Sleepin' on Destro lock.

Lateraldrop

Grandfathered
Been playing my destro lock (Docwario/Pompadoreable) quite a bit since the patch and it has been performing consistently well. I think there that the destro spec has potential for organized play. Especially with the nerfs to ele shaman burst. Destro has good dot pressure w immolate, the class never struggles to have enough shards (recources for chaos bolt), has a semi repeatable CC that is more reliable in organized play, and has a good burst rotation w Chaosbolt+conflag.

Positioning is difficult and you have to hide your targets a bit. (i usually change targets after i cast Chaosbolt or fear so it looks like i am turning to burst or CC someone else. helps w people ranging u during cast) You have decent self sustain w drain life if u have to and provide everyone w lock rocks. Besides just the eye test in BGs and how it is feeling the raw dmg numbers on a dummy are impressive. on my hunter (duel eleforce) when i was running numbers to check gear I was doing about 150ish dps, this destro on target dummy is consistently over 200.

I think destro lock could be a sleeper. Any thoughts on weather it would be or couldnt be strong enough to run in Wargames?
 
Destro is okay, but a mage or balance is allways better damagewise, mobility-wise... The thing is that, ofc it can be run in wargames, but in theory, cause they will allways fill the slots with higher tier classes/specs.
 
I personally feel that whatever a lock can do, a mage can do better. Stack 4 arcane charges and arcane blast only does slightly less than a CB and is repeatable. And of course everyone know how missiles do.
 
Spread dmg is something that mage cannot do, Cc is something balance druid cannot do ( and unlocks resto druid for flag carrier.) I agree tho competing against arcane and balance is tough. I think both of those classes are easier to execute well on too because of mobility.
 
Main question in terms of organized/competitive play, why take something that is subpar as opposed to a mage or boomkin? If you want a spot for a warlock, I'm sure there'd be appropriate plebmades for it, but I doubt there's ever gonna be "real" games that involves warlocks. At least right now.
 
Hey though, if you do bg's non stop for like a year and die about a trillion times you might can get full decimator crate gear, and can finally crit almost as high as a boomkin, assuming it isn't inturupted. So there's always that to look forward to.
 
I have played allot of lock, mage, boomkin I am telling you that if you think the dmg is sub par its because you havnt seen a good destro. The fact that meta is rot and hard switch does not work against destro at all, that is what it does. Now there is a significant and undeniable gap in mobility that makes destro harder to work around and also harder to execute, I can see that being a deal breaker when making a team comp.

I can concede that there is still a power gap between these classes but i promise you it is not as wide a gap as you think it is.
 
The meta is not rot. You don't hard "switch" to the destro at all, you just let it stay in mid an be useless. The power gap is so wide that I need binoculars and a map to see the other side.
 
if every genius who's 'perfected' an underrepresented spec and made it 'viable' for competitive play actually set up 'competitive' games they'd be running 24/7.

it's great to see you clowns argue about why a spec is good or bad but you're just arguing for no point, there's no setting to show if you're right or wrong and the next patch will shake it up again.

it's also great to see players with no wargame knowledge talk about what's viable in current meta, just copy and paste a cookie cutter response and hope people think you have an idea about this game.

here's my cookie cutter response you guys can use on future threads:

hello x poster, im glad to hear you're having fun with x spec in pugs and on training dummies but you must understand that that setting is very far from a wargame experience in that the average iq of a pug enemy is about the same as the training dummy you enjoy hitting inbetween queues.


i must also point out that in your case of destro warlocks you let us all know you spend most of your inbetween queue times hitting test dummies in your capital city, now i must point out that due to the nature of where you are that you're very susceptible to gaining the dragonslayer buff before each bg which has ridiculous scaling with destro locks giving you a false sense of achievement. this buff is not available in a wargame mode, very unfortunate. i must also add that immolate is not a good spell, it's damage is negligible and doesn't make destro a rot spec in the same way riptide does not make a rshaman a raid healer, your ability called fear is also a contested note, yes you're right it is a cc spell, unfortunately that isn't needed in mid fights where warlocks are generally ought to be, it doesn't clear debuffs meaning it will instantly break, it sounds stupid doesn't it? the whole game has been based on cc in pvp and im here telling you that you should practically take it off your bars? but that's where the meta is at, or was at coz we haven't had a real game in over 3 months, just pump damage in mid hoping to global someone before NA bad healers can react not knowing what prehealing is.

if you want to know how stupid the average player is just read up a bit and look at the guy who said something about arcane blast implying he still has it on his bars.

warlocks won't have a spot in any wargame due to the other classes they'd be replacing being better in every way.

2 boomkins
2 mages
2 hunters
4 healers

boomkins pick flags and drop to monk/rshaman then snipe efc out of stealth, warlocks obviously can't do any of that

mages offer easily double the damage of warlocks with no real cast times (cancel channel at 50% = 50% missiles damage, cancel chaos bolt at 50% = 0 damage) an engage/disengage with blink, nova to stop enemy goes on fc, nova on healers when pushing to range efc, poly removing dots so it doesn't break early, Mage food being important.

hunters offer incredible burst with incendiary ammo (when dumbasses don't ban it) or scope proc aimed shots, perma snare with concussive shot and disengage meaning they're the best at cutting in mid, heightened stealth detection and freezing trap on key places to catch boomkins picking flags


and you want to trade one of those out for immolate ticking for what? 60?

nobody is sleeping on warlocks, you're sleeping on everything else.
 
if you want to know how stupid the average player is just read up a bit and look at the guy who said something about arcane blast implying he still has it on his bars.

Lolwhut? i was just explaining that CB isnt the threat it used to be and can be compared to a 4stack arcane blast. Plus i dont play mage.
 
boomkins pick flags and drop to monk/rshaman then snipe efc out of stealth, warlocks obviously can't do any of that

mages offer easily double the damage of warlocks with no real cast times (cancel channel at 50% = 50% missiles damage, cancel chaos bolt at 50% = 0 damage) an engage/disengage with blink, nova to stop enemy goes on fc, nova on healers when pushing to range efc, poly removing dots so it doesn't break early, Mage food being important.

hunters offer incredible burst with incendiary ammo (when dumbasses don't ban it) or scope proc aimed shots, perma snare with concussive shot and disengage meaning they're the best at cutting in mid, heightened stealth detection and freezing trap on key places to catch boomkins picking flags


and you want to trade one of those out for immolate ticking for what? 60?

nobody is sleeping on warlocks, you're sleeping on everything else.

This all makes sense to me. I havn't played w RCoDC yet, and I still think that people underestimate the class, but those classes clearly offer more so even if it was close in some areas there is no reason to take something that does less of everything else you would want.
 

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