Need 39 Mage help

I just would like to know if Arcane is a good spec or Fire, i have heard both are good, but just wanting to know.

also gear, what kind of gear should i get for my mage, and heirloom does that do anything or should i just say screw heirloom?

please help me with this. :D
 
Mortox / Kutty has made a Mage-guide under the Guide-section. I think that will answer most of your questions.
 
get the same gear as any other 39 casting class. boa shoulder+staff.

dps -> fire

FC -> arcane/ice/fire

arena -> frost/fire
 
I agree with Bansil. Just to elaborate slightly:



Fire is your best bet for DPSing. You have tons of burst spells: Fireblast, Blastwave, Pyroblast and a really hard hitting Fireball. You have alot of utility for keeping that DPS up: Blastwave, Burning Soul, Imp Fireball, Blazing Speed, Burning Determination, Impact, Flame Throwing and of course all the regular utility spells. Theres tons of +crit % and +dmg % talents in the first few tiers adding to your DPS. Apart from Blastwave (medium cooldown), Blazing Speed (requires you to be taking damage to proc) and Frost Nova (medium cooldown), you have no good FCing abilities. Your survivability just isnt high enough to survive the run back to base, especially since everyone else will be mounted.

This is my recommended max-DPS build.



Arcane is your best bet for FCing. Frost has some nice CCing talents and spells, but FCing as Frost will largely be based on Frostbite procs and casting R1 Frostbolt (which requires you to stop and cast). Arcane has tons of great survivability spells from damage reducing talents: Arcane Fortitude, Magic Absorption, Magic Attunement, Arcane Shielding, Prismatic Cloak and Improved Blink. All the other talents you get are beneficial for FCing as well by increaseing regen, decreasing mana costs and increasing your mana pool. Frostbite is a tier 1 talent, making it super effective to get as well.

This is my recommended FC build.

Arcane has little place in DPS however. Theres hardly any +dmg % in the low tiers and Arcane Missiles is sustained damage (burst is much better for PvP).



Frost is mostly a miss at 39 in my opinion. You miss out on DPS from not having Ice Lance or Water Elemental (easy Shatter combos), no instant Fireball or Fingers of Frost procs. Most of the +dmg % talents are too deep in Frost to get at 39 as well. FCing is also lacking. Theres some great CC talents: Frostbite, Ice Floes, Permafrost, Imp Blizard but these are either only good for 1v1 CCing and just don't match the benefits from Arcane. You miss too much utility from the lack of Ice Barrier, Shattered Barrier and Water Elemental.

If you really want to try out Frost FCing / MAX CCing heres your build.

That said, theres still good use in Frost. If your play style is defensive, you want to act as a utility class or you just want the survivability, then Frost is the way to go. Your DPS wont be as high as Fire, but you can still win the same battles, they will ust take longer. You wont be able to FC as well as Arcane, but you can *help* the FC much more than the other builds can, with your amazing 1 second R1 Frostbolts, low CD Novas, Frostbite procs, Imp Blizzard and Permafrost.

If you decide to DPS with Frost, this is your build.

Swap Permafrost for Precision if you want a bit more DPS at the loss of some utility; Precision will cover most of your hit meaning you can enchant for +SP instead of +Hit.



To summarise:

Fire is the highest DPS build but requires a good player, otherwise you will get killed fast.

Arcane is the best FC build but due to lack of burst damage, isnt good for much else.

Frost is a strong all rounder, making up for the loss of DPS with survivability and the loss of FCing ability with better utility spells. Frost is best suited for 1v1 in many situations.
 
To give an semi-in-depth opinion about the roles I could elaborate a little too.



Arcane:

1 Mana -> 1 damage absorbed from Mana Shield, and when I FC I run 2.5k HP, 5k Mana which means the possible HP with a Mana Gem is above 8k. Arcane is full of nifty defensive talents, all working towards a good FCer, but lacks the damage needed to be of much use in any other role.

This would be my FC-build.

Glyph of Evocation

Glyph of Blink / Glyph of Mana Gem

Glyph of Slow Fall



Fire:

Fire is the spec with highest damage output. What you gain in damage is partially lost in survivability, but Blastwave and Blazing Speed are both very good defensive talents. You'll rely on Scorch, Fire Blast, Blastwave and other short-cast or instant spells unless put under low or no pressure, where you can start spitting out Fireballs. Impact offers utility, however I have found 10% is rather optimistic and Fire Blast often procs it, making it a very RNG-based talent but if used correctly offers good control and support.

This is my current build and offers more support, control and viability due to shorter cooldowns on the defensive spells in your arsenal.

Glyph of Evocation

Glyph of Improved Scorch

Glyph of Slow Fall



Frost:

Also a great spec that offers much more control than Fire at the expense of a little damage(although my highest ever Crit with no challenge came from a Frostbolt). You'll be spamming Frostbolt, which not only offers damage, but a slow and a possible snare. CoC has a major slow, and Icy Veins can be utilised both offensively in the form of a nuke, or defensively in the form of that a glyphed IV can act as an Escape Artist-ability.

This is my Frost-build which offers great control, support and a good damage-output.

Glyph of Evocation

Glyph of Icy Veins

Glyph of Slow Fall
 
Tetrica a few criticisms.



FC Build

2/2 Imp Counterspell is better than 2 extra pts in Arcane Meditation. With Imp Counterspell, you can silence a target for 4 seconds without them even casting. This means you can stop a Paly from stunning you and stop a Priest or Warrior from fearing you. Very useful for FCing. You hardly spend any time casting in a BG, and even less time casting if youre spec'ed FC. That little bit of regeneration is targeted at raiders for sustained fights, not quick battles in BGs.



Presence of Mind is useless. That little bit of burst from an instant fireball every two minutes will really do nothing. Take 1 point from there, and then take a point from Arcane Mind (you lose 70 mana per point, big whoop) and Prismatic Cloak. You now have 3 points to spend on Frostbite for the awesome 15% proc. Again, very useful.



Fire Build

Your build is better suited to Arenas with slightly shorter defensive cooldowns and more reliance on instant spells. Youre going to burn mana very fast if you constantly rely on instants to get around. A BG situtation for a Fire Mage should be a cross between raiding and arena. You should spend a majority of your time hiding in the bushes so you can get your massive burst fireballs off, much more DPS. I would get the fireball reduction talent and the +crit % talents. The range increase from Flame Throwing is no where near as useful as a range increase for Hunters. Mages spend too long casting for the extra 6 yards to be of any use. One thing I agree on is taking Ice Floes over Fire Power if youre more of a defensive player.



Frost Build

The only difference between your build and mine was that you took Winter's Chill over Imp Cone of Cold. It really comes down to playstyle and your role in the game though. Winter's Chill is better for middle-control players, while Imp Cone of Cold is better for offense (killing people attacking FC faster) or defense (killing people defending EFC faster).
 
Presence of Mind is useless.

instant sheep is for scrubs...you are right.



You should spend a majority of your time hiding in the bushes so you can get your massive burst fireballs off, much more DPS. I would get the fireball reduction talent and the +crit % talents.

right, hide in bushes until someone runs very close to you, coz...



The range increase from Flame Throwing is no where near as useful as a range increase for Hunters. Mages spend too long casting for the extra 6 yards to be of any use.

...range is for scrubs too.



Winter's Chill is better for middle-control players, while Imp Cone of Cold is better for offense (killing people attacking FC faster) or defense (killing people defending EFC faster).

CoC with its 10sec cooldown is THE number one mass killing talent for a mage!!!

dont even think of using it as a AoE slow effekt...



-------

dude, have you ever played a 39 mage?
 
Yeh Ive got a 19, 39, 80 Mage...

---

Ive always found more use with Frostbite as it doesnt proc every 2 minutes, usually allows the same amount of time for my healer to get back to me (Poly is usually broken, or they trink out). There shouldnt really be a time when you NEED an instant Poly and cant spare 1.5 seconds. I keep all my spells on rotation to ensure Im never left stranding without Blink, Nova, Ice Block or enough mana for Mana Shield. If you feel the need to shorten a spell cast by a measly 1.5 seconds every 2 minutes, then there shouldnt be much harm in taking a point out of Frostbite and applying it to PoM.

---

I dont know about you, but I never allow anyone to get close to me. For the sake of arguing my point, Im going to sound a bit arrogant, but I mentally track rogues at all times. If one does get near me, I CC, blink across the battlefield (if youre 1v1ing in a BG, youre doing it wrong) and let someone wail on them while they helplessly try to get to me. Always worked for me. Ive also learnt how to use the terrain - jumping over the stumps quickly to lose my opponents ect. Keeping distance is never a problem. Upping my DPS is my only priority when playing DPS spec.

---

Youre going to find it very hard to stay in the small 6 yard gap where everyone except for Hunters can reach you. Youre constantly moving, theyre constantly moving and there just might not be suitable terrain in a 35 to 41 yard radius around the target. I would rather spend my 2 points elsewhere - again, to further my DPS. I'd rather stay on the 20 yard mark so I can hop in to Fireblast, Cone of Cold and Frost Nova and step out to outrange spells like Fear.

---

Very rarely should you be dueling in a battleground, so very rarely should it take 5 Frostbolts to kill someone. This means very rarely will you get 5/5 Winter's Chill stacks on the opponent. I personally use Cone of Cold as soon as it gets off CD nearly all the time. If I use my cooldowns as soon as they pop, I know Im maximizing my DPS. It could just be my play style though. As to your second point regarding Cone of Cold; it is DEFINITELY a AoE slow effect. Essentially EVERY time Im protecting FC, there are 2+ people trailing FC. A well placed Nova freezes them all in place clumped together, and a Cone of Cold after that slows ALL of them when the Nova breaks. Unless they get lucky, theyre not touching the FC again. In addition, Cone of Cold will crit on at least half of them. A crit with +15% damage on multiple people does nice damage.
 
rishi said:
FC Build

You hardly spend any time casting in a BG, and even less time casting if youre spec'ed FC. That little bit of regeneration is targeted at raiders for sustained fights, not quick battles in BGs.

I cast Poly, R1 Frostbolt, Nova, keep Mana Shield up, CoC to slow etc etc. I cannot tell you how many times that mana-regen has helped me when specced Arcane.



rishi said:
Presence of Mind is useless.

What!? You're claiming that an instant Poly to deny burst is useless?



rishi said:
Fire Build

Your build is better suited to Arenas with slightly shorter defensive cooldowns and more reliance on instant spells.

I stated that I use the build and I primarily do arenas. However, don't take imp Fireball because the cast time is simply fail unless you shoot people through trees in WSG, and for that I have Pyro.



rishi said:
You should spend a majority of your time hiding in the bushes so you can get your massive burst fireballs off, much more DPS.

My Fireballs on average are... 550 damage. 550 / 3 = 183.3 DPS, plus that you have to remain still for a full three seconds. Scorch is 200 / 1,5 = 133,3 DPS, which is a significant loss in damage but a huge gain in mobility. You will be seen in bushes as only complete idiots would not see red text in green bushes. Mobility is the key to success.



rishi said:
The range increase from Flame Throwing is no where near as useful as a range increase for Hunters. Mages spend too long casting for the extra 6 yards to be of any use.

Excuse me, what? You're claiming that +6 yards is negligible? If your tactic of hiding in the bushes would succeed, this would be a vital talent.



rishi said:
One thing I agree on is taking Ice Floes over Fire Power if youre more of a defensive player.

You yourself stated that Fire has lower survivability, so hence, if you're not keen on getting shred to pieces, Ice Floes is an amazing talent.



rishi said:
Frost Build

The only difference between your build and mine was that you took Winter's Chill over Imp Cone of Cold.

To be honest, I didn't even watch your builds, because I post from my experience and not from copying other people.



rishi said:
It really comes down to playstyle and your role in the game though.

Or if you play arenas.



rishi said:
Winter's Chill is better for middle-control players

It's also a debuff to dispell in arenas / BGs.



rishi said:
If you feel the need to shorten a spell cast by a measly 1.5 seconds every 2 minutes, then there shouldnt be much harm in taking a point out of Frostbite and applying it to PoM.

When put under pressure, getting someone off you without being interrupted might be the difference between life and death. Eat a CS on that Poly and you'll regret that.



The you continue with:

rishi said:
I dont know about you, but I never allow anyone to get close to me.

Why on earth would you EVER need Frostbite then? Contradictive. I know that you stated it as a response for the Fire-spec thing about not getting Imp Fireball, but this should be even more true when FCing.

While we're still at this quote, how can you ever not get focused if you're spitting out Fireballs? Any non-idiot would lock you down in an instant, you're begging for it when you think that hiding in bushes actually work.



rishi said:
Keeping distance is never a problem. Upping my DPS is my only priority when playing DPS spec.

You never act as a support and play with the team? Running in for the Blastwave to save your healer and then using Scorch + Fire Blast to finish one off? Upping DPS as your only priority, you sound like you've done too much PvE.



rishi said:
Youre going to find it very hard to stay in the small 6 yard gap where everyone except for Hunters can reach you.

1. Hiding in the bushes 41 yards away is better than hiding in bushes 35 yards away, even though it makes me laugh thinking that hiding in bushes would conceil you from opponents.

2. You can start casting earlier, getting more damage off before an opponent can strike back. Might not up your DPS but at least your damage output.

3. It gives you survivability. You're basing most of what you're saying on a situation where you're put under no pressure.



rishi said:
Very rarely should you be dueling in a battleground, so very rarely should it take 5 Frostbolts to kill someone.

Have you ever heard of a healer? Also, I use it to create a debuff to dispell more than the effect, although the effect is by all means not bad. I don't need more than 2 stacks for it to be useful. And not everything revolves around BGs.



rishi said:
If I use my cooldowns as soon as they pop, I know Im maximizing my DPS. It could just be my play style though.

Not everything revolves around maximising your own damage-output. As a Mage, BGs are very much a place to act as a support class. It's hardly a place for personal performance as much as teamwork, and Magi have such a wide arsenal of support-spells, which should be utilised in order to maximise the overall efficiency of the team. So if you're playstyle is to solo-perform and do nothing but try to hit #1 on the damage done-list, yea.



And yes. For me, arenas > BGs. However, my speccs would be very much viable in a battleground, they might have a bit more support and survivability, but imo that is what Magi are about.
 
lol, flame throwing will up your range of scorch from 30->36 and fireblast from 20->26.

imp fireblast decreases the CD from 8->6sec.

and these are THE number one damage casts to inflict dmg to a FC when you are fire.



+ these are 2 casts you will use all the time. at least one scorch to get the debuff runnin and fire blast on almost every CD. getting 6% more crit due to incineration is the best you can do.



if you play against a team that lets you cast firballs all the time, there is no prob to cast them 0,5secs longer, as they are scrubs anyway.



improved fireball is a waste of 5 talent points! if you have enough time to cast one, you will cast firball/scorch/fire blast. it is not about dps, it is about burst. and from that moment on you will love to have 6% more crit and 2 sec less CD.

btw, being able to do this in a 26yd range is a HUGE difference!

the 6% more crit will help to trigger ignite and the 2sec lowered CD on fire blast will help to get another one in, before the next heal is in.



arcane FC without instapoly?

come on, im playin a rogue atm...if i dont want you to cast a 1,5sec poly on me, you wont do it^^



(and is it possible, that someone didn't notice the lil sarcasm i put into my last post? or at least at some point...)



edit:

want to talk about winters chill too...

ncreases your chance to critically hit with Frostbolt by an additional 3% and gives your Frost damage spells a 100% chance to apply the Winter's Chill effect, which increases the chance spells will critically hit the target by 1% for 15 sec. Stacks up to 5 times.

again...

gives your Frost damage spells a 100% chance to apply the Winter's Chill effect

and again...

gives your Frost damage spells

i dont think you need to cast 5 frostbolts to get some stacks runnin^^
 
Rezist said:
Was thinking about the same spec myself, no idea how useful Magic Absorption is though ;x If it's bad I'll just go into Frost Warding or Ice Floes.



Well I considered it this way: Magic Absorbtion + Mage Armour = 44 resist to all schools. This is roughly ~17% damage reduction from spells. Wardings only cover fire and frost so it's nice to have some reduction verses shadow and arcane as well (don't think there's much nature damage flying around).



-X
 
hmm, sounds alright, but vs casters with spell pene on cloak, maybe 5 seconds off Nova might be better.
 
Thegodking said:
I just would like to know if Arcane is a good spec or Fire, i have heard both are good, but just wanting to know.

also gear, what kind of gear should i get for my mage, and heirloom does that do anything or should i just say screw heirloom?

please help me with this. :D





Sure arcane is the best fc spec. Sure fire is the best dps spec. However I believe that fire is also a great fc spec, blastwave and blazing speed are amazing fc talents so if you want to get the most out of your mage then go fire imo. Currently I'm fire speced and cant imagine having as much fun with any other spec. I don't think that fire is the best for arenas but the q times suck on my bg for them anyway so I hardly arena anymore.



Here is my mage with a high crit build which is what I prefer, I also have an fc set with much higher stam and int. The World of Warcraft Armory
 
just to point a few things i've learned from an arcane mage...



24/0/6 is the best spec that i've found, for me. i mean i know other people have their playstyles but for mine, i find this to be a great spec.



POM sheep is practically overpowered.



the first 15 points are a no-brainer if you're going to just be a kiting FC, IMO. there's no need to get the other talents (other than maybe focus magic if you're into buffing others).



IMO, imp mana shield and mana regen are pretty important. mana shield is the spell i cast the most (by far) and it helps a ton in migating damage.



i only put in one point into imp CS because i usually use it for CS -> poly. very good against many classes. i can see the use for a second point but i use CS -> poly enough for it not to be useful enough.



imp blink is nice for keeping mana up and for extra survivability...i mean rogues can try to cheapshot you after a blink, but it has a 50% chance to miss :D



having frostbite helps a bunch vs rogues and pets. ice floes lets me use frost nova and cone of cold more, which is great since they are both instant AoE CCs.



just my 2c
 

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