Wereßear
Grandfathered
I am proposing that we ditch the standard every once in awhile by playing alternative speced wargames. These are specs that are underplayed or avoided due to the spec feeling weak, unviable, or not maxed out in a normal scenario battleground. I think it would be fun to play games where the standard specs are eliminated. It is just something I would find fun since I enjoy playing builds that are not mainstream.
Each class would be able to select between two of the three specs from the following list:
Druid: Guardian, Resto (healing, not FC)
Hunter: Beast Master, Marksman
Mage: Frost, Fire
Monk: Windwalker, Mistweaver
Paladin: Holy, Protection
Priest: Holy, Shadow
Rogue: Assassination, Subtley
Shaman: Elemental, Enhancement
Warlock: Demonology, Affliction
Warrior: Fury, Protection
This would make healing, field control, burst, and flag running more challenging. As far as rules are concerned, limits could be set to two of any class. Or, for a more interesting game, one of each class.
Feedback on this suggestion would be great. It is just something "different". If there is enough feedback, I can setup teams for an upcoming weekend.
WereBear
~Warsong Warlords~
Each class would be able to select between two of the three specs from the following list:
Druid: Guardian, Resto (healing, not FC)
Hunter: Beast Master, Marksman
Mage: Frost, Fire
Monk: Windwalker, Mistweaver
Paladin: Holy, Protection
Priest: Holy, Shadow
Rogue: Assassination, Subtley
Shaman: Elemental, Enhancement
Warlock: Demonology, Affliction
Warrior: Fury, Protection
This would make healing, field control, burst, and flag running more challenging. As far as rules are concerned, limits could be set to two of any class. Or, for a more interesting game, one of each class.
Feedback on this suggestion would be great. It is just something "different". If there is enough feedback, I can setup teams for an upcoming weekend.
WereBear
~Warsong Warlords~