Rogue return statistics

Apnea

Legend
Hello tinks! I got bored and decided to calculate the flag returns per games played ratio among most of the recently active 19 US rogues in the bracket.

As returning flags and being in the clutch to get that click is one of a rogue's most important responsibilities, I felt this list might help bring to light all the players who are in the right place at the right time most often.

This is by no means a rank of skill or popularity, just a simple calculation of returns/games played. If I've forgotten anyone that's actually active enough to make the list, please reply. If you have both a Horde and Alliance rogue that I know of, the calculation has been made with both characters in mind.

Take it as you will:

Zeiren - 2.6
Ko - 2.3
Trillium - 1.7
Sneaky - 1.6
Slyddur - 1.6
Apnea - 1.6
Furi - 1.6
Udiesoon - 1.6
Mass - 1.5
Curley - 1.4
Aktis - 1.4
Slique - 1.3
Kancer - 1.3
Beastly - 1.3
Air - 1.2
Kaorinite - 1.2
Abigail - 1.2
Rural - 1.2
Saxx - 1.1
Workz - 1.1
Mocha - 0.9
Fanatic - 0.9
Wapstur - 0.9
Rithonuwy - 0.7
Robbzombie - 0.6
Trickd - 0.6
Pelotera - 0.5
Unsullied - 0.2


Players I couldn't find due to not remembering the special characters in their names or their guilds (please post how to spell your name, or reply with your ratio): Tapout, Confident, Trendy, Loveshack
 
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I'm guessing the list is in order according to the 3rd significant figure? For example, a 1.53 is above a 1.47 even though they are both 1.5?

Ko, me and several other rogues have done these calculations before. One thing we agreed upon was a requirement of at least 200 games played (or something around there) because anyone can hop on their rogue alt and play like 40 games and get 100 returns, spiking their ratio considerably.

Although it may serve as a yard stick to measure the objective mindset of rogues, many other factors influence these ratios which may make them inaccurate. I'll list a few:

- Some rogues tunnel returns far too much, giving a higher ratio yet a mediocre overall gameplay.
- Latency is a sizeable factor. People like myself and Saxx who play at around 150 ms because of where we live are at a disadvantage compared to those who play at around 30 ms.
- Some people AFK games more than others, which means sometimes they'd get returns but won't get the game played statistic. It's almost like the Pizza and flag cap statistics in that one thread.

I'd also like to mention that different play styles give different results. Saxx, Rural and Punk (honorable mention to Curley) spend a great amount of time flag carrying, bringing less returns but more caps. At 100k HK's, Punk had only 3k returns but yet he was the only rogue (in the world, I believe) with over 1k caps.

Just my 5 dollars.
 
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yo bro use my alliance rogue =P

also 500 game limit sounds a lil better then 200

just my $6
 
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I had a .7 ratio for 1500 of my games due to lich king. Also I have shitty clicks. I wonder where I would be at if I had the clicks of anybody on this list.
 
Very interesting to see the stats.
 
I think you should put the number of games played/flags returned next to the names...it would help put the #'s in perspective....you have almost 300 games played..where as curlx has over 4000....
 
I'm guessing the list is in order according to the 3rd significant figure? For example, a 1.53 is above a 1.47 even though they are both 1.5?

Ko, me and several other rogues have done these calculations before. One thing we agreed upon was a requirement of at least 200 games played (or something around there) because anyone can hop on their rogue alt and play like 40 games and get 100 returns, spiking their ratio considerably.

Although it may serve as a yard stick to measure the objective mindset of rogues, many other factors influence these ratios which may make them inaccurate. I'll list a few:

- Some rogues tunnel returns far too much, giving a higher ratio yet a mediocre overall gameplay.
- Latency is a sizeable factor. People like myself and Saxx who play at around 150 ms because of where we live are at a disadvantage compared to those who play at around 30 ms.
- Some people AFK games more than others, which means sometimes they'd get returns but won't get the game played statistic. It's almost like the Pizza and flag cap statistics in that one thread.

I'd also like to mention that different play styles give different results. Saxx, Rural and Punk (honorable mention to Curley) spend a great amount of time flag carrying, bringing less returns but more caps. At 100k HK's, Punk had only 3k returns but yet he was the only rogue (in the world, I believe) with over 1k caps.

Just my 5 dollars.

Welcome back to the bracket Sneaky, short retirement! :p Just kidding.

It was easier to round to the second digit than the third. I realize there are other factors at play here. I didn't make note of every player, but I think it's safe to assume that all of the rogues on this list have played at least 200 games. I was just bored and thought it would be fun to see the raw numbers. And as far as rogues who "tunnel returns far too much", I fail to see how that's a bad thing. Sure rogues have other priorities, but returning flags and being there to get that click is one of the most, if not THE most important role a rogue serves.

yo bro use my alliance rogue =P

also 500 game limit sounds a lil better then 200

just my $6

I did use your Alliance rogue, I said in the original post that if you have Horde and Alliance rogues, they're both calculated into your number :p Except Curley now that I think about it, I totally forgot about Curlx.

I think you should put the number of games played/flags returned next to the names...it would help put the #'s in perspective....you have almost 300 games played..where as curlx has over 4000....

Yeah, I was thinking that too but realistically, the number of returns per few hundred games can be extrapolated to a few thousand games and should remain relatively the same. A player's return ability should remain at least at that level, if not better the more games they play.
 
dam thats a dreadful ratio
 
And as far as rogues who "tunnel returns far too much", I fail to see how that's a bad thing. Sure rogues have other priorities, but returning flags and being there to get that click is one of the most, if not THE most important role a rogue serves.

The most important role of a rogue is putting his support where necessary. Whether it's getting those saps, helping to return, helping your team in mid or getting your FC across. Tunnelling returns is the trait of one track minded players who play for themselves and fame and not for the team. Sometimes a rogue may be better off assisting your FC to get that clutch repick, or using your burst to down foes in mid so that your team can win mid. It's not always about returns. An example of a rogue who tunnels returns too much would be one who sits in the FR all game anticipating an EFC when his team can't make it across mid and need his support. There is a time and a place for everything and while most of the time it may be to get returns, you have other duties as part of a player in a team of 10.

Judgement calls are required and your ability to make correct judgements and carry them out efficiently is what makes a superb rogue. Take Rural as an example. Most people would agree he is the best rogue, yet he has a lesser return ratio. It's because he puts himself where he needs to be...whenever you're in a game with Rural, and your team direly needs a flag repick, he's already 10 steps ahead of everyone and getting the repick for the team, while all the other rogues are in bad positions.

Sorry for the typos and such, been using my phone to go in TI since I quit.
 
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The most important role of a rogue is putting his support where necessary. Whether it's getting those saps, helping to return, helping your team in mid or getting your FC across. Tunnelling returns is the trait of one track minded players who play for themselves and fame and not for the team. Sometimes a rogue may be better off assisting your FC to get that clutch repick, or using your burst to down foes in mid so that your team can win mid. It's not always about returns. An example of a rogue who tunnels returns too much would be one who sits in the FR all game anticipating an EFC when his team can't make it across mid and need his support. There is a time and a place for everything and while most of the time it may be to get returns, you have other duties as part of a player in a team of 10.

Judgement calls are required and your ability to make correct judgements and carry them out efficiently is what makes a superb rogue. Take Rural as an example. Most people would agree he is the best rogue, yet he has a lesser return ratio. It's because he puts himself where he needs to be...whenever you're in a game with Rural, and your team direly needs a flag repick, he's already 10 steps ahead of everyone and getting the repick for the team, while all the other rogues are in bad positions.

Sorry for the typos and such, been using my phone to go in TI since I quit.

You're preaching to the choir here friend. I agree with everything you said here. I did specify in my original post however, that this wasn't meant to be taken as any gauge of skill or popularity. Just raw numbers. Unfortunately, in-game statistics don't track repicks and positioning, so returns per games played is one stat we can quantify :p We can save the debates on who the best rogues are and what it takes to be one for the next time Dory makes another popularity thread ;)

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My other rogue is probably a better measurement since I played that one with only 200 games at 2k ms and not 800 games with 2k ms lol.. i believe his ratio is around 1.4 but I haven't checked in months :p

But who even gives a duck about the statistics page...

REPORTED FOR LANGUAGE. Oh, wait...

I included both of your rogues that I know of in calculating your number too Mocha :)
 
I was sitting on a 1 .01 return ratio, and a .35 cap ratio on my rogue before we departed ways :( Had over 3000 battles with him so I think I cover the min.
 

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