Grabco
OG
Just thought about this again cuz Wuvz in Fishing Buddies was suggesting a No kill game to work on jumps etc. I was thinking games of this nature might be good for not only jumps but to revisit the idea of damage control. Lets do some simple math try to stay with me.
25 minute game minus 1 minute to get into position
24 minutes = 1440 seconds or 576 heals (2.5sec cast)
300,000/576 heals = 520 healing done every cast
at this point it does not sound possible because 520 every cast doesn't happen but with the AOE healing glyph a small heal of 30 on your primary target would heal 8 other people in an 8 yard radius for 30 each or a total of 240
300(Heal)+240(AOE) = 540 every cast
This is also assuming a small heal of 340 if you healed for a 600 crit heal the total heal would be for 1080 including the AOE.
The limiting factor is of course mana and having targets to actually heal if there were locks lifetapping or simply a lot of people with a high stam to low stam gear change macro that they spammed I think this is entirely possible what do you think?
25 minute game minus 1 minute to get into position
24 minutes = 1440 seconds or 576 heals (2.5sec cast)
300,000/576 heals = 520 healing done every cast
at this point it does not sound possible because 520 every cast doesn't happen but with the AOE healing glyph a small heal of 30 on your primary target would heal 8 other people in an 8 yard radius for 30 each or a total of 240
300(Heal)+240(AOE) = 540 every cast
This is also assuming a small heal of 340 if you healed for a 600 crit heal the total heal would be for 1080 including the AOE.
The limiting factor is of course mana and having targets to actually heal if there were locks lifetapping or simply a lot of people with a high stam to low stam gear change macro that they spammed I think this is entirely possible what do you think?