Volsci
Legend
So, I'm trying to help a friend with a macro.
The idea is a healing priority based on availability.
#showtooltip
/cast power word: shield
/cast flash heal
/cast [nomod, target=player] heavy runecloth bandage; [mod:ctrl, target=playertarget, noharm] heavy runecloth bandage
Alright. So what this does is following :
First, it will cast PWS. If Weakened Soul debuff is present it casts flash heal, and if silenced it will bandage. It works fine for himself - it will bandage him on interrupt - however, I can't figure out how to make it give priority to bandaging a friendly target if a teammate is present.
Anyone know what I could do to fix this?
Preferably to have it work in one button, and always give priority to a friendly target.
-Kohes \ Genocist / Empz
The idea is a healing priority based on availability.
#showtooltip
/cast power word: shield
/cast flash heal
/cast [nomod, target=player] heavy runecloth bandage; [mod:ctrl, target=playertarget, noharm] heavy runecloth bandage
Alright. So what this does is following :
First, it will cast PWS. If Weakened Soul debuff is present it casts flash heal, and if silenced it will bandage. It works fine for himself - it will bandage him on interrupt - however, I can't figure out how to make it give priority to bandaging a friendly target if a teammate is present.
Anyone know what I could do to fix this?
Preferably to have it work in one button, and always give priority to a friendly target.
-Kohes \ Genocist / Empz