WoW Needs a New Battleground Scoreboard

gallery_1058_1_29069.jpg


In his brief TwinkPvP blog, Drayner made a point that WoW needs to explicitly reward productive vs. unproductive behaviors in PuG battlegrounds. Continuing the theme of (relatively) simple changes that could really help PvP, let's upgrade the battleground scoreboards! Combine healing and damage into a single number of points, and add many more quantifiable factors that make a difference in battleground PvP.

Did you bubble someone? That absorbed damage goes to your score. Use an AGM or a glyphed stoneclaw totem? The absorbed damage goes to your score as well. Interrupt a healer at 72% of their cast? You get 72% of their blown heal or damage added to your score.

CC an opponent for 7 seconds? Teammates get a score multiplier aura of 1.2 toward their score for the duration of the CC and you get an amalgamation of those bonus points. Add score multiplier auras around flag carriers and capture points.

See how we can incentivize the kind of PvP behaviors that make a difference in the game? To earn bragging rights for topping the scoreboards, don't break the sheep that gives you your multiplier, and don’t DoT up enemies if you know someone nearby will likely CC them. Time your CCs to help your teammates make the most of them. Learn to interrupt, then learn to interrupt at 90% instead of 70%. Successful PvP includes prevention of damage and healing, and Blizzard could use the scoreboard numbers to combine numerous stats already available in game to achieve this.

Can you imagine getting credit for resilience, resistance, and armor on your gear by gaining score from the damage you reduced?

Want to be a scoreboard topping caster? Better make sure you really do have enough spell penetration! Want to tear up the charts with your melee prowess? Time your cooldowns to smash the enemy next to the sheeped healer, and don't break the rogue’s sap on the other side.

This would go a long way to wake up players with poor PvP skills. It can be hard to judge whether playing offense or defense or controlling mid is the right call. But knowing when and where to attack and defend, as well as how to best gear, can shine through on a more encompassing scoreboard. If you take the time to do an awesome gearing job on your rogue but never CC or pop evasion, you simply will not have a chance to top the charts. Likewise, if you can gouge one opponent, blind a second, and get blown up in two seconds by a third, then all the skills in the world won't help you top the charts while you wait for the spirit rezzer.

For beginning PvPers, WoW scoreboards make it look like big damage, big healing, and big crits decide battles. By changing the scoreboard to one unified number (with potentially a breakout tab of sub-numbers), Blizzard could prioritize the stacking of every possible tool at a given player’s disposal, instead of glorifying behaviors that ultimately hurt a team-based battleground. Moreover, greater granularity in the components of a player’s score for a BG could reinforce the importance of certain gear and playstyle choices a given player made.

Then, maybe we would see more callouts, more CC, more totems, more dispels, more trinket uses, more objectives, more bandages…and more players enjoying the depth of what PvP in WoW has to offer.

Click here to view the article
 
many classes slip thru the cracks when it comes to knowing what they really do and remain hidden and unnoticed. sorta had to QQ about a disc-priest when they only show like in a 19-level WSG like 7000 in damage and 11000 in healing along with 40000 damage reduction is hidden and never shown or truly known.



hunter does 4000 damage against a priest and dies, priest shows he did 1500 damage and 800 healing....damage negated never stated



i tried asking for just a simple "damage negated" column before on BG stats and was flamed on the WOW forums by the fan-boi trolls hoping to became approved fan-boi MVP green posters.



many of the items you mention could be all put under one new stat column and keeping it simple for blizz developers
 
but its just so not needed. good idea, sure i guess, but the interrupt thing sounds hard unless the game would know the exact dmg/heal the spell would do, which seems tricky since itd have to know the target and what dmg/healing modifiers are present on the caster and target and such, and why does it matter if you interrupt at 70 or 90 or even 10, should be a flat rate imo. and the cc thing sounds aite but not for all situations, i mean you dont always need or want a full cc but if it breaks early you lose points

i dont think you need to change into this "points" system to play better. you just need to run premades and use voice chat...even if these changes go through levelers and most xp off pugs wont really care that much imo
 
Oh falkie, comeon now.



Of all the calculations wow makes, healing prevented would NOT be a difficult thing to tally.



Of course you don't always want a full cc, but INCENTIVISING cc over damage/healing would give a player more of a reason to work on being a well-rounded team player, no?



Perhaps pugs will not care so much, but I think we all agree we need to break this mentality that total damage/healing done means something about your measure as a player.
 
In essence a good idea and I can see possibilities for implementation.

The only problem is that you either need to represent row-upon-row of data to give the players a hint of their scoring-possibilities. Or you meld them into one general number and make the number far to shady for people trying to learn. Those PvP'ers which are really interested in learning to be a better PvP'er will educate themselves and start reading fora like these (like we all have, right?).

A damage mitigated score would certainly be usefull but I see some scary bears on the road for the other suggestions. I'm afraid we'll simply have to take up leadership and educate these 'lost souls', possibly picking up some life-skills along the way.
 
I do like the idea. But I think just one new column would work. At the end of the game it announces who the MVP was. Still keep the damage/healing done columns though, for epeen strokers.



More importantly than a new scoreboard though, I really wanna see a new BG in general. I'm tired of capture the flag or "cap and hold so many bases". They even ruined AV by adding reinforcements. Lets get a team deathmatch type of BG with no objectives other than to be the dominant team. That would make me happeh
<
 
They need a damage taken section so I can showoff about having the most damage taken every bg
 
They have a damage taken section. Its called deaths, unless your a healer, then its about 3/4 of your healing.



A scoring system for objectives, damage, healing, and tanking pvp exists in swtor. You can even vote for the mvp of the match afterwards... although that just turns into bads voting for friends. Either way, if you know what you are doing you are compensated not only on a score board, but with rewards in the form of money and valor (which goes towards your pvp ranking.) Still not ideal, but better than what does (or will) exist in wow.



-I'm working on a system for building proper gameplay, but it will be a few years before the final version is ready. Its not something a company with deadlines and shareholders can afford to implement.
 
I can bet you my @ss that wow will end its long an glorious life with the same scoreboard lol.
 
I don't get the comments about how this would be too hard. The character sheet shows your gear with a slideout tab with all kinds of stats.



For the scoreboard, combine the "Damage Done" and "Healing Done" and the new categories into one number on the main scoreboard (which would narrow the size of the board), and then have a slideout tab that shows damage done, healing done, assisted damage, and mitigated damage. Assisted damage includes the amalgamation from CCs and applied debuffs on enemies, and mitigated damage includes absorbs, damage reduction from stats, and interrupts. That's just one variation off the top of my head.



All the arithmetic already happens in game. Blizzard doesn't need to do anything new other than track some additional stats and add them to the pullout tab on the scoreboard.
 
"We" could probably make an addon to do this with stats from the combat log (skipping complicated explanation.) But you still lose higher level game play, such as training dps away from the path of your fc. Shadowing intentions, faking movement/jumps, etc. Training healers to anticipate an interrupt at 70% when it doesn't matter, but interrupting critical times at +- 10% of the trained 70%. Not that strategic action even comes in much for most.



Back to swtor/sc2 till gw2 arrives.
 
It's definately doable if you had blizzard's tools and could be a gentle shove towards the right direction. Some classes would definately be favored over others though, also pushing towards fotm deals. Other then that, it'd be fun for stat hounds.
 
Getting rid of the damage, healing, HKs, Deaths and KBs portions of the scoreboard would be best solution. That way only the objectives would be visible.



The scoreboard is a joke really, kinda like looking at old raid damage/healing parses, even with overhealing calc'd in they don't tell the full story.



Newer PvP'rs will use the board as a crutch until they learn how to play objective PvP, and Blizz will probably never revamp the PvP tracking system, why bother? They only fix things that effect the masses, not niche markets.



Finally, for every person who wants to play team oriented objective based PvP, there is at least 1 person who wants to stomp on d!cks doing 1337 dps. So who's opinion is right?



Bob
 
"Don't try and fix something that isn't broken."



No one's asking you to put in the work, dont be a stick in the mud.



People who live by this philosophy are doomed to live in mediocrity
 
I like the idea of an improved scoreboard, but dont rlly care for most of the suggestions. I dont think damage and healing are similar enough to just combine into one score. And I think damage absorbed could work just fine combined into the healing meter.



I wouldn't mind seeing an inturrupt count on the scoreboard. Not inturrupt "points" though, where you score better for inturrupting later in a cast, cause alot of times I find getting off a silence early is the way to go. And I think it'll be just fine combinding heal and non-heal inturrupts. I can see flag cap inturrupts(ab/av ect...) being given it's own count. As far as final scores/rewards go /shrug ill leave that to blizz i guess.
 

Users who are viewing this thread

Top