my level 1 twink priest.

Very nice twink. You could heal for my guild any day.
 
Nice job on the AGM...however it really isn't needed, nor the 7 stamina to boots in a raid setting. The threat reduction on the cloak and a tank that can properly hold aggro should be all you need not to get hit. (i.e. tank heals himself with Lifeblood / Bandages first to build his aggro lead)



Much better to go with [ITEM]Swift Hand of Justice[/ITEM] for faster heals and [ITEM]Scroll of Enchant Boots - Spirit[/ITEM] for more mana imo I'd also pick up another pair of gloves and slap [ITEM]Scroll of Enchant Gloves - Minor Haste[/ITEM] on em...try em both out and see which you prefer.



A couple of upgrades you could consider:



[ITEM]Battle Worn Handguards[/ITEM] (more armor, but no benefit really...all about the epeen!)

[ITEM]Formal Dangui[/ITEM](slap with 250 mana...hard to get, I know...so until then...)

[ITEM]Tattered Dreadmist Robe[/ITEM] (150 mana, +1 SP, Int, Spi, & Sta ... for most mobs under 20 where you don't need such a high mana pool it's probably better anyway...and possibly BiS depending on your play style)
 
Chubs pretty much summed it up, but I saw you had 10 haste on a pair of gloves in your bag. Use them in stead and try to get some mp5 enchants. I saw you had a pair of leather bracers with mp5 on.
 
we mostly have warrior tanks who hold aggro with heroic strikes, fiery procs and lifeblood. one of our tanks even have threat on gloves, we wanted to test out a few different enchants cause i was pretty much tanking hogger the whole first attempt (the reason i got agm).



the leather gear in my bags is from my shaman twink. the sp trinket i use more for mana regen, you can actually regain mana by killing critters (helps a bit with bellygrub). one last thing, agm + dark rune = instant 100% most the time) mana regen.. another good reason for healers to get one.



thanks for the feedback :)
 

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