WSG and Crossing the Streams

Imirak

Legend
Now that I'm back into WSG regularly, I was wondering how effective it would be in the initial rush to have just 2 go for the first flag and for the remaining 8 to cross midfield and ambush the alliance blitz down the other side.

Surely the element of surprise would win the day and result in an easy cap while the other side is caught off guard. However, how could I convince anyone to attempt something like this?

Well, much to my surprise I was joined to a group that apparently uses this strategy every time and... it works. Of course, due to obvious practice they are much more ruthless and efficient than I could have ever expected.

In short order (<2 minutes), the entire alliance team is being camped at the g/y and alliance flags are captured at their convenience.

I don't like the idea of g/y farming but, after having it done brutally to my side at least 5-6 times in my first two days of BGs, I will admit to taking some satisfaction in returning the favor.

Thoughts?
 
Now that I'm back into WSG regularly, I was wondering how effective it would be in the initial rush to have just 2 go for the first flag and for the remaining 8 to cross midfield and ambush the alliance blitz down the other side.

Surely the element of surprise would win the day and result in an easy cap while the other side is caught off guard. However, how could I convince anyone to attempt something like this?

Well, much to my surprise I was joined to a group that apparently uses this strategy every time and... it works. Of course, due to obvious practice they are much more ruthless and efficient than I could have ever expected.

In short order (<2 minutes), the entire alliance team is being camped at the g/y and alliance flags are captured at their convenience.

I don't like the idea of g/y farming but, after having it done brutally to my side at least 5-6 times in my first two days of BGs, I will admit to taking some satisfaction in returning the favor.

Thoughts?

Since the beginning of WSG, it has always been the most effective strategy to hold mid, send 1-2 max to enemy flag room, and proceed from there.

Since the beginning of WSG, it has always been the PUG strategy to rush the flag with 8 people while 1-2 sit in your own flag room.
 
Yeah thats the method we generally employ when doing AP premades and its very effective. Its only good for farming honor though, the games arent that fun or sportsmanlike.
 
Its the most efficient and fast way to win a WSG game. Get control of mid, slowly push the GY, hold the GY, cap 3 flags. Instant win.
 
It has been a fundamental military strategy since primates worked out how to hit each other with sticks, to hit the enemy formation in the rear.

Ideally I'd say 2 should go for the flag, the rest should hit the zerg in the rear, but once a few from the rear of their group have been killed (the ones that broke of from the zerg while still in mid), 5-6 should press on up your own tunnel wiping out the enemy all the way to the FR (by which point they should outnumber the enemy FC group), while 2-3 that were in mid anyway should head on over to the enemy GY, to delay anyone coming out of it from intercepting your own FC team.

WSG is all about moving flags, so that also means intercepting EFCs, and getting support to your own FCs. Because of that CC plays a far bigger role than it does in other BGs, and in many cases it is much more effective to slow down the enemy, and move on yourself, than it is to stay in place until you have killed them.

Something else that has always been a vital contribution to the success of any military campaign, is logistics. Or to put it another way, the length of your supply lines. In WSG that means the time it takes for reinforcements to reach the group that needs support, which is a function of the distance they have to travel. That is the reason why Blizzard changed the graveyards. Because the team that gets it's reinforcements from the closest GY has a strong tactical advantage, as their losses will be replaced faster than the enemy's (of course they neglected to take into consideration the tactical advantage of being able to take up a defensive formation around a choke-point, hence gy farming).

Because of that it is vitally important to intercept an EFC as close to your own base as possible, so you have the advantage in attacking them, and the enemy doesn't have the advantage in defending them.

It's also why a good FC will never stand and fight in the enemy side of the field, unless they can't help it. Because the people they are standing and fighting have reinforcements coming much faster than that FC's help can arrive.
 
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It only becomes GY farming because they are dumb enough to keep rezzing. At some point you should admit you're defeated and stop dragging it out for the rest of your team.
 
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Controlling Mid with 1-2 heals and sending 2 for flag (1 heal) is by far the best strategy but takes a raid group for it to work.
when I was P2P this strategy worked 48 times out of 50 and we ONLY LOST when there are better horde doing the same thing.
staying in the middle or preferably by the Ally Hut prevents GY camping and keeps a fun game for everyone.
 
So when 24s did this people threw a fit, now 20s are doing it this is the best strategy.

It's the best strategy if you want to cap flags, right? I think people object to the g/y camping that occurs afterwards. I would rather not camp, but I think the vast majority of players want to do it.

You know, it sucks, but I was in 2 more WSGs tonight where we were camped. In the first one, I zoned in when it was in progress and I had to wait 11 minutes before I could actually get a chance to pvp.

Maybe they should make anyone killed on the g/y be worth no honor or HKs.
 
Indeed, Imirak, that would be excellent: it's a solution I've daydreamed about as well. There'd still be an incentive to push the enemy back to the graveyard, in order to contain them whilst flags are captured, but there would no longer be an incentive to remain there. I imagine we'd still see teams hanging back, ganking players right after they leave the graveyard; but these blockades would be easier to break.
 
It's the best strategy if you want to cap flags, right? I think people object to the g/y camping that occurs afterwards. I would rather not camp, but I think the vast majority of players want to do it.

You know, it sucks, but I was in 2 more WSGs tonight where we were camped. In the first one, I zoned in when it was in progress and I had to wait 11 minutes before I could actually get a chance to pvp.

Maybe they should make anyone killed on the g/y be worth no honor or HKs.


There was a few threads about 24s doing this. None of the games lasted over 10 mins, most around 7 mins.
 
There was a few threads about 24s doing this. None of the games lasted over 10 mins, most around 7 mins.

The game should reward players who gear and and organize well enough so that they can succeed so easily. In fact, there is an achievement for a 7-minute WSG victory.

I don't mind getting occasionally steamrolled by a premade as long as they cap the flags so that I can requeue for a more competitive game. Unfortunately, this is less than a 50/50 proposition in lopsided contests.
 
my rule of thumb is simple

in front of the GYs and basically in front of the rejuv huts there is a road. fighting inside that road encourages people to stop rezzing. at that point fighting in there people who rez have very little chance of making it out. behind that line is fair game because it's more of a mid farm than a gy farm.
 
my rule of thumb is simple

in front of the GYs and basically in front of the rejuv huts there is a road. fighting inside that road encourages people to stop rezzing. at that point fighting in there people who rez have very little chance of making it out. behind that line is fair game because it's more of a mid farm than a gy farm.
This is basically the gist of how I see it. If people want to sit alive in their own gy, I'm not going to stop them.
 
Funny how when someone punches you in the face a few times, your moral objection to punching starts to evaporate.

I have been fortunate enough to get joined with this group 3 times, which is about 1/3 as much as I've been on the receiving end of the farming.

Throw punch back to stop yourself being assaulted or get the hell out of there but don't go punching some random person in the face the next morning to try appease your anger. All you do by farming some other random team is encouraging them to do the same thing, making it standard in the bracket to gy farm.

Though I'm also skeptical gy farming will disappear as there are players out there who find it the only viable way to achieve bloodthirsty tittle.
 

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