No more totem stomping macros 3.2

We have a technical change in 3.2 which will prevent macros from doing this while still giving macros the functionality that players currently enjoy elsewhere. Players have made many suggestions for how to accomplish this technically (a common one is to rename the totems), but the solution is a little more complicated than that. Whacking a totem with your weapon or wand is fine because you are making a choice and spending valuable combat time (similar to dispelling a buff or debuff). Using macros requires no player interaction, and is not working as intended. One totem that is just too easily destroyed is Mana Tide, for which we could see bumping up the survivability. Again, remember that while totems are fragile, they aren’t particularly expensive (especially if we get the change in to drop more than one at a time) and the shaman can do other things while the totems are doing theirs. We’re sympathetic to warlocks and hunters being the two classes most affected by the removal of totem stomping, and we do think their respective representation is low, but we don’t think the way to buff them in Arenas is by letting them be ultimate totem stompers



MMO-Champion - World of Warcraft Guides and Raid Strategies
 
Good to hear.
 
I am playing my shaman again now! Whahoo!
 
Hopefully they address the rest of the shammy issues too and not just change 2 talents and refund our points. My main is a shaman, and I don't pvp on him at all. It's just frustrating (especially when playing with Australian ping).
 
Shamans are even going to be more unstoppable. Lets just give them frost shock while we're at it?!
 
[ame=http://www.youtube.com/watch?v=QhJeP1BT2JA]YouTube - How to play a shaman[/ame]
 

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