My point is it is better to not take damage in the first place and if damage is taken it is more important to reduce that damage by all means... the damage reduced by the dodge and armor increase in a game is much higher than a save of 20 hp. In a world where no fc is taking damage there would be no need to plan for receiving damage. Choosing less armor and less dodge is planning to not be attacked.
Im aware resto FCs aren't about mitigation..... But it's the same concept of switching to pvp boas with resil over keeping the intellect from pve boas... My point is that the slight armor increase and dodge increase outweigh 20 hp in my opinion because guess what, FCs actually do take damage and any attempt to reduce the damage that is taken is more important than adding less than half of a dot tic in hp for a fc shammy especially when taking melee damage from a rogue which is one of the only enemies that you can't outrun.
Correct me if im wrong but crit doesn't only affect melee as well.
Just some ideas. "bis" is just an opinion since everything is situational. But I wanted to hear some opinions from both sides in this thread.
Agility only affects melee crit, not spell.
Armor only affects hunters + melees, hunters shots can be easily and very effectively mitigated by stacking resistance (I get 43% fire resist, 27% arcane by changing cloak + hat, which isnt too much of a sacrifice for other stats.) This is why armor + dodge stacking isn't needed against hunters.
Druid FCing is viable because of the ability to easily kite all melees. You have to be healing while moving faster than the melees after you. If you're not doing this, please roll a different class for FCing. This is why you don't have to stack as much mitigation, because you're generally in distance of the melees attacking you. You don't want to backstrafe against a rogue when trying to get away from him, to avoid gouge and giving him a lot of extra Time on Target. This is where that dodge is useless, so pretty much anytime when you're alone and need to gain distance to the rogue. Warrior is easy to get away from anyways if you know how to shift from piercing and keep him in combat afterwards, and retris... If you don't get HoJ'd, you're fine.
Against casters of all types, well you should already know why TSS is superior to satchel.
This is why I say, TSS for solo FCing, Monkey for FCing when healers are around, and TSS if you want to be the ultimate swag druid.
If you don't have access to TSS, satchel belt of the bandit for solo FCing.