Bloodofgods

Grandfathered
This may be cringey, but I had decided to test my build and see what its really capable of while I was farming a weapon. Here are my best times for each Classic Timewalking Dungeon.
The only rule I really set for myself was timer begins from entrance, and ends when final boss dies and dungeon completion award recieved. I am fully aware that completing a dungeon in less than 6 minutes is pointless, however it was very fun and the downtime between ques allowed me to work on IRL things.

Dire Maul Capital Gardens - 2:02
Stratholme Main Gate - 3:23
Dire Maul Warpwood Quarter - 4:50
Zul’Farrak - 5:09
Stratholme Service Entrance - 5:55
Deadmines - 5:57

The build was 86 str, 77 crit, 70 haste, 67 vers. (30% crit, 23.5% haste, 19% vers)
Bloodofares-Darkspear(US)

It's not complete as i have a goal of adding 3 more vers without sacrificing any crit or haste. If anyone has any tips I'd love to hear it! :D
I do plan on re-doing this but with 100% boss completion since I already run them so fast. These times are also before my stats were where they are now, so I know I can do it faster as I have PR'd every boss since doing this superficial time trial.
 
But if i try to go so fast in a timewalker, people tend to get upset and sometimes even just kick me. I even tell them, you dont need to heal me and if you want, you dont even need to kill anything lol

Maybe you should ask ppl if they want a speed run or not? Some ppl don't want be "useless" in a dungeon.
If you want to do speedruns, make your own party or ask ppl.
 
people tend to get upset and sometimes even just kick me. I even tell them, you dont need to heal me and if you want, you dont even need to kill anything lol
If you go too quickly they may end up being too far away to receive credit/exp so you are griefing them and they are rightfully upset at you. If you cba to wait a couple seconds for them to at least be able to see you then you can get a solo timewalking instance by logging out at the end of the instance and waiting 30min. TBH speed runs should go based off those solo instances anyway to remove outside variables
 
pretty speedy!

https://worldofwarcraft.blizzard.com/en-us/character/us/uldaman/kneeroy my warrior can move fairly fast thru some dungeons but if i try to go so fast in a timewalker, people tend to get upset and sometimes even just kick me. I even tell them, you dont need to heal me and if you want, you dont even need to kill anything lol

I am having alot of fun on my shaman https://worldofwarcraft.blizzard.com/en-us/character/us/uldaman/jokitew (this guy can really zoom)
I havent had that issue quite yet, I found some pretty optimized routes that let people stay with me, or i'll let them know ahead of time that im about to do a massive pull so they know to just run. Only had one issue and it was when someone tried popping all their CDs into the rear pack of mobs that I hadn't gotten full aggro on yet as I was still setting up the pull. I typically am able to just run through them to aggro and I do this to avoid killing them w/ WW+LS when the group is too far.
 
Some ppl don't want be "useless" in a dungeon.
This, I have seen several threads on GD forums on bnet complaining about lvl 11 twinks already. I get you guys are all having fun blitzing through twing dungeons but remember other ppl play the game too and they are not playing wow to engage in a walking simulator.

Keep that in mind for the future after blizz nerfs low level scalling hard because you stepped on too many toes.
 
This, I have seen several threads on GD forums on bnet complaining about lvl 11 twinks already. I get you guys are all having fun blitzing through twing dungeons but remember other ppl play the game too and they are not playing wow to engage in a walking simulator.

Keep that in mind for the future after blizz nerfs low level scalling hard because you stepped on too many toes.
well fucking said
 
This, I have seen several threads on GD forums on bnet complaining about lvl 11 twinks already. I get you guys are all having fun blitzing through twing dungeons but remember other ppl play the game too and they are not playing wow to engage in a walking simulator.

Keep that in mind for the future after blizz nerfs low level scalling hard because you stepped on too many toes.
This is actually the specific reason why I personally ask every group I end up with if they're okay with it. Haven't gotten a no, mostly a bunch of enthusiatic yes'. However coming from wotlk I know there is people who still want to PLAY the game, but I also know from my few days of running a timewalking twink, there is also a bunch of people who only want to hit max level, or finish the 5 dungeon quest. I have 0 interest in ruining this game for other players and if I got a group who wanted to just play it slowly, I have a 2nd set of gear that is significantly weaker to do so.
 
Like others have said, I don't recommend you do this with randoms but here are my times
(Level 11 F2P Fury Warrior)

Stratholme - Main Gate: 1min 34sec
Stratholme - Service Entrance: 4min 33sec
Dire Maul - Capital Garden: 1min 25sec
Dire Maul - Warpwood Quarter: 3min 10sec
Deadmines: 3min 16sec
Zul'Farrak: 2min 48sec
 
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Like others have said, I don't recommend you do this with randoms but here are my times
(Level 11 F2P Fury Warrior)

Stratholme - Main Gate: 1min 34sec
Stratholme - Service Entrance: 4min 33sec
Dire Maul - Capital Garden: 1min 25sec
Dire Maul - Warpwood Quarter: 3min 10sec
Deadmines: 3min 16sec
Zul'Farrak: 2min 48sec
Insane times, you gotta link your armory i gotta check out that build
 

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