Level 80 BiS Warrior Arena Viable

I'm currently gearing a level 80 Warrior and I was curious, from an Arena prospective, how are warriors doing? Besides a players skill and other classes that when all things are even there are obvious advantages are warriors able to stick on their target with 75+% resilience? I was thinking of doing 2s with a boomkin but I feel that regardless of my skill, the class I've chosen is at a disadvantage so I'm forced to play with a class that has one of those advantages as mentioned earlier.

Also, is there anything about my gear you would change? Before you complain about the non-plate gear please do the following:

1) Link what you would replace with what you think is better
2) Explain to me why X value of strength is greater than Y amount of secondary stat with facts, not your opinion.
3) 5% increase in strength is not worth having all plate gear so do not use this argument

As for the agility cloak and ring, well that was to get the best secondary stats. Also, this warrior had LW first to get the leg enchant then I dropped it and leveled engineering and yes you do keep the leg enchant, only the wrist enchant requires that I still be a LW.

I was informed that crit is a fury warrior's best stat but if you have any gem suggestions, I am open to them. I am curious that once I reach 50% crit, should I go for mastery instead, or even haste?
 
play with a rouge (for stealth on everyone) open with cds & berserker rage then raging blow anyone and they will drop dead
 
i get why plate spec doesnt matter when hexu and toad give so much more sta and secondary stats (as well as mop gems/chants). but i dont understand twitching shadows over eagle ray cloak. or especially coldwraith over belt of a thousand deaths

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Item Comparison Tool - World of Warcraft

if u made the changes youd lose ~1% crit and 2% haste (which is lowest for war, unless crazy scaling makes it worthwhile at 80) but gain a bunch of str and ~30 sta and just over 3% mastery
 
i get why plate spec doesnt matter when hexu and toad give so much more sta and secondary stats (as well as mop gems/chants). but i dont understand twitching shadows over eagle ray cloak. or especially coldwraith over belt of a thousand deaths

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Item Comparison Tool - World of Warcraft

if u made the changes youd lose ~1% crit and 2% haste (which is lowest for war, unless crazy scaling makes it worthwhile at 80) but gain a bunch of str and ~30 sta and just over 3% mastery

It's probably worth using the 409 belt for a warrior, just from the survival standpoint. it's 400 or so stam more than anything available.

That said, Coldwraith links is only good if you love haste (ie you're a paladin/dk)

OP, all the 409s that you can use are worth it from a survival/secondary scaling perspective (Perhaps the legs are the weakest, but scourge reavers are TERRIBLE for warriors). You'll likely want a lot of wrathful anyway, since PvP warriorrs don't have any great survival buttons besides SW. But if you get disarmed, you're dead either way.

For PvE, you want the non-str enchants if you don't have LW. mastery on gloves and bracers, etc etc. Agility isn't enough of a reason to take a crit/haste piece over a haste/mastery piece, as the agi from the 409 helm (all 484 of it) provides less than 0.1% at 80. They killed agi scaling with MoP, just saying.
 
I appreciate all the feedback I have received so far and made some changes based on those speculations. I honestly can't see how Scourge Reavers are TERRIBLE for warriors but I changed the legs anyways. Anyways, after doing the changes, I find that Chardev doesn't really show how good my stats are so I'll link you to my armory when I'm finished.

I also have this shield enchant for disarm classes and I also have another 2hand sword with a weapon chain.
 
I was meaning in comparison to the MoP legs. I suppose technically since hit/exp caps are already dealt with, tier legs are only good if you want the 2set. However I digress

Why are you using the str enchants on gloves and bracers? If you've gone for double windsong you're already valuing secondaries higher than primaries, so 170 mastery in both slots (although why leatherworking isn't taken at this point I'm not sure, especially in a PvP capacity) would likely give you more damage than the alternative str enchants.
 
The character dev I linked doesn't have double windsong. She has windsong and dancing steel. I personally don't like double windsong because it increases the RPPM to 4 where as I'd rather have another proc of something else (i.e. if my left windsong proc'd mastery and the right windsong also proc'd mastery, I'd have 2 1500 mastery buffs). Sure, some people will argue having the buff up more frequently is better plus they tend to have all 3 buffs up more often but like i said, it is a personal preference.

I wasn't sure if 180 Str on bracers is better than 170 Mastery on bracers nor do I know the dps difference of the two. I assume that when it comes to a Fury Warrior, once I reach 50% crit, a certain amount of mastery becomes better than a certain amount of strength because I'm always enraged after the initial hit of Bloodthirst if I can stay on my target, however I don't know this definitely hence the forum post.

I think I remember seeing that a 1% dps increase is equal to 14 attack power but because I'm not sure, I haven't done the math to see which is better. LW provides an additional static 320 Str to bracers which equates to 640 Attack power not including Kings Buff or MOTW or other similar buffs. By choosing Engineering, I have an on use 1920 Str buff every 1 min which also equates to 320 Str if used every min. I personally prefer the burst of that 1920 Str for pvp reasons. As also previously mentioned, you can level up LW to enchant your legs and the enchant remains active still after you drop LW.

But yeah, if mastery does provide more damage, I don't see a reason to keep LW for the bracer enchant.
 
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14 ap = 1 wep/base dps, not 1% more dps ex. if you have a wep with 29 base dps and 7 str, then w/o buffs/talents it really has 30 dps
 
I created an Excel document so that you can see the stats of a Warrior compared to this updated Chardev10. As you can see, the Chardev is close when it comes to weapon damage and attack power but nowhere near close when it comes to secondary stats. I haven't done any reforges but now I can easily see what gear is better for my warrior. Because of base stats for each race, the numbers maybe a little off if you choose to use this for your warrior.
 
Not getting too much into the math (tho i can make a post if curious) I found that 1 mastery = 3.37 strength = 6.74 AP

As mentioned, Agility is pretty much a worthless stat but now you can compare pieces with no strength and mastery to those with strength and no mastery with that ratio.

The math also shows that Porcelain Crab is worth more than Heroic Deathbringer's Will so I will be switching that trinket. I'm also looking into changing my meta for Fleet Shadowspirit Diamond which allows for swapping gems for full 50 mastery and changing feet enchant to 50 Mastery. This trades 139 Strength for 219 Mastery and, if the above ratio is correct, results in far more damage. The 3% extra critical damage is up for debate.

Also, even though I said I'd prefer to not have 2 Windsongs, I believe it will be in my best interest to do this. I ran a simulation with the stats of the warrior in the excel document and it actually showed crit also being worth more than strength (haste was also slightly better too).

Also, as attack power rises, the value of mastery also rises but the percent it increases is less than 1%. Ideally, one could compute optimal values of strength and mastery

NOTE:This is all reliant on having at least 50% crit due to bloodthirst and becoming enraged. If you aren't at the crit cap, than mastery is worth far less as you can't keep up being enraged 100% of the time. All warriors have a base 5% crit and there is a 5% crit buff. Therefore you will need 40% crit (roughly 1,836 crit rating) to be Bloodthirst crit capped. Avoid the Denounce debuff at all cost.
 
The class is fun to play but its hardly the one who has the most control, so be ready to be instagibbed by people who will get the first shot on you.
As for gear, if you intend to go fury get 50% crit (if you want to ensure 100% enrage from bloodthirst), pure plate for strenght, resilience for pvp obv and proffesions are super important. My advice for pvping a warrior is rush, rush and get raging blows, shockwave/skillstorm and get one down. It works most of the time :)
 
I'm bored, lets fix some things.

Relating to chardev: Mastery is still showing points of mastery, similar to cataclysm. Ignore that value, you can do conversion rates outside it easily. It also doesn't take into account the warrior haste multiplier (much like the bear crit/haste multipliers).

Regarding gear: Prior to next patch, you can't put 50 mastery on those boots. They're ilevel 289, and you require 300+ for either Lavawalker or Mastery. I'm going to probably bring up the fact that the 3% crit effect meta is extremely good for warriors (6% damage on crits, scales with everything), thanks to how useful crit is as a stat to them.

I'm going to assume that mastery is better than str by that much of a margin because of 409 wdamage/dps values and how high base attack damage is? It's a similar case at 70, but not nearly so different (stats are within 10% of one another).

Not sure I'm understanding the purpose of that spreadsheet though. It looks like you've got a spreadsheet'd version of your chardev profile, which accounts for correct mastery/haste percentages. How is that useful given the information I provided above?
 
I'm bored, lets fix some things.

Relating to chardev: Mastery is still showing points of mastery, similar to cataclysm. Ignore that value, you can do conversion rates outside it easily. It also doesn't take into account the warrior haste multiplier (much like the bear crit/haste multipliers).

Regarding gear: Prior to next patch, you can't put 50 mastery on those boots. They're ilevel 289, and you require 300+ for either Lavawalker or Mastery. I'm going to probably bring up the fact that the 3% crit effect meta is extremely good for warriors (6% damage on crits, scales with everything), thanks to how useful crit is as a stat to them.

I'm going to assume that mastery is better than str by that much of a margin because of 409 wdamage/dps values and how high base attack damage is? It's a similar case at 70, but not nearly so different (stats are within 10% of one another).

Not sure I'm understanding the purpose of that spreadsheet though. It looks like you've got a spreadsheet'd version of your chardev profile, which accounts for correct mastery/haste percentages. How is that useful given the information I provided above?

1) An oversight regarding the boots. I'll have to compare other enchants another time.

2) The crit meta vs the mastery meta is something I'd like to test. I haven't ran any simulations but I prefer actual fights and compare that data.

3) The purpose of the Excel table was to make it easier for myself to compare stats of when I increased/decreased values of other stats. For example, many people in the forums said that having at least 10,000 power is necessary. In terms of weapon damage, I don't know what that equates nor do I know which pieces I'd have to change to figure that out. The table just makes it easier.

I was separately calculating weapon damage while enraged.
 
Your assumption about about mastery is correct. Currently (patch 5.3) if you take the minimum weapon damage and increase that by the minimum mastery of 11%, you would almost 4x the amount of strength to get that value
 

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