World PvP Locations for F2P

Grants

Legend
Recently I’ve been giving some thought to the lack of World PvP options for F2P players. Higher level players have designated World PvP zones (Halaa, Wintergrasp, Tol Barad, etc.), but there is no real equivalent available to level 20 characters. Previous attempts to organize World PvP events (such as the Zul’Gurub event last month) seem to have been well received, and more frequent World PvP strikes me as something much of the F2P community would have an interest in.

This all started when I was running around doing exploration achievements a while back and I happened upon what was left of Southshore after the Forsaken plague-bombed it (you bastards). I was reminded of the massive World PvP battles that used to happen between Tarren Mill and Southshore during classic WoW, especially before Battlegrounds were released. No queues, no objectives, no scoreboards, just good old-fashioned killin’ people. Hillsbrad was the place to be for large-scale PvP back in the day, I wanted to see if I could figure out a way to get something similar going that is specifically aimed at F2P players.

With that in mind, my goal here is to put together a list of locations that are reasonably well-suited to World PvP for F2Ps (though honestly these places could work at any level range). My hope is that one or more of these locations could be thought of as places where players interested in World PvP can go in order to find others looking for a fight, or can be used as battlefields for future organized World PvP events.

Locations need to have certain qualities in order to be suitable for this kind of thing. The main qualities I was looking for were:


Faction-Neutrality

Locations should not offer significant competitive advantages to either faction. This means:

  • Not in Alliance or Horde territory (Contested only).
  • No guards nearby for either side.
  • Towns and graveyards for each faction are within equal or near-equal distance.


Low Probability of Interference

Players should ideally be able to PvP without monsters or high-level players interfering (No one wants 90s flying by every 10 minutes wiping out an entire group with one AoE). Suitable places should have:

  • No enemies nearby.
  • Minimal traffic from high-level players.
  • No real reason for anyone else to be there.


Accessibility

Potential locations should be easy to get to. It’s a hassle to have to swim or wall-climb for 10 minutes to get to the battlefield. Same if summons are required. For optimal ease of access, sites should be:

  • Located in Kalimdor or Eastern Kingdoms.
  • Reasonably close to flight paths for both sides.

Note: Many of these do require travel through high-level zones to get the nearby flight paths. However, once you’ve done the run once you should be able to get to these places fairly easily by flying.


It is difficult to find anywhere that fulfills all the above criteria perfectly. However, here are a few places that do pretty well:


Locations

Blackrock Mountain
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Zone: BRM is considered its own zone, between Searing Gorge and Burning Steppes.

Nearest FP: Flamestar Post (N) or Iron Summit (N).

Description: Once an important destination for end-game raiding, the interior of Blackrock Mountain is now largely empty thanks to Dungeon Finder. An outer ring surrounds the Forgewright’s Tomb, which hangs suspended by chains over a lake of lava. Elemental shamans and priests would have a lot of fun here.



Stormrage Barrow Den
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Zone: Moonglade

Nearest FP: Moonglade (A) (H)

Description: There are three barrow dens in the area; the only one suitable for this is the central one. If you’ve ever leveled a night elf, you’ve probably seen this layout. There are winding tunnels and a number of smaller side rooms, abundant opportunities for using line-of-sight and such. There are level 90 wardens at the entrance, so fighting would be confined to the inside of the den.



Caer Darrow
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Zone: Western Plaguelands

Nearest FP: Chillwind Camp (A) Andorhal (H)

Description: Home of the Scholomance dungeon, Caer Darrow is something of a ghost town on the surface (pun obviously intended). Much like Blackrock Mountain, the addition of Dungeon Finder has eliminated much of the need for players to travel here. The island features the main keep as well as a number of smaller buildings.



Seradane
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Zone: The Hinterlands

Nearest FP: Stormfeather Outpost (A) Revantusk Village (H)

Description: Seradane is the location of one of the four portals to the Emerald Dream where the world-boss Dragons of Nightmare used to spawn. Those dragons have since been removed, leaving the area empty save for the portal and a few old night elf ruins. The Horde does have a bit of a trek to get here from Revantusk Village, especially compared to the proximity of Stormfeather Outpost for Alliance.


These are four of the more promising locations I’ve come up with. Any thoughts or ideas? Feel free to suggest any other locations you think might work well for this kind of thing.


Additional Suggestions:

Violet Stand (Credit: Kincaide)
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Zone: Crystalsong Forest

Nearest FP: Dalaran (N)

Description: The Violet Stand encompasses the area directly beneath Dalaran, and can be reached from the city via a teleportation crystal. The surrounding area features varied, multi-level terrain, a number of Night Elf ruins (potentially excellent jumping and LoS features), as well as a large natural area near the Great Tree. This area is devoid of hostile NPCs and should see very little traffic from high-level players.
 
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There has been alot of talk about it before, there are alot of interesting spots... but,

TBH though

Any spot.

I would take a WPvP event at Stormwind over the WSG's now adays...
 
Dalaran sewers.

Really should be bound in Dalaran anyway IMHO.

Unless you're lucky enough to be bound in Shattrath.
 
Do you get that zone wide "XXXX is under attack!" message for killing each other or for killing NPCs (or both)?
 
A few thoughts/comments:


Moonglade in general seems pretty solid, with the exception of Nighthaven and the outdoors part of the Dens due to the guards. That was actually one of my first ideas when I made this post months ago, but then I either threw it out for some unknown reason or just did the Barrow Dens entry instead.

Dalaran Sewers/The Underbelly is technically a Sanctuary zone so you can't PvP there, just duels if I remember correctly. Still a great alternative to Goldshire or outside Orgrimmar as a hangout. I think Northrend probably has a lot of potential though since there's a lot of uninhabited, wide-open space. I'll take a look around and see if anywhere stands out, if that's the case I might add a few more entries to this. Unfortunately a lot of the continent is kind of a pain to get to at level 20.

You only get the "[Zone] is under attack!" message by attacking NPCs.

Ashenvale is great for classic STV-style ganking and such, not as much if you're looking for a fair fight with minimal interference. Also a lot of P2Ps and questers around.
 
Twighlight grove in Duskwood. Should pretty much be dead now. There are zero mobs there unless you are phased to them. Used to be a world dragon there in Vanilla and you had to go through there as part of the opening of the gates of AQ. I believe there were a few new quests added in Cataclysm that took you through there. But the AQ quest line is long gone now and I would imagine very few people are questing to level. There is some nice terrain, treea, a hill, etc there. No one would see you unless they just happen to be flying over. Pretty close to Gurubashi too!!

Sweetsydney...
 
Twighlight grove in Duskwood. Should pretty much be dead now. There are zero mobs there unless you are phased to them. Used to be a world dragon there in Vanilla and you had to go through there as part of the opening of the gates of AQ. I believe there were a few new quests added in Cataclysm that took you through there. But the AQ quest line is long gone now and I would imagine very few people are questing to level. There is some nice terrain, treea, a hill, etc there. No one would see you unless they just happen to be flying over. Pretty close to Gurubashi too!!

Sweetsydney...

sounds like a good idea

Sent from my GT-I9001 using Tapatalk 2
 
Twighlight grove in Duskwood.

The reason I left this out originally was that I thought it was too favorable for Alliance. Horde doesn't really have any towns/FPs or significant presence anywhere in the area. The human starting zones seem to get by far the most traffic from questing people, and It's also a Night Elf archaeology site so you do see people coming by occasionally.

That being said, depending on what you're trying to do it could be perfectly fine. The relatively enclosed setup (surrounded by mountains, only one exit) would probably work very well for certain purposes.
 
The Coast of Westfall, southern Westfall and Deadmines (The mines outside the actual instance)

Although it's an Alliance zone, the coast of Westfall would work amazingly. Horde can easily swim to the coast of Westfall from Gromgol Base Camp without any interference whatsoever and it doesn't take long to do.

Why? No incentive for higher level characters to be there, any player that stumbles by is probably going to be level 15, the mobs are fairly weak and add a bit more fun to the PvP.

The non-instanced part of the Deadmines are fairly empty save for the undead, occasional questers who somehow didn't outlevel the zone by then, and two rare spawns.

The only high level interference you're going to see are high level allis running their friends through The Deadmines, or the occassional guy farming Foreman's for his 19 twink. Even then, you can avoid the undead area completely and any high level farming Foreman's would never know you're there.

It's almost an equal travel distance between Sentinel Hill and Gromgol Basecamp, maybe a minute or two longer for the Horde
 
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I just finished scouting out the area around Violet Stand, under Dalaran. You can get there by a teleport crystal in Dalaran, and there's another on the ground to teleport you back up. There is a lot of interesting urban and wilderness terrain here, no aggro mobs within Violet Stand and only a couple of wandering mobs outside. There's a vast tract of land from Violet Stand up to the Great Tree and onwards to the Decrepit Flow with no mobs to worry about at all. And there are no quests in this whole zone so no reason for anyone to be there.

The varied multilevel terrain, extremely easy access, and almost zero outside interference make it look like a really good candidate. Next on my list is to test which of the many buildings, walls, and columns have interesting LOS properties. You should definitely check this out. The portal down is in the easternmost building in Dalaran Square.
 
I just finished scouting out the area around Violet Stand, under Dalaran. You can get there by a teleport crystal in Dalaran, and there's another on the ground to teleport you back up. There is a lot of interesting urban and wilderness terrain here, no aggro mobs within Violet Stand and only a couple of wandering mobs outside. There's a vast tract of land from Violet Stand up to the Great Tree and onwards to the Decrepit Flow with no mobs to worry about at all. And there are no quests in this whole zone so no reason for anyone to be there.

The varied multilevel terrain, extremely easy access, and almost zero outside interference make it look like a really good candidate. Next on my list is to test which of the many buildings, walls, and columns have interesting LOS properties. You should definitely check this out. The portal down is in the easternmost building in Dalaran Square.

This is an excellent spot. Great size, interesting terrain, and probably the most convenient location possible. Right under our noses! I will try and add an entry on this in the near future; I'll be sure to give you credit when I do.
 
I was flying around doing archeology and I noticed a prime spot in the stonetalon mountains. Mostly flat with one hill in the middle and lots of trees. I couldn't figure out how to get there without a flyer but someone else might be more resourceful. No idea where the nearest GY is.

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