Rayekk
OG
I used to have an opinion on this, bit I’d like to get the peanut gallery’s thoughts on it before I do anything.
My 19 Rogue’s professions are currently 225 Mining and 165 Engineering (Gnome character). I changed from Engineering/JC just before WotLK came out, and pre 3.1 it worked out because 1) I didn’t have my fishing hat at the time and 2) I was a FC build. Now, it seems that my days of FC are limited (unless I do a pre-made) so I’m going back to a damage build. With the exception in Assassin’s Blade and Shadowfang, I’m well-stocked on melee weapons (swords and daggers- never liked maces) and I’ve had the fishing hat for a while now (my goggles just rot these days).
So, the question is: Do I drop engineering for herbalism or skinning (and if so, which is best for a rogue ATM), and is mining still worth having in 3.1 as a “HP buffer?â€
Thanks all.
My 19 Rogue’s professions are currently 225 Mining and 165 Engineering (Gnome character). I changed from Engineering/JC just before WotLK came out, and pre 3.1 it worked out because 1) I didn’t have my fishing hat at the time and 2) I was a FC build. Now, it seems that my days of FC are limited (unless I do a pre-made) so I’m going back to a damage build. With the exception in Assassin’s Blade and Shadowfang, I’m well-stocked on melee weapons (swords and daggers- never liked maces) and I’ve had the fishing hat for a while now (my goggles just rot these days).
So, the question is: Do I drop engineering for herbalism or skinning (and if so, which is best for a rogue ATM), and is mining still worth having in 3.1 as a “HP buffer?â€
Thanks all.