, and they are probably worthless in any 1v1 fight, but their spread pressure in a group situation when combined with all the above mentioned utility makes them a key figure in group play.

Selfexplanatory is the need for a Shadow Priest and Balance Druid. They bring immense burst, spread pressure and off healing as well as the spell haste aura. The Shadow priest also supplies the team with 10% stamina and strong CC regardless of which talent they pick. Druid roots are also very useful in a bracket where few classes have the opportunity to break them without a dispel.

I'm not certain which Mage spec would be best, but what I am sure of is that it would be a good idea to bring one. Counterspell, Frost Nova and Polymorph all bring great opportunities for the team. I'm leaning to either Arcane with a 6-stacked Arcane Barrage hitting for 232% damage and cleaving to 6 additional targets, or Frost providing shatter combos along with an additional (ranged) Frost Nova.

While Hunter damage is not as strong as it used to be, the class has gained a lot in other areas. I believe a well-played BM Hunter has the ability to lock down several targets for prolonged periods of time having Scatter Shot, Intimidation, Narrow Escape, Bad Manner (Monkey Blind) and one additional form of CC / interrupt from their second pet. Hunters are also valuable for having a ranged, undispellable slow with 100% uptime. Their damage is not as bad as people make it out to be, and throw Roar of Sacrifice into their tool kit, and they are close to being necessary for a team.

The last DPS spot is in my opinion best suited for an Arms Warrior. They have two inherent weaknesses, one being the lack of a slow, the second being their reliance on healers. Both of these problems are eliminated in a group environment, and with how strong healing is at the moment, Mortal Strike can greatly increase the chance of landing a kill. They also have Pummel and respectable burst, with Execute guaranteeing a kill on any target that goes below 20%. The fact that they can stay in Defensive Stance (25% damage reduction) without having their damage affected in any serious way makes them excel in the middle of the brawl, allowing casters and healers to keep a safe distance from the fight. Their mobility and ability to swap is also prime regardless of which talent they pick.

Healers:
A Resto Shaman is absolutely required because of Purge. They also have Wind Shear and the 10% HP buff (not to be confused with 10% Stamina from Priests), plus good mobility and survivability. Frost Shock is also quite valuable in a bracket where slows are not something every class can apply or get out of.

The last two spots are rather easy choices, with a Resto Druid and Disc Priest both having strong group healing and single target burst healing. The Druid is great for defending with the FC with its ability to stealth and get out of sticky situations. The Disc Priest allows the team to have a Psyfiend and Mind Control (or two Psyfiends) while also being able to support burst.

The ideal composition then seems to be:
Brewmaster Monk

Arms Warrior

BM Hunter
Shadow Priest
Aff Lock
Balance Druid
Frost Mage

Disc Priest

Resto Druid
Resto Shaman

On that note, WTB some 10v10 premades for 24's in EU.
 
Brewmaster monks are much better as FC support than with the flag in their hands. Clash is unquestionably the best peel in the bracket, and you have much more freedom in positioning to catch their offense in the AoE stun for it. Tigers lust can be cast on your FC, you can cleanse poisons, and the survivability is well suited to aggressive defense (rolling into the offense, keg smash/breath of fire). This helps keep pressure on their O and it'll let a druid FC kite for days. Also, no self heals whatsoever can catch up with you when you need to do some serious kiting/LoSing.

Other than that you really need a Prot Pally. Avenger's shield is a borderline necessity, even without the high damage it does. A Rogue would be handy, too.

Mages are a bit less important now since I'd say Brewmasters are better than Frost in a CC role. The only druids a mage will touch are terrible ones. Arcane doesn't have a place in premades, you shouldn't be getting off six 2 second Arcane Blast casts in a relatively short time period to set up burst. PoM/Fire can put out some nice quick burst once you get a crit to start it off. If you communicate/coordinate well with your spriest, that'd be some serious damage going out. Fire and Frost would both be viable.

I'd actually consider rolling with a second BM monk for offense. Its the only class I've found that can really sit on a druid both inside and outside. Clash+Dizzying Haze spam is crazy good for time on target. BM Monk/Resto Shaman/Rogue/Prot Pally/Spriest/Mage could be a pretty devastating offense. Sap, Kick, Gouge, Poly, CS, Fear, Purge, Wind Shear, HoJ, Avenger's Shield, Clash, Dizzying Haze + boatloads of damage = GG, right?

This'd probably leave defense with a Resto Druid FC, Disc Priest, BM Monk and BM Hunter, which looks pretty good imo.

I'm a bit biased toward classes/specs I've played/enjoyed and know well though. I don't have much personal experience with locks/boomkins and the fact that I'm absolutely loving my BM Monk right now may have some influence on my opinions there :).
 
I assume we're talking 24 groups?
Rdruid
Bdruid
Spriest
Hpriest
MMhunt
BMmonk
Rshammy
Enhshammy
Subrogue
Subrogue

Reasons:
Rdruid=unkillable until 4 stacks then just go bear
Bdruid= utility for everything including great burst
Spriest= not going there.. if you don't know why do a day of bgs
Hpriest= better CC then Disc helping heal hybrids
MMhunt= if you're running all 24s the burst is gonna be ridiculous and you don't need a BM for the CC. enjoy those 1k Aimed Shot crits
BMmonk= Keg smash is amazingly annoying and can still throw out good damage
Rshammy= Main healer. Healing all the classes that can't heal themselves
Enhshammy= Purge spammer
Rogues= working together all bg 1 shotting everything in sight.
 
1 psy
2 hyomin
1 eunji
1 qri
2 nana
1 hyuna
2 iu

mayb swap hyuna 4 a suzy or sooyoung
 
On that note, WTB some 10v10 premades for 24's in EU.

Ohhh why can't you be in the US ? >.<

I'm not a fan of discussing 10 man starts on forums, just because I think each guild should have their own unique team, but PM me and I'll tell you what our thoughts are atm. Some of your choices, I think could be altered to make the most out of each slot.
 
more resto druids
.prot pally fc ,support should be spriest 2 rogues and r druid with offence. defence brewmaster monk with r druid and prot pally along with a hunter and s priest having another r druid doesnt hurt last pieace fire mage
 
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