[Mists Of Pandaria] Dorygoon's 19 Warlock Guide

Dorigon

Alpha and Omega
DISCLAIMER: THIS GUIDE IS OLD AS DIRT AND I EDITED MOST CONTENT OUT TO KEEP IT "CURRENT" TO KEEP GUIDE AUTHOR RANK WITH MINIMUM EFFORT. IT HAS SOME GOOD INFO BUT IS VERY OUTDATED.



Foreword

During the last year of Cata, especially toward its end, warlocks were increasingly played as a viable class. Now, with MoP released, warlocks have survived the changes and are still one of the top damage dealing classes. They are still not popular, but that is business as usual.


Updated for 5.4

A Note on Gear


Priority One: The Hit Cap
Get capped for hit. Ten rating leaves you just 0.08% short of the cap, so that works, as does 11+ rating.

Priority Two: Your Choice
After capping for hit, it's a matter of preference on what stats you want to gear for. There are obvious BiS enchants for some slots, but you will just have to find a level of sta that you're comfortable with and then choose some combination of spellpower, crit, and haste. Test it out, see what you like.



Horde Example Gearset:

Visit www.wowhead.com and filter by gear to make your own decisions on BiS items. For enchants, look at this thread: http://www.twinkinfo.com/forums/f12/5-4-enchants-shortcut-52722/

Alliance Example Gearset:

Visit www.wowhead.com and filter by gear to make your own decisions on BiS items. For enchants, look at this thread: http://www.twinkinfo.com/forums/f12/5-4-enchants-shortcut-52722/

A Note on Races

Alliance: At the top for alliance races are gnomes, humans, and worgens. Your choice for race really depends on your own priorities and areas of comfort. Gnomes have high base int, having 4 more than humans and 7 more than worgens, and can get instant cast bombs with engineering. Humans have a two minute trinket, which is clutch these days with priests popping psyfiends all over the fucking place. Worgens are nice because they have extra mobility. My general opinion is that gnome and human are the best, with worgen slightly below, and dwarf way below. That said, dwarf locks get ultimate style points.

Horde: There are also several good choices for horde, with blood elf, goblin, and undead at the top. Both blood elf and goblin have the high base int, and both get some extra incentives. As a long time belf, I know how nice bloodthistle can be for a nice bump in damage. That said, as a recent convert to goblin, nothing beats rocket jump, and the 1% haste racial helps a ton when gearing. Undead are the third good choice. The undead racial raises damage by a good 3-4%, and WotF is really nice when psyfiends are around. Last, cases can definitely be made for orc and troll, but they are iffy compared to the other races. Orc's racial, between blood fury and pet damage, should also raise total damage by about 3-4%, and the stun reduction can be nice with 30% runspeed paladins zooming around. I really want to like troll, and the racial is super neat, but there are two knocks on trolls. For one, their base int is super low, something like 8 lower than belf/goblin. Second, the racial is on a long 3min cd. In the end, only consider belf if you will stay stocked up on bloodthistle, otherwise goblin or undead is probably the best bet.​

A Note on Profs

When choosing professions, always go with herbalism and skinning. They give you the most benefits.

A Note on Specs

If you want to put out any pressure at all, go destro. It is powerful. Demo can put out good damage too, but has no burst. Really, it's a matter of having either burst or mobility. In today's game, with burst how it is, most people will want to go destroy.



The Mid Chop
As we know, slaughtering the other team in midfield at the start of games and at other times during the game is a common strategy. Warlocks are especially vulnerable during this time, but also especially dangerous. For starters, the mid chop is a great time to use lifeblood offensively. You want to let the forces collide without being the first to come in range yourself, then creep in from a sneaky angle and start tabbing your lifeblooded dots on to the enemies. During this time, minding your position is vital. You need to be keeping track of both your team and the enemy team. Self-preservation should be your first priority. Your other priority during the mid chop should be to fear rogues and ferals off your teammates, as well as any other melee that managed to find its way across. Don't worry about fearing enemy healers unless they get out of position and are reasonably close to you. Don't risk death to fear enemy healers during this time, since you will probably die yourself.​

All About Imps


These little critters are almost always our most useful pet at 19. Even then, they have their drawbacks. Sadly, a single Imp bolt can break one of your fears, so you will want to make macros of some sort to keep your imp off of feared targets. Here is my recommendation: for each of your offensive damaging spells, macro '/cast [target=target] !Fireball' in to it so that the imp attacks your current target. Macro '/petfollow' in to Fear so that your imp always stops casting when you cast fear. This backfires rarely if a firebolt is in the air, but using these macros will let your pet get a lot of casting uptime rather than just standing around as a sta buff.

Final Word

Remember, have fun! Do not get frustrated, either. Warlock is a very gratifying class to play well. You will probably get beat up early and often as a young Warlock, but keep at it and you should see your damage and kills rise, your deaths fall, and enemy healers cower in fear of your presence.
 
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Re: Dorygoon's 19 Warlock Guide

Just remade this, I know the formatting looks ugly and there's messed up letters and broken links. Will get it fixed in a timely manner.
 
Re: Dorygoon's 19 Warlock Guide

Was a enjoyable read. Better use of time than those "Poll" threads.

- Add races for each side.
- W/ Hunters, put weakness on pet if you got some time

Other than that, good guide.
 
Re: Dorygoon's 19 Warlock Guide

Was a enjoyable read. Better use of time than those "Poll" threads.

- Add races for each side.
- W/ Hunters, put weakness on pet if you got some time

Other than that, good guide.

There used to be another warlock guide that handled some of the more trivial things like race and gear. ;[
 
Re: Dorygoon's 19 Warlock Guide

I like how you're constantly updating this guide. I check back constantly for any help I can get. Warlock is tough but so good if played right.

My biggest problem is the mid chop, when there's a solid premade enemy group. If I move up to dot, they all focus fire me with a couple hunters. While they get 2+ Explosive Shots on me I've gotten 1 Corruption on one of them >.< I feel bad for the healers having to heal through all that just so I can get a dot or two up. That and their healers are way too far back for me to even think of fearing one of them. I'm certainly not afraid to die, I'm sure you know ;) I just wonder if there's any more advice you could give on this type of situation?

Good work on remaking your guide. I draw a lot of inspiration from this style. Thanks for your time.
 
Re: Dorygoon's 19 Warlock Guide

I like how you're constantly updating this guide. I check back constantly for any help I can get. Warlock is tough but so good if played right.

My biggest problem is the mid chop, when there's a solid premade enemy group. If I move up to dot, they all focus fire me with a couple hunters. While they get 2+ Explosive Shots on me I've gotten 1 Corruption on one of them >.< I feel bad for the healers having to heal through all that just so I can get a dot or two up. That and their healers are way too far back for me to even think of fearing one of them. I'm certainly not afraid to die, I'm sure you know ;) I just wonder if there's any more advice you could give on this type of situation?

Good work on remaking your guide. I draw a lot of inspiration from this style. Thanks for your time.

It's all about positioning. Try to get to barely max range, throw up corr and agony as possible, and back out before you draw attention. If hunters are shooting you every time you come up, move to the other side and come from another angle. Only get UA's up if you are not being focused. Try to let other, more durable people take the hits for you. The whole objective here is to avoid being conc shotted and then focused. I'll add a section on mid chop, I guess.
 
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Re: Dorygoon's 19 Warlock Guide

Great guide, of course. I think you should make a video -- a demonstration on some of the things that are difficult to bring across in words would be very beneficial as well as inspirational. But then again, MoP is only a few weeks away...
 
Re: Dorygoon's 19 Warlock Guide

i got my warlock at 17 now i went aff-spec at 16 cause i noticed demo-spec wasn't cutting it in BGs like it was when questing and doing dungeons. went into a leveling BG yesterday and the first 5 minutes of being on ignore and spamming corruption on many players, beside the ones i was singling out for UA/BoA the other team must have been saying in their chat "KILL THAT FREAKING LOCK" because they started coming at me with extreme focus, while getting hacked down by others.

as for my imp, i started putting him in spots at times, or just totally passive...so it wouldn't die yet still get the buff and not have him break my or other players fears, roots, etc
 
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Re: Dorygoon's 19 Warlock Guide

As of 5.0.5, you can still clip dots and drain life/harvest life without losing the last tick.

Good info. I am slowly in the process of updating this guide, but it's going to be a work in progress.
 
Re: Dorygoon's 19 Warlock Guide

What's your opinion on the Demonology/Affliction specs at 19 since the patch? I'm rolling a 'lock now, because my old main twink's a Paladin and I don't so much enjoy being one of six other Paladins just running around in PuGs not dying...

So I've been gearing a Worgen Warlock more towards Aff > Demo with plenty of Haste because they're my favourite specs, however the majority of the armorys I've been looking at are specced to Destro... I am really not much of a fan of Destro, but if the other two just cannot compete, then I'd definitely try it.
 
Re: Dorygoon's 19 Warlock Guide

I like demonology (my usual spec of choice) a lot more than affliction right now. It spreads damage around in a similar way, but has slows and a ton more mobility.
 
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Re: Dorygoon's 19 Warlock Guide

sry dorygontwinkerx but destro is best

It's usually the most effective, yea. Demo is a lot of fun tho, very different experience than I've ever had as a 19 lock.
 
Re: Dorygoon's 19 Warlock Guide

I'm playing with Destro while I gear right now, and it's overall damage is a lot nicer, but I've decided to gear for everything really. Mainly because not a huge amount changes with the gear spec-to-spec, the most annoying part'll no doubt be getting multiple Serpent Gloves with Fire/Shadow/Haste enchants on them, I hate WC.

Thanks though! It's a brilliant guide :D
 
Re: Dorygoon's 19 Warlock Guide

Just came to my mind, as a goblin warlock have you ever tried say demonic leap plus rocket boots off of alliance or horde ToT? That plus maybe Parachute could get you pretty far. Haven't tried it though.
 
Re: Dorygoon's 19 Warlock Guide

Just came to my mind, as a goblin warlock have you ever tried say demonic leap plus rocket boots off of alliance or horde ToT? That plus maybe Parachute could get you pretty far. Haven't tried it though.

Yea, but it doesn't work perfectly. Demonic Leap has some pretty weird mechanics, and it usually takes a second to go in to motion when already airborne. Still good, but it isn't quite as awesome as it sounds.
 
Re: Dorygoon's 19 Warlock Guide

Jump in place, leap, leap in midair works. First leap didn't trigger a CD for some reason.

On my warlock the jump in place Demonic Leap does trigger a cooldown but it's reset as soon as I land, preventing me from leaping twice consecutively. However, once in every 10 (or so) in place leaps will the cooldown reset mid-air and allow me to do the second consecutive leap. As Dory mentioned, Demonic Leap has some weird mechanics, similar to that of a druid's wild charge while in Travel Form.
 

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