Aristeia said:
So this is something I've never been directly sure about, but does that mean that simply based on slower speed, AP gives more benefit due to slower weapon speeds?
14 AP increases the dps of any weapon, reguardless of speed by 1.
So lets say we have a weapon that does 100 dps with a 3.0 swing time, meaning the average damage per swing would be 300.
We also have a weapon that does 95 dps with a 3.5 swing time. Meaning that the average damage per swing would be 332.5.
DPS is simply (average swing damage)/(weapon speed)
Now lets say you gain 140 AP so the 3.0 speed weapon will do 110 dps and the 3.5 speed weapon will do 105.
Rearrange the equasion to solve for average damage per swing and you see that.
3.0 speed:
110*3.0 = 330 damage per swing (30 damage per swing increase)
3.5 speed:
105*3.5 = 367.5 damage per swing (35 damage per swing increase)
You're going to need to hit harder to have your slower weapon scale at the same rate as your fast weapon in relation to AP.
I dont know how far along with your pally you are but you can see this on your character screen. Assuming everything else is constant, you will have a higher damage range with LoA than with Bonebiter (thus giving you higher SoC damage with LoA) . But Bonebiter will have higher white dps.