What does 3.2 bring?

iaccidentallytwink

Guild Master
Dead rogues, dead clothies at 19. Shamans are the best FC's because Ghost Wolf is now resistant to Concussive Shot and Wingclip. GG.

PvE Twinks.

Endless farming for gear.

No more of this: "Discovered Eversong Forest. You have reached level 20!"

Heralds of Yore HERE I COME! (Classic raiding guild. They require 60-capped accounts. Not anymore they don't. MWAHAHAHAHA!)

AGM (x2) at level 1.

Explorer Title!

Ambassador Title!



What else does this bring us? :D
 
iaccidentallytwink said:
Shamans are the best FC's because Ghost Wolf is now resistant to Concussive Shot and Wingclip. GG.



Ghost Wolf: Can now be learned at level 16. While in this form, snaring effects may not bring the shaman below base normal run speed.



That's not entirely true. Good Druid>Shaman.
 
Rip said:
That's not entirely true. Good Druid>Shaman.



Shaman + Healer = Flag Cap

Druid + Concussive Shot + Wingclip = No Mana
 
iaccidentallytwink said:
Shaman + Healer = Flag Cap

Druid + Concussive Shot + Wingclip = No Mana

Umm no...

If a Shaman is being pressured by slows he will be running at regular speed, while a Druid would still be at 40%. Plus what kind of Defense doesn't run with a healer lol?



You must be playing with some god awful Druid FCs if a single hunter can take him down.
 
Rip said:
Umm no...

If a Shaman is being pressured by slows he will be running at regular speed, while a Druid would still be at 40%. Plus what kind of Defense doesn't run with a healer lol?



You must be playing with some god awful Druid FCs if a single hunter can take him down.



I was pointing to the fact that the druid will oom and won't be able to avoid being slowed whereas shamans won't waste mana and will keep running at 100% speed. Druids will run at 90% speed while trying to shift in and out to get back to 140%.
 
iaccidentallytwink said:
I was pointing to the fact that the druid will oom and won't be able to avoid being slowed whereas shamans won't waste mana and will keep running at 100% speed. Druids will run at 90% speed while trying to shift in and out to get back to 140%.



Which is completely true if both players are autorunning whilst alt tabbd. However if the player has atleast half a brain he will have 140% Speed the whole time.

Plus, it's pretty hard for a Druid w/ 1.3k Mana specd into Natural Shapeshifter to go oom.
 
Level 19 twink raid on SFK?



~Zuty
 
"the Exalted" title?



wait, we could already get that through serious rep grinding >_>.
 
iaccidentallytwink said:
Heralds of Yore HERE I COME! (Classic raiding guild. They require 60-capped accounts. Not anymore they don't. MWAHAHAHAHA!)



Oh damn, I forgot about guilds like that :O



brb leveling my rogue to 60.
 
Ego said:
I just realized and accepted I have a fetish for level 1 twinks -_-.



At least it's not a fetish for lvl 1 feetz...





Just browsed over some of the patch notes and it seems like an interesting system I'm just wondering if you'll gain xp in bgs no matter what or can you opt out of doing the "missions." I do love how you can turn all xp off now though, that's a very intriguing addition if it does in fact get implemented. While I am fond of the idea of a timer on wsg, I'm not fond of it only being 20 minutes, that seems fairly short especially since I've seen some games go 30 minutes without even one capture and the teams playing equally without farming mid, etc. I love the idea of pet resilience I'm glad blizzard implemented something along these lines if not a complete pet armor customization system for hunters (that will never happen). Exo can be used on players again, interesting lol, this might bring forth a new breed/age of shockadins since it will now have a cast time.



-Wow... # Seal of Blood: This ability has been removed.

# Seal of the Martyr: This ability has been removed.

# Seal of Vengeance and Seal of Corruption: These seals have been redesigned to deal substantially more damage. Now, once a paladin has 5 copies of the debuff from these seals on his or her target, on each swing the paladin will deal 33% weapon damage as Holy, with critical strikes dealing double damage.





@49

-LOLOL # Art of War: Now only applies to melee critical hits, but will make your next Flash of Light or Exorcism instant.



-# Seal of Command: Redesigned. This seal now deals 36% weapon damage on every swing, and deals substantially less judgement damage. (I love the substantially less judgement damage, like it dealt a substantial amount in the first place...)



Vindication: Redesigned. Now lowers target attack power, is consistent and does not stack with Demoralizing Shout.



^Lol seems pretty nerfish other than exo which I didn't really want back anyway. I'd rather they'd left the class alone instead of trying to reincorporate exo and change the whole fucking thing up. I suppose I'll see how it balances out with the ability to use exo again though.





-ROFL seriously? After much quiet contemplation, rogues now possess the ability to learn how to use one-handed axes. (I suppose it was a long day coming, but I really never thought I'd see it happen...)
 

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