Beachcomber
OG
Posting my observations thus far.
-queue pops are frequent and wait times are typically 2-20 minutes. Very often I barely have enough time to make it to AH in Stormwind before queue pops.
-Horde as a whole is much more organized, better geared, and has more experienced players and premades. They win most games except when Allies get a good comp and player matchup.
-Horde often rolls in with lots of hunters, warriors, rogues, priests. Shaman are more rare but impactful.
-Allies overall need warriors for dps pressure, and some sort of healing. It would be nice to see more paladins. And hunter awareness such as efc callouts as that is sorely lacking.
-Some Ally healers tend to afk out at first sign of trouble, which is a big problem at present for game balance. However, it also means that Ally players are not peeling for their healers.
-When building toons, there are certain "must-have" quest items that are very easy to plan into a build and players are missing them. Example - Gravestone Scepter. There are lots of guides out there and it is easy to schedule in the needed quests exactly when their impact is minimized.
-Yes levelers are present and there is some toxicity when there could be an opportunity to educate. After all, we all know what happens when there are no levelers driving the queues. But this is the age-old question. It isn't going away.
-AH is great for low level mats but the well-known twink items the prices are a bit insane. On Ally side at least there is a focus on making profit rather than helping out the faction players, which sucks quite honestly but I get it, every goblin needs to make a buck. Someone mentioned it costs 1000g to gear a toon with head/leg enchants included, which is tough to absorb when you don't have a main but oh well. I am budget geared and enchanted mostly and surviving quite well most of the time.
-Jumps are a fact of life. As are rocket boots, swift pots, city buffs, etc.
My 2 cents. Overall I have been having fun. We don't know yet how far this train ride will last or if the server will stop at TBC, but we are hopeful and enjoying it for now. I personally rolled on Dreamscythe just so I could avoid casually being killed in Ratchet etc, but to each his or her own.
Looking forward to other observations.
Sincerely,
Ozon, the very annoying mage
-queue pops are frequent and wait times are typically 2-20 minutes. Very often I barely have enough time to make it to AH in Stormwind before queue pops.
-Horde as a whole is much more organized, better geared, and has more experienced players and premades. They win most games except when Allies get a good comp and player matchup.
-Horde often rolls in with lots of hunters, warriors, rogues, priests. Shaman are more rare but impactful.
-Allies overall need warriors for dps pressure, and some sort of healing. It would be nice to see more paladins. And hunter awareness such as efc callouts as that is sorely lacking.
-Some Ally healers tend to afk out at first sign of trouble, which is a big problem at present for game balance. However, it also means that Ally players are not peeling for their healers.
-When building toons, there are certain "must-have" quest items that are very easy to plan into a build and players are missing them. Example - Gravestone Scepter. There are lots of guides out there and it is easy to schedule in the needed quests exactly when their impact is minimized.
-Yes levelers are present and there is some toxicity when there could be an opportunity to educate. After all, we all know what happens when there are no levelers driving the queues. But this is the age-old question. It isn't going away.
-AH is great for low level mats but the well-known twink items the prices are a bit insane. On Ally side at least there is a focus on making profit rather than helping out the faction players, which sucks quite honestly but I get it, every goblin needs to make a buck. Someone mentioned it costs 1000g to gear a toon with head/leg enchants included, which is tough to absorb when you don't have a main but oh well. I am budget geared and enchanted mostly and surviving quite well most of the time.
-Jumps are a fact of life. As are rocket boots, swift pots, city buffs, etc.
My 2 cents. Overall I have been having fun. We don't know yet how far this train ride will last or if the server will stop at TBC, but we are hopeful and enjoying it for now. I personally rolled on Dreamscythe just so I could avoid casually being killed in Ratchet etc, but to each his or her own.
Looking forward to other observations.
Sincerely,
Ozon, the very annoying mage