What are the best-to-worst classes for solo queue?

It's a bit tough to quantify. Ordered lists are too rigid for this question imo, specially since there's only going to be a couple of classes that we'll have a consensus on. The truth is that every class is extremely viable solo in this bracket, so I'll give you a list that is completely subjective and merely tells you what I would most want to play solo, with the goal being to win games efficiently.

Hunter >> Tracking, Viper Sting, Traps - if there isn't one on your team you'll regret it.
Druid >> Miracle FC, also pretty much the most crucial class to have on a team.
Mage >> Go Fire and put the fear of god into the EFC, insane CC, high skill cap.
Paladin >> Best heals, best support with BoF, incredible tanking.
Rogue >> Return flags, quick caps, but it's easy to have too many on the team stealthing around ineffectively.
Shaman >> Purge, great support, GW, obviously PoD WF is awesome, but Resto is also a really powerful spec for O.
Warrior >> Intercept means you can break defenses and your damage is outstanding, with support probably the best all around.
Warlock >> Most damage, owns mid but going deep O or D is generally inefficient so struggles to lock down objectives, slow.
Priest >> Extremely powerful, but needs good little minions that are worth supporting, slow.
 
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Warlock is exciting for the possible high skill cap outplays but when melee is on you with a slow, unless you find your way out its a match of who's going down first. When you get opportunities to free cast dots and run around you're an absolute monster, but when you're on target you go down fast and easy. Open field is not for warlocks without a team to support them and vise versa, playing with los is much easier but the same concept applies, once they're on you its a fight to the death. Honestly i Love warlocks but it's one of the worst to solo Q as.
 
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It's a bit tough to quantify. Ordered lists are too rigid for this question imo, specially since there's only going to be a couple of classes that we'll have a consensus on. The truth is that every class is extremely viable solo in this bracket, so I'll give you a list that is completely subjective and merely tells you what I would most want to play solo, with the goal being to win games efficiently.

Hunter >> Tracking, Viper Sting, Traps - if there isn't one on your team you'll regret it.
Druid >> Miracle FC, also pretty much the most crucial class to have on a team.
Mage >> Go Fire and put the fear of god into the EFC, insane CC, high skill cap.
Paladin >> Best heals, best support with BoF, incredible tanking.
Rogue >> Return flags, quick caps, but it's easy to have too many on the team stealthing around ineffectively.
Shaman >> Purge, great support, GW, obviously PoD WF is awesome, but Resto is also a really powerful spec for O.
Warrior >> Intercept means you can break defenses and your damage is outstanding, with support probably the best all around.
Warlock >> Most damage, owns mid but going deep O or D is generally inefficient so struggles to lock down objectives, slow.
Priest >> Extremely powerful, but needs good little minions that are worth supporting, slow.


This is probably the best breakdown you're gonna get. Nearly every class is viable, although some excel with certain conditions.

The thing is, depending on the plethora of variable you're up against each class will shine at different times.

If you find yourself against a full pre-made and you have rolled a warrior with no twinks on your team, good luck. It will be miserable. But if you rolled a rogue it would probably be pretty fun to stalk the efc or key objectives going toe to toe against other twinks.

On the other hand, if you do find a decent healer or little group of twinks in the bg, a Warrior fully supported will have the best time ever.

I personally would choose either Ele shaman or Hunter. I feel like both classes have a large toolkit to help teams out but also the damage, control and mobility to make the most of hands dealt to them. just my opinion.
 

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