Shield Enchants and Blocking

This topic stems from Weemandeano's thread about his chardev for a warrior.



As far as shield enchants go, I see the use of 7 stam and vitality. I don't see the point of spending the gold getting the [ITEM]23530[/ITEM]. As a shaman, I have 5% block rate, and don't gear for strength. When I'm facing a warrior or rogue 1v1 (which would be the only time i'd consider using the shield spike), if I'm letting them get close enough to melee me, i'm failing at kiting. When I'm playing D and trying to slow bigger groups, i'd much rather have 7 stam.



Looking at some 19 warriors' armories, I see that they also have 5% to block. Does the 26-38 damage from the spike scale with AP? Unless a warrior or pally is going 1v1 against a rogue, which is not often in wsg, why would you get that enchant? And even if you were going 1v1 with a rogue, you're only going to get use from the spike 5% of the time, whereas with 7 stam, you'll have that much more health over the course of the fight.

Maybe I'm misreading some posts on the forums, but it seems like some people are reading the "12 block" on [ITEM]3761[/ITEM] to mean 12 block rating. The "12 block" does not increase your chance to block, but instead increases the amount of damage mitigated when you do block. The amount mitigated is calculated like this:



Damage reduction = Shield Block Value + (Strength / 2)



So that 12 block on your shield will help reduce damage when you block, not increase your chance to block.



I'd like to hear some opinions on why and when you would use the spike over the 7 stam or vitality.
 
the spike is only for use w/ shield of blocking first of all. Strength increases amount blocked, block rating increases %chance. I use a shield w/ spike on my pally for rogue fights and sometimes warriors.
 
[item]Grunt's Shield[/item]



478 Armor

9 Block

+5 Block Rating

+(3 - 4) Strength
 
Scadoosh said:
Thanks Eliot. What percentage of block increase does 5 rating give at our bracket?



Not exactly sure, it's atleast a couple percent maybe more.



Sorry.
 
Shield Block

Instant 1 min cooldown

Requires Shields

Requires Defensive Stance

Increases your chance to block and block value by 100% for 10 sec.



I don't play a warrior but I think I'd probably keep a shield spike shield around just for when I use shield block.
 
ailahi said:
Shield Block

Instant 1 min cooldown

Requires Shields

Requires Defensive Stance

Increases your chance to block and block value by 100% for 10 sec.



I don't play a warrior but I think I'd probably keep a shield spike shield around just for when I use shield block.



That's actually what I would *Assume* you would use it for against a rogue or another warrior or a pally ;)
 
[item]Arctic Buckler[/item] why not just use this shield for blocking?



basically 13 block plus a lot of armor vs 14 block from shield of blocking
 
Seems like a good place to ask this question...



What is the difference between the following:

Block (on an item white letters)

Block rating (i.e. on the shield of blocking)

Block value (usually green e.g. the enchant)



??
 
Block (on an item in white letters) is Block value aka how much you block.

Block rating increases your chance to block.

Block Value (enchanted or on items as a increase to stat) is how much you would block when you block.



Block rating is only increased by defense value or block rating itself.

Block value is only increased by strength, shields that have a block value in white, or enchants/gear that specifically say "block value".
 
yeah, in other words you block for more dmg w/ [item]arctic buckler[/item] but you block more often w/ a shield of blocking
 
dont forget that a shield of blocking has strength on it and 2 str = 1 block value. Therefor a shield of blocking has very similar block value to arctic but higher block chance.
 
Ok, since I started a paladin I've been wondering about shield enchants and now just have 1 unanswered question. Wouldn't Lesser Block be better than Felsteel Shield Spike for melee?



Basically over the course of a 1v1 vs rogue/warrior/paladin the spike is doing 26-38 damage 5%-7% of the time and the extra 10 dodge rating is absorbing like 50+ damage 4% of the time. It seems if you are blocking 56 damage or more +10 BR is better than Grunt's with spike or 40 damage or more if you don't have a Grunt's.



Am I missing anything?
 
I kinda see the point but your post was a little hard to understand. I guess I would suggest a situational arrangement. Rogues hit very fast so any reactive damage (ie spike or ret aura) will chip away at their HP pool. Against warrior or pally you will want to block the big hits. Never really tried that chant maybe I'll have to pick one up
 
spikes became very popular since warriors can shield wall and tremondous wtf dammit dmg to rogues. It is very nice to have the extra damage coming from the spike, to be honest i nvr have tried the enchant, I prefer the little extra damage in most situations anyways.
 

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