Relevancy

Trialkiller

Grandfathered
Just wondering, as an apparently "irrelevant" player, what exactly does the majority think dictates whether someone is relevant? Is it about win / loss ratio in BG's? Or competitions that are pretty much nonexistent in this bracket? Or about how many people you have as friends on your btag? Or about how many threads you have made about you? Or how many likes you have on TwinkInfo? Or how many people know about you in-game? Or how old your twink is and how many honorable kills you have?

Just curious since it seems to be an insult for people to call eachother "irrelevant". Lol

I think "relevancy" is irrelevant. :)
 
Everything twink related is relevant.
whatever isn't twinking related, is irrelevant
 
Relevance is how well the player is able to: call out targets accurately, get a team of jajas to work together, be able to take on An unfamiliar role when the need arises and play objectively. Bonus points if that single player can change the game from a loss to a win.
 
Relevance is how well the player is able to: call out targets accurately, get a team of jajas to work together, be able to take on An unfamiliar role when the need arises and play objectively. Bonus points if that single player can change the game from a loss to a win.

That sounds more like "skill"... and we all know there's only one person in this bracket with any of that.

;)
 
That sounds more like "skill"... and we all know there's only one person in this bracket with any of that.

;)

True, but it's not just about skill. Take for example a certain fire mage. He may be extremely skilled, able to take on 2 ferals, but if he doesn't kill efc and/or does not sheep healers and important targets, one can say he is irrelevant, as he is of little use to the team.
 
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Relevance is having an accurate picture of your niche in the bracket and playing it accordingly. On a sidenote win ratio is irrelevant if you afk any large number of games to avoid taking losses. This is a forum about twinking so your actions in the game give you relevance. You can blow hot air on the forums til your fingers fall off but all that really matters is you actions in the gulch
 
I'd like to say you need at least 500+ games played to be relevant in my eyes... otherwise you're a peasant, probably still are even with 500+ played though.
 
Relevant is being helpful to your team and making sure your doing all you can to help your team, irrelevant is doing the opposite
 
I'd like to say you need at least 500+ games played to be relevant in my eyes... otherwise you're a peasant, probably still are even with 500+ played though.

Doesn't work like that lol. There are players who have done 500+ bgs doing nothing but midfighting and gy camping
 
Hmmm...relevance...
Such an odd term philosophically.

If relevance is based on perception, what is it that makes us perceive other players in a positive light?
For me, a relevant player is one who manifests the following qualities (In no particular order of importance):
1. Working knowledge of class roles, mechanics, counters, and utility
2. Situational & environmental awareness
3. Informative communication
4. Objective-orientation
5. Optimal focus-target prioritization
6. General helpfulness (offheals, peels, etc)
7. Positive Attitude
8. Frequency of in-game encounters (How often the player is seen on 'the field')
9. Intuitive skirmish selection (Know when to fight, or move somewhere else)
10. Historical context of player's contributions to games and the community

Some players pigeonhole themselves into specific niches, while others are more balanced across the board....each with unique strengths and weaknesses.
The most relevant of these are those who are well-balanced, with higher than average ratings in a majority of each category.
All that said, relevance is also both subjective and dynamic (not only changes based on whom you are speaking with, but also game-to-game based on the degree to which the player adheres to the above principles).
 
You play wsg 99% against fodders at 20-29. To be not irrelevant, you have to get praise by other "relevant players" to be reconsidered by other "Relevent players".

Just play lots of premades/real id's and arenas as much as you can. Be vocal, positioning and do well what ever class your playing. If your as good as everyone else people will say something sooner or later.
 
I see a lot of opinions stemming around the idea that relevance is based on skill, interesting. I'd like to point out I'm not trying to validate myself as a "relevant" player, I know how I stand in the community, I'm just trying to get people questioning and defining what the word truly means because I see it thrown around quite a bit... not just in 20 - 29 but in other brackets as well.

I suppose the concept of relevance is relative, but obviously involvement in the game itself is a big factor as well as your twink. That being said this is on TwinkInfo so there's a large social aspect involved too.
 
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If you don't have bunny ears on when the gates open, you aren't relevant.
 
"Skill" at mashin' buttons in the same order over and over and over day after day. Playing the same old map and r two day after, month after month, year after year...
If one can call playing Twinkle Twinkle Little Star flawlessly on a piano a "skill". Then I suppose twinking on WoW could be called "skillful" as well. It is all about perspective as one sees it.
Sure, some players may be more more practiced than others at certain aspects of the game. "Skill" on the other hand, nah...
Have a wonderful week everyone!
 
"Skill" at mashin' buttons in the same order over and over and over day after day. Playing the same old map and r two day after, month after month, year after year...
If one can call playing Twinkle Twinkle Little Star flawlessly on a piano a "skill". Then I suppose twinking on WoW could be called "skillful" as well. It is all about perspective as one sees it.
Sure, some players may be more more practiced than others at certain aspects of the game. "Skill" on the other hand, nah...
Have a wonderful week everyone!

I have to agree that button-pushing, in and of itself, is not a skill.
However, the situational application of optimal ability sequencing, coupled with timing and placement, is.
Practice and experience hone one's proficiency at recognizing proper situational role mechanics, thus culminating in an improved skillset.
As with anything else, WoW-playing/twinking skills can wax and wane in relation to frequency and longevity of play time...that is to say one may be skilled, but could still need to 'knock the rust off' after a hiatus.
For me, the skill of playing at any level is what wins games...hence the adage: "Skill > Gear" (to a degree - obviously some scrub with 2k hp and empty item slots is going to get danced on by a BiS fotm)
 

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