This patch is a hate love thing.
Love the fact that shamans and hunters took a nerf in the right direction. Shit was just getting on my nerves. Rogues have been buffed to a stage where it's rather lols, indeed. But that's partially because alliance have always had a majority of rogues. The thing that used to be our weakness has due to the patch made us able to unintentionally GY farm. Did 20 BGs in a row, always had 4+ rogues on the alliance team.
Them 3+ shamans horde was wielding, no long had the OP factor with them anymore. At least not vs a stealthed target.
I think it's all very balanced right now. OMG HE DIDNT JUST SAY THAT. Nah, you're right, but it WOULD be balanced if cloth spell DPS didn't die as fast. More survival abilities.
Because right now, healers can survive a rogue and what ever might come a long without getting 1-shot. Druids bearform armor. Paladins and shamans wielding shields (High armor) and Disc priests.. do I even need to explain why?
But as showed in my movie about destro warlocks (same goes with mages to an extend due to Counter spell) there's a pain, surviving against that... thing is just, rogues hunters and so forth murder them cloth DPSs too fast for them to take out healers.
So concluding: If Spell/Cloth DPS got more survivability it would be:
Spell -> Healer -> Physical -> Spell
Right now, the Physical -> Spell is just too strong for Spell to have a chance at getting anywhere near -> Healer.
Best regards,