Suggestion - roll hunter/rogue to protest 3.1

Here's an idea.



Find the most active battlegroup for your region (US/EU), pick a realm on it, then roll either a hunter or a rogue.



Level it to 19 gearing up with as many blue items as you can be bothered, but don't enchant anything over what a 225 enchanter could do (you could even stop at 18 to save some XP for after the patch).



Go into BGs (preferably as premade) and victimise the **** out of every lowbie and spell caster in there.





Enough people do this and it will prove that nerfing enchant's doesn't stop people from pwning noobs, hunters and rogues are OP, and might even get Blizzard to pay more attention to the split XP/no XP BGs* idea that both sides of the argument have been asking for, by showing them exactly what BGs will be like after their patch.



If Blizzard do something, great. If they don't, then you haven't wasted your time, because you'll have already rolled the only classes viable in BGs.



The worst that can happen is Blizzard are lazy, and only nerf a few hunter/rogue items, but at least that's something.





I've already rolled my hunter on EU-Misery.





* And no I don't believe the XP BGs would be empty, because I for one would be levelling alts in there. The reason you see so many 80s complaining about low level BGs is because they've already levelled a lot of alts, and would like PvP to be an alternative way to level, instead of doing the same quests they've already done and are sick of.
 
I doubt this will work. The majority of twinks are already hunters and rogues, so making more of them to "prove" a point would just be redundant.
 
I like your energy, but not so fond of your idea. It's just too small scale, if they don't care about 20-200 people threatening to cancel their accounts they will not care about 500 semi twinks killing lowbies who join WSG.
 
It’s an interesting idea to say the least. However, you're assuming that the nerfs are coming to make the BG "more noob friendly" and we're not sure that's to goal (though, from the surface, it's an easy conclusion to make).



We, as a community, keep looking at the proposed (if not final) changes as a direct attack against our chosen pastime, and it makes me wonder if there isn’t something larger in the works. I’ve not been a big end-game PvP-er (Wintergrasp is about the only thing I do) nor do I have a long history in PvP, but I can’t help but think about something I read in a previous post: the loopholes/tactics/upgrades we use can also be used on a leveling character, allowing toons to rapidly climb the ranks, flooding end-game with poorly-geared, under-experienced players that “ruin” the experience. I mean, think about it- the already nerfed the “Old World” game and instances, making everything 30% weaker. The add 200% XP gains for rested, another 10% on heirloom shoulders and then another 20-30% for recruit-a-friend? That’s lighting-fast leveling. Throw into the mix that you can set your gear levels to last 10-30 levels (using enchants, leg patches, etc.) and you have lots of people skipping the content that Blizzard likes to make everyone play. This could be another reasoning for the level restrictions their looking at. Another would be the influx for more heirloom gear sets, as another poster pointed out. Making the enchants scale would make enchanting the gear as one levels (rather than jumping to the high-end OP stuff) more viable as well.



Or I could be totally off-base, and they DO hate us….. Just a musing.
 
Rayekk said:
We, as a community, keep looking at the proposed (if not final) changes as a direct attack against our chosen pastime.

not necessarily. at least i don't look at it that way.
 
I'm certainly not trying to "bust out" anyone; just posing a different motivation for Blizzards recent PTR changes....
 
too much assumption that casters and classes other than hunters/rogues will be weak from patch 3.1 nerfs.



hunters rule now they will still rule patch 3.1....a little less due to GoM nerf.

they just didn't have the extra 400-600hp, and etc enchants. i can't see

rogues becoming instantly OP, they are overated and easy to kite, especially in 19 bracket



res-druids, will still take multiple players to kill and will be able to heal out. healer palidans and priests the same.



considering the incoming nerfs melee twink players are losing too, not just casters, don't see how casters are overly going to suffer.



rogues/hunters/warriors/etc melee will lose

40 stamina 12 agility from leggings

8 agility or 8 stam, or 100hp from head item




casters/healers/etc will lose

35 spell power 20 stam on legs

8 int or 150 mana or 100hp or 8 spell power from a head item




i don't see, how miraculously everyone should only play hunters/rogues. the way some make it sound.... those 2 classes aren't losing nothing on 3.1.



with the incoming changes, players have less over the top health, attack power, and spell power in 19-59 brackets.
 
too much assumption that casters and other classes will be overly weak and hunters/rogues will be OP from patch 3.1 nerfs..



hunters rule now they will still rule patch 3.1....a little less due to GoM nerf.

they just didn't have the extra 400-600hp, and etc enchants. rogues are overated in 19, easy to kite.



res-druids, will still take multiple players to kill and will be able to heal out. healer palidans and priests the same.



considering the incoming nerfs melee twink players are losing a lot more stamina than casters, don't see how casters are overly going to suffer.



rogues/hunters/warriors/etc melee will lose

40 stamina 12 agility from leggings

8 agility or 8 stam, or 100hp from head item




casters/healers/etc will lose

35 spell power 20 stam on legs

8 int or 150 mana or 100hp or 8 spell power from a head item




i don't see, how miraculously there will be no reason to only play hunters/rogues. the way some make it sound....that those 2 classes aren't losing nothing on 3.1.



with the incoming changes, players have less over the top health, attack power, and spell power in 19-59 brackets.
 
Shanker besides the overall Health drop, casters also go oom (and then die) alot faster because of the 40% Spirit Nerf.



@OP

Go write a letter or something productive to get across your point to Blizz. Please, please, please don't get everyone to flood BGs with more bad semi twinked 19 hunters.
 
Rip said:
Shanker besides the overall Health drop, casters also go oom (and then die) alot faster because of the 40% Spirit Nerf.

people will be running with much less health but the same mana (if you don't have 8 int libram) so you should not have too many problems with mana.
 
Druiddroid said:
people will be running with much less health but the same mana (if you don't have 8 int libram) so you should not have too many problems with mana.



I mean that after 3.1, there's no swapping on an OOM stick and regenning your mana back up to full, which hurts casters while it doesn't hunters as much.
 
Hunters are for people who like hunters. I have 5 other twinks besides my 19 hunter: rogue, druid, priest, 29 Hunter, and 49 Druid. I like my 19 hunter best out of all of them.
 
I have 3 hunters myself and I can only play a few games until I get bored of playing them.
 
Well, the only hunter I have is a 70, and for me, even at that level, with all his tricks and talents, I end up falling asleep when raiding (haven't PvP-ed him yet).



Autoshot can make the whole class a bit more simple in our brackets (everyone else needs to be casting something or chasing something; sometimes both) and, from a RP sense, they should it hard (a bullet/arrow will kill you IRL much more efficiently than a sword, knife, etc.) but in overall balance, they do seem to put out a disproportionate amount of damage compared to other similarly-geared classes, and they seem to have range for miles! In the 29’s with disengage, they’re even more of a danger, sometimes leaping out of casting range, yet still remaining in “shooting” range. I’m not going to say that they don’t require skill (they do) but they are the non-multitasker class. Kinda like the WoW "smart bomb!"



Can you tell I’ve been killed by a few hunters?
 
i've played my fair share of hunters. i'm bored of them now, but i did play a couple of them at 19 for a long time. i flag carried most of the time, though, killing stuff is very boring.
 
the one who said hunters without mana do not have a problem, clearly never played a hunter to begin with, or at least not enough to notice that a full AP build will lose to everybody because of lack of mana. a hunter is as good as dead when its mana reach the 0 level. at that point he must either die and res, or get out of combat and drink.



without spririt caster dies, am i the only having potions and waters with me ?

i know waters is not much and doesn't get you full... but it still gets you back in the game faster. seriously i see these changes as a lot less life, thus making the game more balanced, even for casters. each casters have their role to play and at low levels its even more important that you play your role !



heres what i think of those roles...



Warlock /Rogue / Hunter = DPS

Druid / Warrior / Paladin = Flag Carrier

Shaman / Mage = Crowd Controls

Priest = Healer



some of these classes are a good mix between utility and dps, like the shaman and warlock, but besides those, i don't see any of these classes being something else. of course i can see a warrior and a paladin as dps, so is a priest. but their best will only be evident when doing their job as they are meant to be.



after all, all that matter is that we win the BG !

wanna win the BG, do your stuff as your character is meant to be.





by the way... if you ever play a mage... Arcane missile is by far your best weapon at 19. the rest takes too long and can be interrupted, while arcane cannot with the 5 talent point in arcane ! believe me, it races the opponents HP in no time at low level !
 

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