Revlo
A Sentient Pyramid
Recently, I've been playing with and talking to other players quite a bit more than in the past. In doing this I've sort of re-discovered how quickly things can be learned when playing with and talking to other players. I would imagine a good number of players, like myself, don't have the opportunity for whatever reason to play with others. So, In the spirit learning and improving (yes, mainly for me to learn *cough*), I thought I'd start this little thread for some discussion, specifically on how classes can meld together, or even some strategies on playing alongside particular classes. Simple general tips are great too, but we have a great location for those already with Izac's thread here.
So, here are a couple things that I can contribute that have been more on my mind recently.
1. If you are running alongside a magic cleansing class/spec, either a holy pally, resto shammy, or MW monk when you get hit with a movement impairing effect that they can cleanse, let them cleanse you before trinketing. This will allow you to continue moving just a bit quicker over the next several seconds. Their cleanses are on an 8 second cooldown, so they can cleanse (8 sec cd), then you trinket (2 min cd), and then their cleanse will come back around very shortly. If you trinket, then they cleanse, you will for sure have that gap of 8 seconds before you can be freed up again, should something be put on you. There are of course other removal abilities to consider as well depending on your class, so cooldown planning could play out a little differently.
2. The other day I came upon this one by accident. If you are running with a warrior who is FC ing and you get a hunter pet on you, don't stun it or throw down a target dummy, try to keep it on you if you can, with a taunt if you have one. Try to stay ahead of the warrior so they can use the hunter pet to keep charging it, keep moving, and hopefully avoid some damage. If you are a goblin, jump up ahead and give the warrior some charging space.
Please feel free to discuss possible negatives to these as well.
So, here are a couple things that I can contribute that have been more on my mind recently.
1. If you are running alongside a magic cleansing class/spec, either a holy pally, resto shammy, or MW monk when you get hit with a movement impairing effect that they can cleanse, let them cleanse you before trinketing. This will allow you to continue moving just a bit quicker over the next several seconds. Their cleanses are on an 8 second cooldown, so they can cleanse (8 sec cd), then you trinket (2 min cd), and then their cleanse will come back around very shortly. If you trinket, then they cleanse, you will for sure have that gap of 8 seconds before you can be freed up again, should something be put on you. There are of course other removal abilities to consider as well depending on your class, so cooldown planning could play out a little differently.
2. The other day I came upon this one by accident. If you are running with a warrior who is FC ing and you get a hunter pet on you, don't stun it or throw down a target dummy, try to keep it on you if you can, with a taunt if you have one. Try to stay ahead of the warrior so they can use the hunter pet to keep charging it, keep moving, and hopefully avoid some damage. If you are a goblin, jump up ahead and give the warrior some charging space.
Please feel free to discuss possible negatives to these as well.
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