Restoration Druids are not Overpowered in a Group Situation.

Neon

Gang shit
Restoration Druids are not Overpowered in group Situations, because, when dps actually focuses on the same target it shouldn't even matter how much it heals for.
 
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Disentanglement Passive, 115/125/140/161% movement speed, Rejuv hps 300. Swiftmend for 900. FB for 1k on cloth.

Yup, totally balanced. No one is stupid enough to cast Regrowth anyway so you get school locked. And most Resto's have like 3 of them backing them up. Bad troll thread and you should feel bad.
 
Restoration Druids are not Overpowered in group Situations, because, when dps actually focuses on the same target it shouldn't even matter how much it heals for.

Normally (and isn´t this sad) there is more than 1 druid on the team so what now? Focus one or focus all?*
And usually the other team has the same number of players. Do they wait till the druid is down?

Fun fact is only that almost all druids not only try to run from opposite´s dps but also from own support..
So I guess that evens it out?!
 
Druids are mah numba one zerg target. Easiest to take down too.

Now pallies on the other hand....
 
Disentanglement Passive, 115/125/140/161% movement speed, Rejuv hps 300. Swiftmend for 900. FB for 1k on cloth.

Yup, totally balanced. No one is stupid enough to cast Regrowth anyway so you get school locked. And most Resto's have like 3 of them backing them up. Bad troll thread and you should feel bad.
I've seen many Druid's cast Regrowth actually, Franciska. I've Windshear'd and Kick'd a lot of Regrowths in the past month.
 
I Iike seeing rdruids guarding Iumber miII with another person

I aIready know I'm gonna be abIe to MC aII of them off the edge and cap Im

I just MC the other cIasses off first whiIe ignoring the druids and then I get the druids too

to me aII an rdruid is is one Iess CC to worry about
 
problem about Resto druids is that can break free from Hunters CS, rogues poisons and any other movement imparing effects and just run around spamming Rej and swiftmend..basically they done even need trinket in bg's

I would love to see back cata druid where spamming rej gets u oom in like 7 sec :cool:
 
I would love to see back cata druid where spamming rej gets u oom in like 7 sec :cool:

one can only dream. id love to see all the trash go back to playing paladins, get rid of this fugly stag form, and have the weaker hots back so i actually have to LoS and use nourish/regrowth.

also rdruids always had disentanglement, i dont see how this seems new to everyone
 
A lot of the druids I've played with only use rejuvenation to heal. I've watched our flag carriers die, never having a Rejuvenation buff drop under 10 seconds because that's what a majority of these "healers" spam.

From what I've experienced the only perks Druids have are a completely broken travel form and a single solid CC that much like their active healing abilities, they never use. If druids couldn't run away from every fight at +40% movement speed no one would play them because their healing is mostly passive and in my opinion horrible.

As a Survival Hunter I can dump the average Restoration Druid to 20-35% within the first 5 seconds of the fight, interrupt their active heal if they even bother to use it (because who would, right?) which 9 times out of 10 they don't, and steady shot them to death through Rejuvenation which in and of it's self is a "Heal" like the Warlock Spell Corruption is "DPS".

I think the only reason people find them to be broken is because they're so flavor that there's almost always 2-3+ Restoration Druids in every battleground. So what people see as an "OP class" is essentially 3 people playing a moderately overturned class, healing off each other every to every other game.
 
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lol. rdruids ain't OP nor is prot warrs... when the f**k they gonna nerf enhancement shamans?
 
Could have just stopped at "resto druids are op.". It seems like this patch ifl you get like 3 or more healers together... They just hit a critical mass and become unkillable
 
one can only dream. id love to see all the trash go back to playing paladins, get rid of this fugly stag form, and have the weaker hots back so i actually have to LoS and use nourish/regrowth.

also rdruids always had disentanglement, i dont see how this seems new to everyone

I think I actually remember one time where they removed disentanglement from the lower level druids for a while, and then added it back into the resto spec specifically. It wasn't until MoP that disentanglement was given to all druid specs.
 
Why the heck do you even try to troll Kahr for? He only said that Neon was spamming the forum with misinformed hobbledegok about Resto Druids not being OP and what not. There is no such thing as a debate when something is set in stone already. 50% battle fatigue will atleast make healers less durable and won't take half a village to take them down.
 
Cleaned up the thread. Stay on topic please, take the trolling and insults elsewhere.
 
1 resto druid is not OP. Multiply X class is OP. Once when there is class stacking and people know how to play that class and work as a team then they make that class look OP> I have been in a few games were there were 4-6 rogues and we win due to the fact we worked as a team. If right now 5 warlocks queued together and knew how to play they could seriously ruin people's day. But you don't see many warlocks in the BGs or that many good ones which is why people say they are under-powered.
 

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