Mage Guide

Deaconator

Savior of the Lifeless
Mage, The Ultimate CC

The following is a guide to becoming a level 19 mage, the ultimate in crowd control. With the ability to sheep a healer, stop a zerg, or just slow a reckless attacker, as a Mage, you are irreplaceable in a premade.



With a Mage at 19 you have two real options in ways to gear. You can go for glass cannon(I will be referring to this as GC) or crowd control(I will be referring to this as CC). I personally like having a CC Mage on my side and hate going against them.



Gear Selection

Head

Lucky Fishing Hat Is going to be what you want to get via catching a certain fish during the stv fishing tourney.

Green Tinted Goggles Will work till you get fishing hat.



Neck

Thick Bronze Necklace

Voice Amplification Modulator

I personally would use the Thick Bronze, but if your having lots of trouble with some Shamen, Blood Elfs, or Warrior's you can give Voice Amp Mod a try out.



Shoulders

Talbar Mantle Is great for a balanced set.

Ghostly Mantle A Horde only item, Is cool to carry around if your like me and like to have many options. No true use since spirit isn't too affective at 19.

With the addition of items in 3.1, You can thank your local tailors for their new items.

Double-stitched Woolen Shoulders for the Hp gain. This would do well for your stam/cc set.

Reinforced Woolen Shoulders Will be the best for your spell power/glass cannon gear set. Or as a backup for your stam set until you can grab a DSWS.



Back

Miner's Cape

Engineer's Cloak

Horde only Traquillien Champion's Cloak

Battle Healer's Cloak/ Caretaker's Cape Via Wsg Marks and Honor.

With the addition of items in 3.1, you can thank your local tailors for their new items.

Spidersilk Drape The hit is beast.

With the addition of items in 3.3, you can que up for a random instance and receive a Satchel of Helpful Goods which may include a cloak. Now this Cloak has a chance to have any of the following stats; 8stam, 4agi/4stam/8sp, 5str/3stam/2crit, 5str/5stam, 4str/stam/4def, 4stam/4int/1mp5, 5agi/5stam, 4int/2stam/4spir, 4str/4stam/4crit, 4stam/4int/4sp.



Enchants depend on preference, but I would suggest +5 Resist or 70 Armor.



Chest

Horde only Inferno Robe TBC enchantable.

Tree Bark Jacket

Bloody Apron I would use this more for a CC set since so much HP means more survivability.

Robe of the Moccasin



I would most definitely use 4 stats or 50hps(Only if going for max HP) unless I could get myself an Inferno Robe, I would either get 6 stats or 150hp.



Wrist

Crystalline Cuffs if you are going for more of a GC build.

Mindthrust Bracers

2/2 or 4Stat bracers for more of a balanced or hp/int heavy build.



Enchants I suggest will depend on if you are going to do a GC or CC build, the only options would be: 9 Stam, 15 healing, or 7int.



Hands

Jutebraid Gloves(Horde quest reward), Gold-flecked Gloves, and Serpent Gloves are all the same gloves but with different skins, so up to you. I would use any of these for my GC.

Magefist Gloves are my favorite for stats of the 2 glove options your have. So I would use these for CC.



Enchants you have the option of putting on your gloves are 10 Haste(My CC Option) or 16 Spell Power.



Belt

7 Spell Power for GC.

Keller's Girdle for CC.

With the addition of items in 3.3, you can que up for a random instance and receive a Satchel of Helpful Goods which may include a belt. Now this Belt has various stats to offer, and they could be any of the following; 10stam, 6stam/6int, 5int/3stam/5spir, 5stam/5int/6sp, 3stam/5int/6sp, 2stam/4int/8sp.



Pants

9 Spell Power pants for GC.

5/5 Eagle pants or Darkweave Breeches, will work for a balanced set.

Sacred Burial Trousers a Horde only option via Battle of Hillsbrad, are going to be my favorite due to the fact of the Int and the SP.

With 3.1 brings the removal of leg kits, so your only option here is LW Armor Patches, and the best being, Heavy Armor Kit, which has to be done the same way as before.



Boots

Spidersilk Boots

Enchants are easy, you want Minor speed unless going for a stam set, then you want 7Stam, another under the radar enchant is 5 Hit.



Rings

Alliance only Seal of Wrynn

Alliance only Minor Channeling Ring

Horde only Seal of Sylvanas

Horde only Invoker's Signet

Lavishly Jeweled Ring

Blood Ring

3/3 Ring of the Eagle

Alliance pvp ring option isLorekeeper's Ring

Horde pvp ring option is Advisor's Ring



Trinkets

Insignia of the Horde/Alliance

Arena Grand Master(AGM)

Minor Recombobulator
 
Weapon Selection

Staffs

Crescent Staff is good for a balanced set.

Emberstone Staff another balanced staff.

Alliance pvp staff Lorekeeper's Staff/Horde pvp staff Advisor's Gnarled Staff for balanced.Twisted Chanter's Staff awesome for a max int build or balanced set.

Staff of the Friar Oom stick.



1 Hand

Horde Only Dawnblade my personal favorite for a CC/Surv set.

Night Watch Shortsword

Evocator's Blade



Enchants

Survivability and CC enchant that I would use is 22int.

For my GC set I would use 30 Spell Power.

And for my OOM set I would use 20spirit.



Off Hand

Furbolg Medicine Pouch is my CC/Surv option and is purchased for 15g from Gorn One Eye with Honored reputation with Timbermaw Hold.

Eerie Stable Lantern

Pulsating Hydra Heart

Mystic Tome



Glyph's

Major

Frost Nova great for CC Mage.

Arc Explosion is good for finishing off a group, but cannot touch the usefulness of frost nova.



Minor

Slow Fall great situational buff for your teammates.

Penguin for the lols.



Spec

Frost/CC

5 Imp Forstbolt, 3 Ice Floes, and 2 Permafrost.

Dps

Not sure if it is the best, but I really like...

3 Arcane Focus, 2 Imp Fire Blast, and 5 Imp Fireball.
 
Consumables

Elixir of Firepower

Elixir of Wisdom

Discombobulator Ray



Heavy Runecloth Bandage


Healing Pot

Swift Pot

Rumsey Rum Black Label

Minor Recombobulator



Professions

Since you can no longer get 450, the only gathering prof I suggest getting is herbalism for the free non-dispellable HoT.

Crafting profs I would get are either Engineering or Alchemy.

We all know the reason's for engi: Goggles, Minor Recombobulator, Explosive Sheep, Bombs, and for Lols the target dummy. But why alchemy you may ask, its very simple. It has its own passive buff itself, and that is Mixology, so if you can make it, you get a better use out of pots. And then there are the given First Aid and Fishing.



My Prof Guide



Examples of Good Mage's

[char="Aegwynn"]Apoch[/char] from Thick as Thieves.

[char="Medivh"]Mazster[/char] from With A Vengeance.

[char="Medivh"]Slurve[/char] from With A Vengeance.

[char="Medivh"]Wunderkind[/char] from Is Wasted on Noggenfoggr.

[char="Mannoroth"]Sizzlinn[/char] from Fishin Buddies.
 
Bind on Account

Shoulders

Exquisite Sunderseer Mantle is available via Wintergrasp for 200 Stone Keeper's Shards's.

Tattered Dreadmist Mantle is available from Dalaran for 40 Emblem of Heroism's.



Staff's

Dignified Headmaster's Charge is available in Dalaran for 65 Emblem of Heroism's.

Grand Staff of Jordan is available from Wintergrasp for 325 Stone Keeper's Shards's.



* These items can only receive level 1 enchants so your options are 22int, 20 spirit, or 30 spell damage.



Trinket

Discerning Eye of the Beast and Swift Hand of Justice are both available to Horde/Alliance from Dalaran for 50 Emblem of Heroism's each.

Inherited Insignia of the Horde/Alliance Is available to Horde/Alliance from Wintergrasp for 250 Stone Keeper's Shards's.
 
Please let me know if I missed or got anything wrong, and I will fix it asap.



-deacon
 
Yea you need to try find that yea :O! I need to check it out :O not BoA right : \?
 
Raxzaw said:
http://www.wowhead.com/?item=1449



You should add under rings imo it's slightly better for mages(Alliance only) then the Invoker's Signet.



Added, thanks for that info, my highest alliance is my 19 twink shammy lol.



And I will add the cloak once patch hits since it wont link yet.
 
Good work on the guide, But i have something to point out.



As a CC/Snare mage, I don't believe you need need as much stamina as you mention you need in your guide.



Like Bloody Apron and 100HP to head? I'd much rather tree bark with 4 stats and a fishing hat with 8 Int, But it's personal preference, I do like how you mentioned Crystalline cuffs are the go, Because i have a hard time telling guildies that those are better than the 2/2...



Other than my disagreement, I believe you did a job well done!
 
my CC mage is stam stacked. int and stamina have their own benefits. usually i like the health because i can still cast like 50 spells before going OOM, whereas a group of people can kill me in seconds.
 
*Updates Inc*



Once I get 3.1 rolling on my computer and check all the changes again.
 
head: Lucky Fishing Hat (+10 haste)

neck: sentinel's medallion

shoulders: Exquisite Sunderseer Mantle (no inscription)

cape: Spidersilk Drape (+70 armor)

Chest: TreeBark Jacket (+50 health)

bracers: crystaline cuffs (+__ SP) <-- i forget how much

gloves: Magefist Gloves (+10 haste)

belt: Keller's Girdle

Legs: Darkweave Breeches (+100 health)

boots: Spidersilk Boots (+minor speed)

Ring1: Lorekeeper's ring

Ring2: Seal of Wrynn

MH: Nightwatch Short Sword (+22 int)

OH: Furbolg Medicine Pouch

Wand: Gravestone Scepter

Trinket1: Arena Grand Master

Trinket2: Insignia of the Alliance



on switch:

Trinket3: Minor Recombobulator

Weapon2: Twisted Chanter's Staff (+30 sp)

Weapon3: Staff of the Friar (+22 spirit)



profs:

225 engineering

225 mining



spec: frost (cause i cc)
 
I may have missed it (I need to sleep), but you seem to be missing the boa haste trinket.



It might be useful to compare the boa staffs, and the non boa weapons, for particular roles.
 
I'm using this guide atm, pretty good info. Having played a few games, I can see mages are not exactly ultra dps at this level...but they sure as hell can really cause a LOT of problems for the rival team. In particular, rogues LOATH mages....not for being squishy, but for being effective antistealth.
 
So with the 'glass cannon' option, has anyone determined what the maximum spell power you can get at level 19 with what gear?



Also, couldn't this guide be used for a warlock as well?
 

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