glancealot
Legend
First, gears.
it is pretty flexible, you can be completely defensive, or equip some 409 pieces to make damage dealing a tiny bit easier.
here is the most defensive set-up.
chardev 10 - Mist of Pandaria - BETA
no reforge is done because i didn't bother. but haste should be what you focus on because colossus shield stacks and is godly.
there are a lot of things you can do to increase your killing power at the cost of a tiny bit of survivability. for example, you can replace bracers/gloves/caster ring with 409 alternatives, you can also replace one weapon enchant with Windsong or something else. be creative, don't give aelobin a chance to call you out because you "copied a template"
Second, talents/spec.
Out of the five tiers, i personally believe 3 tiers are no brainers: you must have them.
1, Subterfuge
2, Elusiveness
3, Burst of Speed
ok let me explain:
subterfuge is important because you are much much stronger when stealthed. multiple openers on multiple opponents makes you a monster CC class, you do not need vanish to land 2 openers, this is a god send.
elusiveness is good by itself, but Glyph of Feint makes it GODLY. you are taking 20% damage to begin with, if you keep feint up, you only take 20%*70%=14% damage. you will rarely die if you keep recuperate up and hit people to proc colossus shield, which by the way, is affected by the damage reduction(at least the 80% resil part).
burst of speed makes running flag easier in WSG and EotS, it costs so much energy but it is so good.
Spec, any spec works.
i suggest combat, simply because killing spree works so well with double colossus, it's the perfect "oh shit" button to press.
Third, glyphs and profession:
the only must have glyph is Glyph of Feint
the only must have profession is engineering: for Spinal Healing Injector, Goblin Glider and other tinkers, as well as grenade and bombs.
for the other profession, herb and LW are both very good. herb would heal 15k which is a fourth "oh shit" button besides vanish/killing spree/spinal injector. and it also gives 80%+ haste for when you need to burst down someone.
LW is just straight up more stamina.
Last, play style
i won't tell you how to play your rogue, but i will tell you how i play my rogue, just for references.
1, multiple cheap shot out of stealth in group fights because i am spec'd into Nerve Strike, other times, i of course garrote casters, multiple casters, all thanks to Subterfuge
2, keep feint up, at all times. all times. did you get the message? keep feint up 100% of the time.
3, run flags in WSG and EotS, assault and defend nodes in AB, you know, the usual. but Burst of Speed coupled with 11 second sprint helps all of those immensely.
ok that's all for now, i will update when i have more things to write.
it is pretty flexible, you can be completely defensive, or equip some 409 pieces to make damage dealing a tiny bit easier.
here is the most defensive set-up.
chardev 10 - Mist of Pandaria - BETA
no reforge is done because i didn't bother. but haste should be what you focus on because colossus shield stacks and is godly.
there are a lot of things you can do to increase your killing power at the cost of a tiny bit of survivability. for example, you can replace bracers/gloves/caster ring with 409 alternatives, you can also replace one weapon enchant with Windsong or something else. be creative, don't give aelobin a chance to call you out because you "copied a template"
Second, talents/spec.
Out of the five tiers, i personally believe 3 tiers are no brainers: you must have them.
1, Subterfuge
2, Elusiveness
3, Burst of Speed
ok let me explain:
subterfuge is important because you are much much stronger when stealthed. multiple openers on multiple opponents makes you a monster CC class, you do not need vanish to land 2 openers, this is a god send.
elusiveness is good by itself, but Glyph of Feint makes it GODLY. you are taking 20% damage to begin with, if you keep feint up, you only take 20%*70%=14% damage. you will rarely die if you keep recuperate up and hit people to proc colossus shield, which by the way, is affected by the damage reduction(at least the 80% resil part).
burst of speed makes running flag easier in WSG and EotS, it costs so much energy but it is so good.
Spec, any spec works.
i suggest combat, simply because killing spree works so well with double colossus, it's the perfect "oh shit" button to press.
Third, glyphs and profession:
the only must have glyph is Glyph of Feint
the only must have profession is engineering: for Spinal Healing Injector, Goblin Glider and other tinkers, as well as grenade and bombs.
for the other profession, herb and LW are both very good. herb would heal 15k which is a fourth "oh shit" button besides vanish/killing spree/spinal injector. and it also gives 80%+ haste for when you need to burst down someone.
LW is just straight up more stamina.
Last, play style
i won't tell you how to play your rogue, but i will tell you how i play my rogue, just for references.
1, multiple cheap shot out of stealth in group fights because i am spec'd into Nerve Strike, other times, i of course garrote casters, multiple casters, all thanks to Subterfuge
2, keep feint up, at all times. all times. did you get the message? keep feint up 100% of the time.
3, run flags in WSG and EotS, assault and defend nodes in AB, you know, the usual. but Burst of Speed coupled with 11 second sprint helps all of those immensely.
ok that's all for now, i will update when i have more things to write.
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