sevenslacks7
¯\_(ツ)_/¯
WSG is clearly the battleground of choice for most F2P twinks, and it seems in most every battleground that I enter... people struggle with or just downright don't use any jumps, which can not only be beneficial for flag carriers.... but can drastically improve your game play if used correctly.
So this is a thread dedicated to BASIC and NON EXPLOIT jumps, that any player can get the hang of after trying out a couple times in battlegrounds.
To insure the safety of his tribe... this completely random troll warrior (who couldeh be!? xD) decided to have his face and name blacked out... for possible Alliance blowback to his tribe.
FIRST JUMP:
View attachment 1715
This jump is EXTREMELY useful for dodging enemy melee attackers, because most people do not know how to do it/ dont know about it, and if done successfully can force the enemy to move back around to the other side of the fence while you run out towards the top of the Alliance tunnel, buying you some time. This is sort of the first jump point, from here it is very easy to explore the rest of the jump, as you can just run forward and jump for the rest of it (straightforward). To get to this point, aim your character roughly where this random troll is pointed, and jump so that your character is barely touching the erected stone on your characters left. (te he he erected)
SECOND JUMP:
View attachment 1716
Getting to this destination (middle of the Alliance tunnel) is not new, but the way that this troll does it works very well for dodging attackers that may be following you. This screenshot is sort of the mid point of the jump, the idea is that if you time it right, and are aimed toward the very left most part of the top of the Alliance tunnel (very right most side if done from the other side of the top of the tunnel, also usable for this method) it will look to anyone following you that you are jumping down to the ground... however if done correctly you will land on the corner of the middle of the tunnel, and your foe will have no way of attacking you.
THIRD JUMP:
View attachment 1717
This is also a jump you can use to escape attackers following you from the Alliance flag room, and is very easy to accomplish. A good bench mark for which stone to jump on is the tree, which is just to the left of this random pirate who was kind enough to take a screenshot for this thread. The point that this pirate is at is the first jump point, from here it is extremely straightforward, as all you must do is keep jumping forward, and you will be on the other side of the fence.
FOURTH JUMP:
View attachment 1718
This jump is kind of a funky one, and is the hardest to accomplish out of all the jumps I have listed. Because of that I have posted the best start point for the jump below...
View attachment 1719
This seems the best way to position your character, you want to have your character slightly touching the wall on its right side when you jump. For the jump you want to run and jump, aiming for the bottom right side of the crossed axes, and upon jumping take your hands of your movement keys, because it is easy to make the jump... and then fall moments later because you accidently removed yourself by walking.
I think all of these jumps are useful and they are ones any F2P twink should know considering the average # of times a F2P twink will que for WSG.
THIS IS NOT A THREAD FOR EXPLOIT JUMPS!
I know it is a blurry line on some of them, but don't post obvious exploits (ie the horde roof exploit), or they will be deleted!
However if you find any simple/ useful jumps that you think a F2P twink would benefit from, then by all means post it here!
Happy jumping!
So this is a thread dedicated to BASIC and NON EXPLOIT jumps, that any player can get the hang of after trying out a couple times in battlegrounds.
To insure the safety of his tribe... this completely random troll warrior (who couldeh be!? xD) decided to have his face and name blacked out... for possible Alliance blowback to his tribe.
FIRST JUMP:
View attachment 1715
This jump is EXTREMELY useful for dodging enemy melee attackers, because most people do not know how to do it/ dont know about it, and if done successfully can force the enemy to move back around to the other side of the fence while you run out towards the top of the Alliance tunnel, buying you some time. This is sort of the first jump point, from here it is very easy to explore the rest of the jump, as you can just run forward and jump for the rest of it (straightforward). To get to this point, aim your character roughly where this random troll is pointed, and jump so that your character is barely touching the erected stone on your characters left. (te he he erected)
SECOND JUMP:
View attachment 1716
Getting to this destination (middle of the Alliance tunnel) is not new, but the way that this troll does it works very well for dodging attackers that may be following you. This screenshot is sort of the mid point of the jump, the idea is that if you time it right, and are aimed toward the very left most part of the top of the Alliance tunnel (very right most side if done from the other side of the top of the tunnel, also usable for this method) it will look to anyone following you that you are jumping down to the ground... however if done correctly you will land on the corner of the middle of the tunnel, and your foe will have no way of attacking you.
THIRD JUMP:
View attachment 1717
This is also a jump you can use to escape attackers following you from the Alliance flag room, and is very easy to accomplish. A good bench mark for which stone to jump on is the tree, which is just to the left of this random pirate who was kind enough to take a screenshot for this thread. The point that this pirate is at is the first jump point, from here it is extremely straightforward, as all you must do is keep jumping forward, and you will be on the other side of the fence.
FOURTH JUMP:
View attachment 1718
This jump is kind of a funky one, and is the hardest to accomplish out of all the jumps I have listed. Because of that I have posted the best start point for the jump below...
View attachment 1719
This seems the best way to position your character, you want to have your character slightly touching the wall on its right side when you jump. For the jump you want to run and jump, aiming for the bottom right side of the crossed axes, and upon jumping take your hands of your movement keys, because it is easy to make the jump... and then fall moments later because you accidently removed yourself by walking.
I think all of these jumps are useful and they are ones any F2P twink should know considering the average # of times a F2P twink will que for WSG.
THIS IS NOT A THREAD FOR EXPLOIT JUMPS!
I know it is a blurry line on some of them, but don't post obvious exploits (ie the horde roof exploit), or they will be deleted!
However if you find any simple/ useful jumps that you think a F2P twink would benefit from, then by all means post it here!
Happy jumping!
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