Evocate
OG
Ima just distill all the relevant patch notes into this thread that applies to us.
-New druid art for Cat Form and Bear Form has been added. There are now five unique color schemes for each form and faction. Changing hair color (night elves) or skin tone (tauren) via the barbershop will change the look of one’s cat and bear forms.
-The ravasaur trainer Mor’vek has returned to Un’Goro and will offer to help Horde players raise and train a Venomhide Ravasaur as a mount… if they can survive the creature’s deadly poison.
-Dalaran Sewers
The entire Arena has increased in size by 25%.
Mounts can now be used in this Arena.
The position and collision of the crates on the central platform has been modified.
-Ring of Valor
The flame wall has been removed.
-Ruins of Lordaeron
Alcoves have been removed from the starting chambers.
The collision around the central tomb has been smoothed out to prevent players from becoming stuck on the terrain as often.
-Players will now be awarded experience for completing objectives and actions that yield honor in Battlegrounds (honorable kills not included).
-Players who do not wish to gain experience through PvP can visit Behsten in Stormwind or Slahtz in Orgrimmar - both located near the Battlemasters in either city - and turn off all experience accumulation for the cost of 10 gold.
-Disabling experience gains will prevent a player from gaining experience through any means available in the game.
-Players with experience gains turned off who compete in Battlegrounds will face off only against other players with experience gains turned off.
Behsten and Slahtz can reinstate experience gains for players, for a 10 gold fee of course. Any experience that would’ve been accumulated if experience gains were enabled cannot be recovered.
-Battlemasters in major cities affiliated with specific Battlegrounds have been replaced with a Battlemaster for each faction that will allow players to queue for any Battleground. Battlemasters for specific Battlegrounds will still be seen around the cities during corresponding Battleground holiday weekends.
-When standing at a capture point that you control, you will gain a buff called Honorable Defender. This buff grants +50% honor gained from kills. This currently affects Arathi Basin, Eye of the Storm and Isle of Conquest.
Arathi Basin
-The time it requires to capture a base has been reduced to 8 seconds, down from 10 seconds.
-The game now ends when one team reaches 1600 victory points, down from 2000.
Eye of the Storm
-The time it requires to capture the center flag has been reduced to 8 seconds, down from 10 seconds
-The game now ends when one team reaches 1600 victory points, down from 2000.
Strand of the Ancients
-The faction starting on attack/defense will now be randomized at the start of each match.
Warsong Gulch
-There is a now a 20-minute timer on this Battleground. After that time, the team with the most flag captures wins. If this would result in a tie, the team that captured the first flag wins. If neither side has captured a flag, then the game ends in a tie.
-Axe Specialization (Orc): The weapon bonus from this effect now applies to fist weapons in addition to axes.
-Tauren now have the option of changing skin tone by visiting the barber shop.
-Agility: The amount of agility required per percentage of dodge has been increased by 15%. This change required recalibrating the amount of dodge a player has with 0 agility by a slight amount as well, so all players will see their dodge percentage vary a small amount.
-Block Value: The amount of bonus block value on all items has been doubled. This does not affect the base block value on shields or block value derived from strength.
-On-Use Block Value Items: All items and set bonuses that trigger temporary increases to block value have been modified. Instead of increasing their block value amount by 100% like other items, they have all had their effect durations doubled. This applies to Glyph of Deflection, Gnomeregan Autoblocker, Coren’s Lucky Coin, Lavanthor’s Talisman, Libram of Obstruction, Tome of the Lightbringer, Libram of the Sacred Shield, the tier-8 paladin Shield of Righteousness bonus, the tier-5 paladin Holy Shield bonus, and the tier-5 warrior Shield Block bonus.
-Dodge Rating: The amount of dodge rating required per percentage of dodge has been increased by 15%. This is before diminishing returns. Combined with other changes, this makes dodge rating and parry rating equally potent before diminishing returns apply.
-Items with Triggered Effects: These items generally have cooldowns on how often they can be triggered. Those cooldowns are now triggered each time the item is equipped (example: A trinket has a 45-second cooldown on an effect triggered by player attacks; when a player equips that item, the effect will be unable to be triggered for the first 45 seconds it is worn).
-Mounts
The cast time for summoning any ground mount is now 1.5 seconds, down from 3 seconds.
-Apprentice Riding (Skill 75): Can now be learned at level 20 for 4 gold. Mail will be sent to players who reach level 20 directing them to the riding trainer.
-Journeyman Riding (Skill 150): Can now be learned at level 40 for 50 gold. Mail will be sent to players who reach level 40 directing them back to the riding trainer.
-Mana Regeneration: All items that provide “X mana per five seconds” have had the amount of mana they regenerate increased by approximately 25%.
-Parry Rating: The amount of parry rating required per percentage of parry has been reduced by 8%. This is before diminishing returns. Combined with other changes, this makes dodge rating and parry rating equally potent before diminishing returns apply. Parry still diminishes more quickly than dodge.
-Resilience: No longer reduces the amount of damage done by damage-over-time spells, but instead reduces the amount of all damage done by players by the same proportion. In addition, the amount of resilience needed to reduce critical strike chance, critical strike damage and overall damage has been increased by 15%.
-Silence, Strangulate, Silencing Shot, and Arcane Torrent: These abilities will also apply a 3-second Interrupt effect against non-player controlled targets, making them more versatile against creatures immune to silencing effects.
-The quest log is now double-paned for more easily viewing quest information. The list of all quests a player has will show in one pane, while the quest details of any highlighted quest will display in the next.
-Character name auto-completion for the chat frame, pop-ups, and mail interface can be enabled through an interface option in the Development settings.
-Character names can now be colorized according to class in the chat frame through an interface option in the Development settings.
-Casting bars under the target frame, focus frame, and nameplates will now display as shielded if the cast cannot be interrupted.
Druids will now be able to see their mana bars when shape-shifted.
-Item Comparisons: Holding the shift key while hovering over an item will now display the stat differences with the item currently equipped in the relevant slot.
-Item Level: A new option has been added under Display in the Interface Options to show the item level on item tooltips.
-Macros and scripts will no longer be able to target totems by name.
-New Feature Icons: Options recently added to any of the options menus will now display a yellow exclamation point next to them to indicate that they are new features.
-Vendor prices will now be listed on items whether or not players are at a vendor.
-For additional notes on Lua and XML changes please visit the UI & Macros forum.
-The quest log is now double-paned for more easily viewing quest information. The list of all quests a player has will show in one pane, while the quest details of any highlighted quest will display in the next.
-Character name auto-completion for the chat frame, pop-ups, and mail interface can be enabled through an interface option in the Development settings.
-Character names can now be colorized according to class in the chat frame through an interface option in the Development settings.
-Casting bars under the target frame, focus frame, and nameplates will now display as shielded if the cast cannot be interrupted.
-Druids will now be able to see their mana bars when shape-shifted.
-Item Comparisons: Holding the shift key while hovering over an item will now display the stat differences with the item currently equipped in the relevant slot.
-Item Level: A new option has been added under Display in the Interface Options to show the item level on item tooltips.
-Macros and scripts will no longer be able to target totems by name.
-New Feature Icons: Options recently added to any of the options menus will now display a yellow exclamation point next to them to indicate that they are new features.
-Vendor prices will now be listed on items whether or not players are at a vendor.
-For additional notes on Lua and XML changes please visit the UI & Macros forum.
-The quest log is now double-paned for more easily viewing quest information. The list of all quests a player has will show in one pane, while the quest details of any highlighted quest will display in the next.
-Character name auto-completion for the chat frame, pop-ups, and mail interface can be enabled through an interface option in the Development settings.
-Character names can now be colorized according to class in the chat frame through an interface option in the Development settings.
-Casting bars under the target frame, focus frame, and nameplates will now display as shielded if the cast cannot be interrupted.
-Druids will now be able to see their mana bars when shape-shifted.
-Item Comparisons: Holding the shift key while hovering over an item will now display the stat differences with the item currently equipped in the relevant slot.
-Item Level: A new option has been added under Display in the Interface
-Options to show the item level on item tooltips.
-Macros and scripts will no longer be able to target totems by name.
-New Feature Icons: Options recently added to any of the options menus will now display a yellow exclamation point next to them to indicate that they are new features.
-Vendor prices will now be listed on items whether or not players are at a vendor.
-For additional notes on Lua and XML changes please visit the UI & Macros forum.
-The quest log is now double-paned for more easily viewing quest information. The list of all quests a player has will show in one pane, while the quest details of any highlighted quest will display in the next.
-Character name auto-completion for the chat frame, pop-ups, and mail interface can be enabled through an interface option in the Development settings.
-Character names can now be colorized according to class in the chat frame through an interface option in the Development settings.
-Casting bars under the target frame, focus frame, and nameplates will now display as shielded if the cast cannot be interrupted.
-Druids will now be able to see their mana bars when shape-shifted.
Item Comparisons: Holding the shift key while hovering over an item will now display the stat differences with the item currently equipped in the relevant slot.
-Item Level: A new option has been added under Display in the Interface
-Options to show the item level on item tooltips.
-Macros and scripts will no longer be able to target totems by name.
-New Feature Icons: Options recently added to any of the options menus will now display a yellow exclamation point next to them to indicate that they are new features.
-Vendor prices will now be listed on items whether or not players are at a vendor.
-For additional notes on Lua and XML changes please visit the UI & Macros forum.
-The quest log is now double-paned for more easily viewing quest information. The list of all quests a player has will show in one pane, while the quest details of any highlighted quest will display in the next.
-Character name auto-completion for the chat frame, pop-ups, and mail interface can be enabled through an interface option in the Development settings.
-Character names can now be colorized according to class in the chat frame through an interface option in the Development settings.
-Casting bars under the target frame, focus frame, and nameplates will now display as shielded if the cast cannot be interrupted.
-Druids will now be able to see their mana bars when shape-shifted.
-Item Comparisons: Holding the shift key while hovering over an item will now display the stat differences with the item currently equipped in the relevant slot.
-Item Level: A new option has been added under Display in the Interface
-Options to show the item level on item tooltips.
-Macros and scripts will no longer be able to target totems by name.
-New Feature Icons: Options recently added to any of the options menus will now display a yellow exclamation point next to them to indicate that they are new features.
-Vendor prices will now be listed on items whether or not players are at a vendor.
-For additional notes on Lua and XML changes please visit the UI & Macros forum.
-The quest log is now double-paned for more easily viewing quest information. The list of all quests a player has will show in one pane, while the quest details of any highlighted quest will display in the next.
-Character name auto-completion for the chat frame, pop-ups, and mail interface can be enabled through an interface option in the Development settings.
-Character names can now be colorized according to class in the chat frame through an interface option in the Development settings.
-Casting bars under the target frame, focus frame, and nameplates will now display as shielded if the cast cannot be interrupted.
-Druids will now be able to see their mana bars when shape-shifted.
-Item Comparisons: Holding the shift key while hovering over an item will now display the stat differences with the item currently equipped in the relevant slot.
-Item Level: A new option has been added under Display in the Interface
-Options to show the item level on item tooltips.
-Macros and scripts will no longer be able to target totems by name.
-New Feature Icons: Options recently added to any of the options menus will now display a yellow exclamation point next to them to indicate that they are new features.
-Vendor prices will now be listed on items whether or not players are at a vendor.
-For additional notes on Lua and XML changes please visit the UI & Macros forum.
-New druid art for Cat Form and Bear Form has been added. There are now five unique color schemes for each form and faction. Changing hair color (night elves) or skin tone (tauren) via the barbershop will change the look of one’s cat and bear forms.
-The ravasaur trainer Mor’vek has returned to Un’Goro and will offer to help Horde players raise and train a Venomhide Ravasaur as a mount… if they can survive the creature’s deadly poison.
-Dalaran Sewers
The entire Arena has increased in size by 25%.
Mounts can now be used in this Arena.
The position and collision of the crates on the central platform has been modified.
-Ring of Valor
The flame wall has been removed.
-Ruins of Lordaeron
Alcoves have been removed from the starting chambers.
The collision around the central tomb has been smoothed out to prevent players from becoming stuck on the terrain as often.
-Players will now be awarded experience for completing objectives and actions that yield honor in Battlegrounds (honorable kills not included).
-Players who do not wish to gain experience through PvP can visit Behsten in Stormwind or Slahtz in Orgrimmar - both located near the Battlemasters in either city - and turn off all experience accumulation for the cost of 10 gold.
-Disabling experience gains will prevent a player from gaining experience through any means available in the game.
-Players with experience gains turned off who compete in Battlegrounds will face off only against other players with experience gains turned off.
Behsten and Slahtz can reinstate experience gains for players, for a 10 gold fee of course. Any experience that would’ve been accumulated if experience gains were enabled cannot be recovered.
-Battlemasters in major cities affiliated with specific Battlegrounds have been replaced with a Battlemaster for each faction that will allow players to queue for any Battleground. Battlemasters for specific Battlegrounds will still be seen around the cities during corresponding Battleground holiday weekends.
-When standing at a capture point that you control, you will gain a buff called Honorable Defender. This buff grants +50% honor gained from kills. This currently affects Arathi Basin, Eye of the Storm and Isle of Conquest.
Arathi Basin
-The time it requires to capture a base has been reduced to 8 seconds, down from 10 seconds.
-The game now ends when one team reaches 1600 victory points, down from 2000.
Eye of the Storm
-The time it requires to capture the center flag has been reduced to 8 seconds, down from 10 seconds
-The game now ends when one team reaches 1600 victory points, down from 2000.
Strand of the Ancients
-The faction starting on attack/defense will now be randomized at the start of each match.
Warsong Gulch
-There is a now a 20-minute timer on this Battleground. After that time, the team with the most flag captures wins. If this would result in a tie, the team that captured the first flag wins. If neither side has captured a flag, then the game ends in a tie.
-Axe Specialization (Orc): The weapon bonus from this effect now applies to fist weapons in addition to axes.
-Tauren now have the option of changing skin tone by visiting the barber shop.
-Agility: The amount of agility required per percentage of dodge has been increased by 15%. This change required recalibrating the amount of dodge a player has with 0 agility by a slight amount as well, so all players will see their dodge percentage vary a small amount.
-Block Value: The amount of bonus block value on all items has been doubled. This does not affect the base block value on shields or block value derived from strength.
-On-Use Block Value Items: All items and set bonuses that trigger temporary increases to block value have been modified. Instead of increasing their block value amount by 100% like other items, they have all had their effect durations doubled. This applies to Glyph of Deflection, Gnomeregan Autoblocker, Coren’s Lucky Coin, Lavanthor’s Talisman, Libram of Obstruction, Tome of the Lightbringer, Libram of the Sacred Shield, the tier-8 paladin Shield of Righteousness bonus, the tier-5 paladin Holy Shield bonus, and the tier-5 warrior Shield Block bonus.
-Dodge Rating: The amount of dodge rating required per percentage of dodge has been increased by 15%. This is before diminishing returns. Combined with other changes, this makes dodge rating and parry rating equally potent before diminishing returns apply.
-Items with Triggered Effects: These items generally have cooldowns on how often they can be triggered. Those cooldowns are now triggered each time the item is equipped (example: A trinket has a 45-second cooldown on an effect triggered by player attacks; when a player equips that item, the effect will be unable to be triggered for the first 45 seconds it is worn).
-Mounts
The cast time for summoning any ground mount is now 1.5 seconds, down from 3 seconds.
-Apprentice Riding (Skill 75): Can now be learned at level 20 for 4 gold. Mail will be sent to players who reach level 20 directing them to the riding trainer.
-Journeyman Riding (Skill 150): Can now be learned at level 40 for 50 gold. Mail will be sent to players who reach level 40 directing them back to the riding trainer.
-Mana Regeneration: All items that provide “X mana per five seconds” have had the amount of mana they regenerate increased by approximately 25%.
-Parry Rating: The amount of parry rating required per percentage of parry has been reduced by 8%. This is before diminishing returns. Combined with other changes, this makes dodge rating and parry rating equally potent before diminishing returns apply. Parry still diminishes more quickly than dodge.
-Resilience: No longer reduces the amount of damage done by damage-over-time spells, but instead reduces the amount of all damage done by players by the same proportion. In addition, the amount of resilience needed to reduce critical strike chance, critical strike damage and overall damage has been increased by 15%.
-Silence, Strangulate, Silencing Shot, and Arcane Torrent: These abilities will also apply a 3-second Interrupt effect against non-player controlled targets, making them more versatile against creatures immune to silencing effects.
-The quest log is now double-paned for more easily viewing quest information. The list of all quests a player has will show in one pane, while the quest details of any highlighted quest will display in the next.
-Character name auto-completion for the chat frame, pop-ups, and mail interface can be enabled through an interface option in the Development settings.
-Character names can now be colorized according to class in the chat frame through an interface option in the Development settings.
-Casting bars under the target frame, focus frame, and nameplates will now display as shielded if the cast cannot be interrupted.
Druids will now be able to see their mana bars when shape-shifted.
-Item Comparisons: Holding the shift key while hovering over an item will now display the stat differences with the item currently equipped in the relevant slot.
-Item Level: A new option has been added under Display in the Interface Options to show the item level on item tooltips.
-Macros and scripts will no longer be able to target totems by name.
-New Feature Icons: Options recently added to any of the options menus will now display a yellow exclamation point next to them to indicate that they are new features.
-Vendor prices will now be listed on items whether or not players are at a vendor.
-For additional notes on Lua and XML changes please visit the UI & Macros forum.
-The quest log is now double-paned for more easily viewing quest information. The list of all quests a player has will show in one pane, while the quest details of any highlighted quest will display in the next.
-Character name auto-completion for the chat frame, pop-ups, and mail interface can be enabled through an interface option in the Development settings.
-Character names can now be colorized according to class in the chat frame through an interface option in the Development settings.
-Casting bars under the target frame, focus frame, and nameplates will now display as shielded if the cast cannot be interrupted.
-Druids will now be able to see their mana bars when shape-shifted.
-Item Comparisons: Holding the shift key while hovering over an item will now display the stat differences with the item currently equipped in the relevant slot.
-Item Level: A new option has been added under Display in the Interface Options to show the item level on item tooltips.
-Macros and scripts will no longer be able to target totems by name.
-New Feature Icons: Options recently added to any of the options menus will now display a yellow exclamation point next to them to indicate that they are new features.
-Vendor prices will now be listed on items whether or not players are at a vendor.
-For additional notes on Lua and XML changes please visit the UI & Macros forum.
-The quest log is now double-paned for more easily viewing quest information. The list of all quests a player has will show in one pane, while the quest details of any highlighted quest will display in the next.
-Character name auto-completion for the chat frame, pop-ups, and mail interface can be enabled through an interface option in the Development settings.
-Character names can now be colorized according to class in the chat frame through an interface option in the Development settings.
-Casting bars under the target frame, focus frame, and nameplates will now display as shielded if the cast cannot be interrupted.
-Druids will now be able to see their mana bars when shape-shifted.
-Item Comparisons: Holding the shift key while hovering over an item will now display the stat differences with the item currently equipped in the relevant slot.
-Item Level: A new option has been added under Display in the Interface
-Options to show the item level on item tooltips.
-Macros and scripts will no longer be able to target totems by name.
-New Feature Icons: Options recently added to any of the options menus will now display a yellow exclamation point next to them to indicate that they are new features.
-Vendor prices will now be listed on items whether or not players are at a vendor.
-For additional notes on Lua and XML changes please visit the UI & Macros forum.
-The quest log is now double-paned for more easily viewing quest information. The list of all quests a player has will show in one pane, while the quest details of any highlighted quest will display in the next.
-Character name auto-completion for the chat frame, pop-ups, and mail interface can be enabled through an interface option in the Development settings.
-Character names can now be colorized according to class in the chat frame through an interface option in the Development settings.
-Casting bars under the target frame, focus frame, and nameplates will now display as shielded if the cast cannot be interrupted.
-Druids will now be able to see their mana bars when shape-shifted.
Item Comparisons: Holding the shift key while hovering over an item will now display the stat differences with the item currently equipped in the relevant slot.
-Item Level: A new option has been added under Display in the Interface
-Options to show the item level on item tooltips.
-Macros and scripts will no longer be able to target totems by name.
-New Feature Icons: Options recently added to any of the options menus will now display a yellow exclamation point next to them to indicate that they are new features.
-Vendor prices will now be listed on items whether or not players are at a vendor.
-For additional notes on Lua and XML changes please visit the UI & Macros forum.
-The quest log is now double-paned for more easily viewing quest information. The list of all quests a player has will show in one pane, while the quest details of any highlighted quest will display in the next.
-Character name auto-completion for the chat frame, pop-ups, and mail interface can be enabled through an interface option in the Development settings.
-Character names can now be colorized according to class in the chat frame through an interface option in the Development settings.
-Casting bars under the target frame, focus frame, and nameplates will now display as shielded if the cast cannot be interrupted.
-Druids will now be able to see their mana bars when shape-shifted.
-Item Comparisons: Holding the shift key while hovering over an item will now display the stat differences with the item currently equipped in the relevant slot.
-Item Level: A new option has been added under Display in the Interface
-Options to show the item level on item tooltips.
-Macros and scripts will no longer be able to target totems by name.
-New Feature Icons: Options recently added to any of the options menus will now display a yellow exclamation point next to them to indicate that they are new features.
-Vendor prices will now be listed on items whether or not players are at a vendor.
-For additional notes on Lua and XML changes please visit the UI & Macros forum.
-The quest log is now double-paned for more easily viewing quest information. The list of all quests a player has will show in one pane, while the quest details of any highlighted quest will display in the next.
-Character name auto-completion for the chat frame, pop-ups, and mail interface can be enabled through an interface option in the Development settings.
-Character names can now be colorized according to class in the chat frame through an interface option in the Development settings.
-Casting bars under the target frame, focus frame, and nameplates will now display as shielded if the cast cannot be interrupted.
-Druids will now be able to see their mana bars when shape-shifted.
-Item Comparisons: Holding the shift key while hovering over an item will now display the stat differences with the item currently equipped in the relevant slot.
-Item Level: A new option has been added under Display in the Interface
-Options to show the item level on item tooltips.
-Macros and scripts will no longer be able to target totems by name.
-New Feature Icons: Options recently added to any of the options menus will now display a yellow exclamation point next to them to indicate that they are new features.
-Vendor prices will now be listed on items whether or not players are at a vendor.
-For additional notes on Lua and XML changes please visit the UI & Macros forum.