If Im not mistaken, for dual wielders, its higher, so extra hit if you dual wield is nice
If Im not mistaken, for dual wielders, its higher, so extra hit if you dual wield is nice
When dual wielding you white hits (both MH and OH) have a 24% miss chance against opponents of an equal level which makes hit past the 5% soft cap roughly equivelent to crit. Rogues and shamans will see more poison and FT procs and warriors will gain more rage with additional hit. Each point of hit rating will tend to increase your damage more than one point of crit.
[font=Arial, Helvetica, sans-serif]To clarify on the Night Elf opponents, they have a racial that makes them 2% harder to hit with melee attacks.[/font]
stack hit and viable