As of MoP, the gap between P2P and F2P is even bigger than ever before

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Dramatized

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Adding BoA-legs and (maybe eventually) also rings. It's a bad in two ways basically:

1. Enables FotM-rollers to make their 24 in even less time.
2. The fact that the actual gear is superior to the current gear obtainable.

Agree or disagree?
 
While the gear advantage is negligible, there's something to be said for the enchants that grant the sheer amount of burst damage a 24 can have whereas most 20's are hitting back with padded gladiator sticks like larpers. 24's were a lot easier to down in cata than a lot of them are now, and their monopoly on burst damage makes them pivotal pieces in most games.
 
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since the gap between hunters and non-hunters has been reduced, the gap between 20s and 24s is reduced
 
hunter gap is replaced by spriests/rogues and ferals.Those devouring plagues hit for 1300.
BiS berzerking rogues hit alot harder than before.Upwards to 1800-I tested.
i put enchants on my shit and suddenly im critting upwards to 2k on a feral.
 
Well from my experience I can say this. 24 is not the problem like in cata. Yes they got better gear/chants = burst, survivability. But fighting a 24 now for me is like just fighting two geared 20 twinks of same class. But thats 1 target, not 2 = easier to focus, easier to CC. And 20 level don't die in 2 sec against 24 now. 24 spriests are not that big deal if you got not retarded resto shaman in your team (I'd say every team need one). Resto druids again need shaman and focus fire. Only classes I don't like to face - rogues and warriors, they just hit hard and rogue with ambust or warrior with mortal+slam crits may kill some not full BiS players in one instant. Ofc ferals can do alot of damage even on 20 level, better not to face them alone at all. All others classes are just equivalent of facing two 20 levels like I said. You can agree or disagree with me, but thats what it feels for me playing in MoP. =P


P.S.
Not like alot of 24 players are good, majority just try to kill enemy players fighting midfield.
 
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Idk about you OP, but I'm getting killed by less 24s than I was pre patch. Now instead of every well geared 24 being a one shot crit machine you get a fighting chance with pretty much everything but spriests, and unlike hunters at least only 24 spriests are a problem.

The level gap is a lot less of a factor imho, and while a p2p could get leggings there are nice legs easily available to f2p anyways so I don't see that it's that big of a deal. Enchants are more of a factor than that, and accessibility to them hasn't changed.
 
I'd like to chime in and second what most people have said. The gap has lessened, with the exception of hit rates. The fact that you can practically never reliably hit a spell on a 24 is ridiculously broken.

Also, just saying... @ all the people who are so excited about having balanced hunters... This does NOT mean the game is balanced. I'm really tired of people acting like it is. Just as I'm tired of people whining about healers. The game is unbalanced, just as it always has been and always will be. So... I know that's a little off topic.. but /rant
 
I'd like to chime in and second what most people have said. The gap has lessened, with the exception of hit rates. The fact that you can practically never reliably hit a spell on a 24 is ridiculously broken.

Also, just saying... @ all the people who are so excited about having balanced hunters... This does NOT mean the game is balanced. I'm really tired of people acting like it is. Just as I'm tired of people whining about healers. The game is unbalanced, just as it always has been and always will be. So... I know that's a little off topic.. but /rant
and 200 likes received for u sir. Gratz
 
The p2p enchants are pretty crazy, they were the main source of extra hp/damage in Cata - that hasn't changed in MOP. To be able to get an extra 500+ hp or what another 30-40 spellpower.... That 500hp becomes an effective extra 700hp with the 40% resil baseline. You think about how hard Lv20 healers are to kill already - and a Lv24 healer with a extra 700hp buffer + a load of spellpower enchants too - there is no chance.

Not to mention P2Ps being able to squeeze extra stats out of using BOA Helm/Cloak, using BIS Gnomeregan cogs, they are squeezing all this extra HP that just gets amplified by the resil change.

At least 24 Hunters were killable.

As for the hitrate thing.....
Alliance HPal using Eyepatch (+Holy spec passive hit) can get enough hit to hit a lv24 though (i think, dont quote me... but i know its at least 0% miss chance up to lv23 shown in the character stat panel).
 
hunter gap is replaced by spriests/rogues and ferals.Those devouring plagues hit for 1300.
BiS berzerking rogues hit alot harder than before.Upwards to 1800-I tested.
i put enchants on my shit and suddenly im critting upwards to 2k on a feral.
hunters are about 16 times easier to play, though, so most 24s will have a very difficult time adapting to the new FotM instagib classes
 
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