Foreman's Gloves (rogue)

So you're trying to say 1 extra agility and 4 stam (lol) is better than reducing 2.95% to dodge and 2.95% to parry? Considering with our lack of mobility a lot of our specials and white hits will be hitting from the front of the opponent and not the back.

I fail to see your logic.

ANY chance to get dodged/parried means that it will happen at the worst time. There is zero difference between using Foreman's and not using them. If you kids were really serious about expertise, you'll roll orc rogue and use axes.
 
ANY chance to get dodged/parried means that it will happen at the worst time. There is zero difference between using Foreman's and not using them. If you kids were really serious about expertise, you'll roll orc rogue and use axes.

well that's the dumbest thing i've read in while.

your brain is fucked bro.
 
ANY chance to get dodged/parried means that it will happen at the worst time. There is zero difference between using Foreman's and not using them. If you kids were really serious about expertise, you'll roll orc rogue and use axes.

So what you're saying is 1/30 = 1/2000? Same chances, right?
 
This sounds all like you're playing as 1v1.
In WSG, however, if I remember correctly, there should be at least 5 players on each side (subject to change because I haven't played wsg in a while). The smart twinks will accompany the rogue on offense, with at least one providing CC. The few times I played my prot paladin, I've always TRIED TO keep my back away from melee. When someone snares, rogues have a better chance at staying behind me, but when they don't, should they be forced to stealth every 10 seconds after two yellow hits or should they swing at my front because I may be about to die?



Now for gloves, people may qq about not landing a hemo on a target about to die because he backstrafed and dodged/parried some attacks and the target manages to get a heal. If you're one of these rogues, you can decide if you desperately need that expertise or can do fine without it.

Neither are BiS, it just depends on the playstyle of the user. Some want to play hit and run, others want to continue bashing at the target.

On DesHs note, for those that dont understand, the crit cap is not a hard cap. Its a soft cap designed for ambush. However, should the rogue's target allow the rogue ToT, will a smart rogue stay on target, and will the loss of 5% crit be a gamechanger? Chances of that happening vary in the comp set in game and the intelligence of the rogue's target and those around him.
 
There is no crit cap for rogues in the 19s bracket.

Not a hard cap probably, but the soft cap is indeed 40% since I'm pretty sure ambush has a 60% chance to crit by default. Any crit over that, in the case of those that hit and run, is useless. That is what I believe DesH was referring to, though I could be completely off.
 
Not a hard cap probably, but the soft cap is indeed 40% since I'm pretty sure ambush has a 60% chance to crit by default. Any crit over that, in the case of those that hit and run, is useless. That is what I believe DesH was referring to, though I could be completely off.

1) Rogues no longer have +60% chance to crit on ambush.
2) No rogue literally hits ambush and runs - ambush is going to amount to a modest fraction of any rogue's total damage.

DesH was either trolling or just lost, and I'm banking on the latter.
 
Not a hard cap probably, but the soft cap is indeed 40% since I'm pretty sure ambush has a 60% chance to crit by default. Any crit over that, in the case of those that hit and run, is useless. That is what I believe DesH was referring to, though I could be completely off.

Um, your head must still be in Cata. We no longer have the talent that increases Ambush critical hit chance by 60%. The Ambush crit chance is the same as your melee crit chance.

That's why crit is a better stat now because we benefit from it more than before.

Edit: bah, Dory posted the same thing as I was posting.

Anyways, DesH seems to be confused about it himself:

Its like DR but its always there. OR was in Cata and i doubt it changed. It doesnt work like getting 3crits in a row puts it on DR it is just there from the start.
 
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1) Rogues no longer have +60% chance to crit on ambush.
2) No rogue literally hits ambush and runs - ambush is going to amount to a modest fraction of any rogue's total damage.

DesH was either trolling or just lost, and I'm banking on the latter.

Well as I said, I could have been completely off, as such was the case. I thought they initially added the crit chance to the skill, but I must have been looking at the wrong one.
The way I saw some folks here explaining that they just ambush and help then run to restealth was what I thought was being said.

This case it was misinterpretation. Then again, I admit to having zero experience with playing rogues at 19. My mutirogue is a lv10 and did not use ambush at all since mutilate did better damage. I haven't messed with it since MoP started.
 
the only thing i would change about Cirens build is mining to skinning, i do favor offensive stats.
 

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